Author Topic: Floating gunsight  (Read 527 times)

Offline BigCrate

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Floating gunsight
« on: February 17, 2002, 07:47:42 PM »
Is there anyway to make a floating gunsight?? The gunsight floats left to right. But what about up and down?? Kinda like the AW gunsight?? keep the piper in the middle and the aiming circle move up and down and maybe left and right to..  
I guess make it move like the LCOS gunsight the 38,51,47 etc had.
When I flew AW I could make some damn good deflection shots. Partly because I put my A/C in plane with other and partly cause I knew where the bullets were going when I pulled the trigger.  Anyone have any ideas??

Cw

Offline Kratzer

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Offline BigCrate

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Floating gunsight
« Reply #2 on: February 17, 2002, 11:02:48 PM »
man thats roadkill! I'm tired of some Golly-geen company modeling one plane this way and porking another that way!
Kesmai wasn't that bad at it. They gave you some choices on things. But here nobody from HTC will listen. And if they do they just say no and thats it.. People are squeak anyway you look at it.
But damn listen to what people have to say before you just say no we are not going that because.....

Cw

Offline DblTrubl

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Floating gunsight
« Reply #3 on: February 18, 2002, 03:54:09 AM »
As far as I know, a lead computing gunsight was never installed on the P-38. I have to wonder how useful it would be in any case. I'd rather not have one personally. I hate them in the jet sims I've tried. I always end up cursing them and wishing for a fixed pipper. That's just me though.

Offline MANDOBLE

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Floating gunsight
« Reply #4 on: February 18, 2002, 07:28:14 AM »
What we have not IS NOT a floating gunsight, it is a fixed gunsight in a floating cockpit.
Head movements are simulated moving the cockpit while keeping the gun sight fixed pointing at the flight vector, as fixed as your eyes in front of the monitor.

Look here for HiTech comments about that:
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=44676

As to the AH modling there are 2 recoil effects being used.

1. Produces the head shake, it its only a graphic effect and does not effect the balistics. Because the gunsight now stayes realitive to you head, it has no net effect other than the apearence of the cockpit shaking.

2. The real recoil effect calculated from the bullet. This is applied to the flight model and varies with every different gun position and with every different ammo type.

Offline Naudet

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Floating gunsight
« Reply #5 on: February 18, 2002, 07:42:31 AM »
I wonder how a Gyro/floating gunsight would be of any use in AH.

I read the manual for the P51 Gyrosight, and to get the correct deflection, the P51 pilot had to follow the turn of his tgt for a few seconds. While doing this, he ajusted the sight, so that the triangles showing in it exactly matched the size of the tgt. After all those ajustments, that take everywhere from 3-10 seconds, the sight would give the proper lead. And during the process the tgt must never leave the area of the gunsight, so this doesnt work against tgts using break turns, barrel rolls, scissors etc.

Now where in AH you have a tgt that flies 3-10 seconds the same turn?
I hardly cant imagine anything, beside an afk climber or a suprised tgt, but than you are able to use a 0 degree def shoot from dead six.
In all other cases of snapshot or deflection shots, you dont have enough time, you simply have to guess were to point the guns and fire.


And finally, when you flying a bird armed with 0.5 cals and you are not capable of 500 yrd 70 degree def shoots, you simply have to spent more time practising. Or just jump into an LA5 or FW190 to learn to shoot with there 20 mms, if you than get back to the 0.5 cals you have no need for a gyro/floating gunsight.
« Last Edit: February 18, 2002, 07:44:50 AM by Naudet »

Offline BigCrate

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Floating gunsight
« Reply #6 on: February 18, 2002, 09:19:22 AM »
I'm not talking making it like a real gunsight. I want it to be kinda like the AW sight.. The piper stays in  the middle doesn't and doesn't move. And the aiming circle floatings up or down the G loading. thats is no computing or anything of that sort.. It works on how ever much Gs your pulling. The more Gs you pull the more
the aiming circle moves down if you are at 1g its in the middle and the piper is in the center of that..

Cw.

Offline Kratzer

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Floating gunsight
« Reply #7 on: February 18, 2002, 09:54:26 AM »
Well... you are asking about two different things here... one is a LCOS, which they won't do, and the other is modeling a 'pilot' that is subjected to forces in the cockpit.  I think what you might see some day is the entire gunsight moving on the glass when your pilot is buffeted a bit - the same 'movement' of the gunsight you are seeing now, only done not based on an order input, but on what is happening to the 'body' of your 'pilot'.  I suspect that might be something they would do someday, as they have done things like add the shake effects in the past, and it would fit in with their current setup.  Il-2 has some of these gunsight 'float' effects as you do hard turns, etc.

Offline BigCrate

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Floating gunsight
« Reply #8 on: February 18, 2002, 10:05:19 AM »
Well how can I make my own gunsight??/

Cw

Offline Urchin

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Floating gunsight
« Reply #9 on: February 18, 2002, 10:55:10 AM »
You can make one in MS paint, save it as a BMP file and put it in the 'gunsight' folder ( i think).  Can't make one like anything you are asking about though, just different shapes.

Offline HoHun

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Floating gunsight
« Reply #10 on: February 18, 2002, 01:49:21 PM »
Hi Naudet,

>I wonder how a Gyro/floating gunsight would be of any use in AH.

The LCOS operating procedure in Air Warrior worked as follows:

You'd set your gunsight to the desired shooting distance in 100 yards increments. That would set the four reticle brackets to match a typical fighter's wingspan at that distance. The sight could also set for typical bomber wingspan.

You'd approach your target for a tracking shot. You'd start tracking from out of guns range and open fire when target size approximately coinceded with the reticle size, and the pipper was on target.

If you'd approach so fast that you'd pass to closer ranges, you'd ignore the LCOS and fire by using the fixed centre dot and observe the tracers.

The LCOS was quite effective in allowing accurate long-range fire against fast targets turning across your flight path. That's not an untypical situation as to catch up with fast targets, you'd prefer a lead pursuit approach anyway.

(A slow target would turn too quickly for the LCOS anyway, and a fast target at short range would vanish under the nose in a tracking shot.)

I think the Air Warrior representation was fairly realistic. It didn't model the sensitivity of the LCOS against sudden control inputs, but in the situation described above, that was no factor anyway.

>I read the manual for the P51 Gyrosight, and to get the correct deflection, the P51 pilot had to follow the turn of his tgt for a few seconds.

Quoting the P-51 manual: "Targets must be tracked for at least one second before the sight will compute effectively."

Though sudden control inputs would make the sight useless, it wasn't actually necessary to track for a few seconds - a smooth approach and one second of tracking was all it took.

Regards,

Henning (HoHun)

Offline Andy Bush

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« Reply #11 on: February 18, 2002, 06:18:29 PM »
The fact of the matter is that it doesn't matter if you use a LCOS, a fixed sight, or a piece of bubble gum stuck on the windscreen, the firing pass is exactly the same.

The LCOS as installed in the US WW2 fighters was universally acclaimed for its superiority over the fixed sight. The sight wasn't the problem...it was getting the users to use it correctly! BTW, that problem exists today just as it did 60 years ago.

Andy

Offline Exile

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Floating gunsight
« Reply #12 on: February 18, 2002, 06:28:36 PM »
Quote
Originally posted by BigCrate
man thats roadkill! I'm tired of some Golly-geen company modeling one plane this way and porking another that way!
Kesmai wasn't that bad at it. They gave you some choices on things. But here nobody from HTC will listen. And if they do they just say no and thats it.. People are squeak anyway you look at it.
But damn listen to what people have to say before you just say no we are not going that because.....

Cw


hehe ... you're making all kinds of friends aren't ya  ;)

Offline BigCrate

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Floating gunsight
« Reply #13 on: February 18, 2002, 07:53:09 PM »
hehehehehehehehehhehe EXILE you bet I am :p

Cw

Offline Naudet

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Floating gunsight
« Reply #14 on: February 19, 2002, 04:48:45 AM »
Henning,

the few seconds, i meant were for the whole process, setting the right tgt size, ajusting the sight, using the one second track.

That if you think of all the little steps, will get you to about 2-4 secs for aiming.


And about the AW sight, can you sent me a private message and describe it in german? Cause i dunno if i got you right.

Btw did you get my email?