Author Topic: F6F Turning and Rudder (Mathman)  (Read 382 times)

Offline LoneStarBuckeye

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F6F Turning and Rudder (Mathman)
« on: February 20, 2002, 10:06:48 AM »
I have recently started to fly the F6F, and, in an attempt to learn the plane's intricacies, went and read Mathman's web page devoted to the plane (http://people.we.mediaone.net/alemanymathman/index.htm).  In his discussion of "Turn Ability," Mathman states the following:
Quote
If you put in some rudder, you can make some fast turns and reversals on people that will make their head spin and leave them asking “How the F#$% did that Hellcat just do that to my Spitfire?” as they float down to the ground in their chute.

What I am wondering is exactly what he means by "put in some rudder."  I read Andy Bush's new article at simhq.com regarding the use of the rudder and other secondary flight controls, and he seems to indicate that in turns, the rudder should generally be used only when rolling into the turn (to negate "adverse yaw" induced by ailerons) and not during the turn itself.  In any case, he seemed to suggest that one generally achieves optimum turning performance by maintaining coordinated flight.

I read Mathman's statement about "putting in some rudder" to mean something other than using the rudder to maintain a coordinated turn.  I would really appreciate anyone's insight into how to use the rudder to maximize turn performance, both in the F6F and in general.

Thanks in advance.

- JNOV

Offline MANDOBLE

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Re: F6F Turning and Rudder (Mathman)
« Reply #1 on: February 20, 2002, 10:33:26 AM »
Not sure in F6F, but in F4U you may use the rudder as a big speed brake to slow down quickly to a speed where your turn radius is minimal. That is feasible to do in any plane with a lot of rudder authority. In fact, the brake is not the rudder, the brake is the aircraft body displaced from the flying path by the rudder.

This method is used for 180 degree turns, extend, turns again and so on, not to attain a superb turn performance in a continuous turn.