Author Topic: Cumulative Field Damage  (Read 242 times)

Offline kfsone

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Cumulative Field Damage
« on: July 01, 2000, 05:25:00 AM »
This isn't a post to ask to make buffs more powerful. Nor is it about asking to make targets softer. It is a genuine thought about 'realism'.

Perhaps it should be titled "Carpet Bombing - the role in AH".

At the minute, a typical buff run in AH consists of the long flight out, line up on tgt, drop one salvo of bombs, and RTB.

I'm sure you've had a lot of buffers complain about this. I'm not about to. It's how it was. If you made 2 or 3 orbits of the target it was because you wanted to make damn sure you dropped on your target, because you only had one shot.

There does need to be some consideration here though. There needs to be merrit in carpet and area bombing, since these were also active methods. Perhaps the cities / factories / airfields need to have population and/or 'crew' counts.

Dropping a 1000lb bomb on a field wouldn't guarantee you a population reduction, but a random chance. The idea is that if you take 10 bombers up over a field, town or city and they drop salvos of 100lbers, then that 12,000lbs+ of bombs ought to have some effect. Readjust the downtimes to include this, and you introduce a little scope for surprise.

Other options? Instead of trying to remember the sum of craters on a runway, if the damage to a runway exceeds a given amount - close it and have a 'damaged runway model'? This should certainly exceed the damage required to close a hangar.

As a last note to this effect, it would be nice to see the bomb-affect radiuses expanded. I don't mean those carrying the primary damage, I mean the collateral damage. A 100lb bomb ought to do 100lbs of damage to a wider radius.

This would again support the introduction of carpet bombing as an aide to ground based (e.g. tanks) artillery; 'softening'.


Oliver

Offline Revvin

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Cumulative Field Damage
« Reply #1 on: July 01, 2000, 07:02:00 AM »
Hey Ollie! Glad to see you back online..you've been away too long bud!

I agree with what you have said here as I've asked for it before in WB many times, no buffer wants laser norden(although AH bombing is a bit more challenging than WB) so why not let us have carpet bombing? so much much more realistic and also gives extra focus to making sure you defend your airfield with regualr CAP missions.

I would also like to see inflight radar gone on the map screen, if this was done away with then again more emphasis would be placed on CAP missions and rely on players whilst in the tower to call out cons on radar and have players make sweeps of grid areas in a much more historic fashion. Making these changes I feel would create more for the AH pilots to do other than fly directly to a furball or field, do the business then fly home..boring, now add some planned CAP missions into the mission builder and you have a more diverse set or roles for pilots.

Offline Gadfly

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Cumulative Field Damage
« Reply #2 on: July 01, 2000, 09:51:00 AM »
Here are the crater size\blast radius for some bombs:

Cratering effects of bombs in sandy loam

BOMB SIZE/CRATER DEPTH/CRATER DIAMETER/LETHAL RADIUS(All are instant fuzes, measured in feet)
500#/2/9/60-90
1,000#/6/20/70-105
2,000#/7/22/83-125

Table 3 and 4, page 225, "America's Pursuit of Precision Bombing, 1910-1945",S tephen McFarlane.


For more stats as well as a good discussion on the merits of historical bombing accuracy in a sim, see:

 http://www.wwiionline.com/ubb/Forum1/HTML/003711.html

Lizking


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[This message has been edited by Gadfly (edited 07-01-2000).]

Offline Chewbacca

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Cumulative Field Damage
« Reply #3 on: July 01, 2000, 09:54:00 AM »
WTG King.