I know your not Quoting my post, but.... I NEVER rotated ANY fields!!!!! AFLrg-s is a large feild with a VH and a maproom. AFmed-s is the same only a smaller feild. AFmed1 is a med airfield NO VH, and NO maproom. These all place well and center using the default snap tool. But when i re-enter the map just the "void" object of the field ( which is the airfield base, the object ALL the hangers and runways ,etc,etc, sit on are moved and rotated.
This might have been when i clicked on the error log and tried to move an object and forgot it was still grouped with all the Errored objects. either way it was annoying trying to replace 50 or so airfields 3 different times. And the city depot WILL NOT snap center, it has what looks like to me 2 clear bases,( something like the "void" all the airfields use) that all the city objects rest on, THAT is what has to be centered. Once that is centered , your cdepot looks to be in the far lower left corner of the tile. Probably my guess is to line up the roads, and tracks too.
BTW, All the Airfields with the 1 extention, NEED a maproom, and the clutter planes removed. None of the dblwide airfields even get remotely close to the center of the tile by using default snap, in fact I'm lucky they get placed on the same map!!!!
Ok, raise your hand if you ever deleted any of the default groups by accident:)
NUTTZ
Originally posted by pokie
Just installed the new editor patch.
Are you refering to the RUNWAY, RNWY1, LAIRFLD, LARFLD2 shapes or do you mean the actual field groups like AFLrg-S.
I got all my Groups centered without errors.
The key is that your FxRWYxx shape for you main Airfield that you placed should have its X and Z coordinates the same as those of the center of the Grid box.
The only shape (so far) that the editor had a little trouble with is the RUNWAY shape, and that was when I rotated it 90* to go from West to East.
I had to offset the x coordinate by .00014
As for the Rotating the Group I never had any luck with it keeping its position.
Pokie