Author Topic: 4 Country War, a suggestion (again)  (Read 584 times)

Offline Furious

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4 Country War, a suggestion (again)
« Reply #15 on: February 22, 2002, 12:52:50 PM »
I never played WBII.  Did it have 2 allies Vs. 2 allies?


F.

Offline Hooligan

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4 Country War, a suggestion (again)
« Reply #16 on: February 22, 2002, 01:35:44 PM »
Furious:

Quote

when it comes down to those last 2-3 bases the fighting (from my obseravations) is the fiercest and most fun.


Of course.  The defenders have no where else to go.  It's not like they can roll from a rearward base and look for an easier fight elsewhere.  If a large percentage of the team cared about "strat" then they would get interested in the war before they were down to 2 or 3 bases.  As it is they become interested when they have no other choice except to log off.  And my observation on that is a lot of defenders do log rather than stick around for the bitter end.

To answer your question:  In one of its incarnations, the WB MA had 2 pairs of allies fighting each other.  A pair of allies would be diagonally located from each other.  It was an axis verses allies thing with the 4 sides being US/British, German, Soviet, Japan.  Every time the US/Brits and Soviets would immediately gang up on the Japanese and crush them.  Not many German players seemed dedicated to taking the lightly defended allied bases.  I guess (like in AH) most people just wanted to engage in fighter combat.  The Germans could have attacked the allies, taken bases, and caused the Allies to defend and prevent a reset, but I never saw it happen.  Axis numbers plummeted because the German players couldn’t find a fight and the Japanese players always had to deal with 3-1 odds.  So it generally became 150 allies against 50 axis (mostly German), and the Allied bombers would repeatedly milk run the Japanese for a quick reset.

WB “fixed” this by making 2 sides.  The way this works is that whichever side has better aircraft during that part of the RPS has a significant majority of players and gangbangs the side that has weaker aircraft.  It seemed like about 50% of the players were dedicated to either Axis or Allied (and more to allied).  The other 50% would switch sides if it starts getting ugly for them.  I suspect that in no small part, this is why there is a time delay requirement before switching sides in AH.  A lot of people just won’t fly if the odds are stacked too much against them.  They will switch sides if they can or otherwise log (and go have their fun where they actually would be having fun).

Hooligan

Offline Furious

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4 Country War, a suggestion (again)
« Reply #17 on: February 22, 2002, 02:05:14 PM »
I know I am belaboring this point, but I quit smoking 4 days ago and have no ability to concentrate on my work.

Hooligan,

The problems with the WB setups seem to lie with the restrictions of the plane sets involved.  

In the AH MA w/4 teams, all teams would have all planes availabe, so team make-up would be largley dependent on where your friends and squad flies and team loyalty.

Also, a side benifit would to fly on the side of folks who are normally bitter enemies.


F.

Offline Hooligan

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4 Country War, a suggestion (again)
« Reply #18 on: February 22, 2002, 02:58:40 PM »
I certainly never saw any benefit to the axis vs. allies component.  But the 4 country (no axis vs. allies) arena in WB was always far worse  (in the things that you hope to fix) than the 3 country arena here.

Offline Dago

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4 Country War, a suggestion (again)
« Reply #19 on: February 22, 2002, 03:39:33 PM »
4 Country war - Been there, done that.

WB had it for years.  

While I had no big problem with it, I dont think it would improve much.

dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline Vruth

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4 Country War, a suggestion (again)
« Reply #20 on: February 22, 2002, 03:40:11 PM »
Hooligan,

You're forgetting the most important one word element of this suggestion: ROTATION.

Your country would rotate who  you were allied with each map victory so it eliminates that problem.

Round 1: Nits & Bishes Vs Rooks and Pawns
Round 2: Bishes & Rooks Vs Nits and Pawns
Round 3: Bishes and Pawns Vs Nits and Rooks

Sounds like a whole latta fun to me.

V.

Offline eskimo2

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4 Country War, a suggestion (again)
« Reply #21 on: February 22, 2002, 04:10:54 PM »
Quote
Originally posted by Dingy
That could be one of the best ideas I've read on the boards.  I like that you can get to fly with players from other countries without having to change countries.  

Another suggestion to this might be that  if one country is undermanned, after reset, they get paired with the country that is overmanned.

-Ding


My thoughts as well,
Great idea!
Furious

eskimo

Offline Wlfgng

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4 Country War, a suggestion (again)
« Reply #22 on: February 22, 2002, 05:40:38 PM »
what's the difference in reality?  NOTHING!

in WB, four contries, able to 'ally' with each other..
does'nt work.

as it stands now.. each country can still ally with any other country.. does it happen ?   no.

when the odds are uneve.. does it happen?  no


many people will change to the side that's 'winning' regardless of the number of countries.

many others will not change countries regardless of the situation.

making more or fewer countries won't change a thing.

Offline Hooligan

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4 Country War, a suggestion (again)
« Reply #23 on: February 22, 2002, 06:08:08 PM »
Vruth I am not forgetting that.  I just don't believe it would work that way.

Hooligan

Offline lazs2

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4 Country War, a suggestion (again)
« Reply #24 on: February 24, 2002, 09:51:08 AM »
how would you do killshooter?   If killshooter were not enabled then it would be a blast to kill your "allies" fluffs and a lot of newbies or unskillled would kill "allied" fighters.   If killshooter were enabled then you would simply have a two sided war.   two sided wars don't work.  
lazs