heres the break down (even though I have made this same post 50 times)
Overall Fighter rank is a combination of your individual rank in 5 categories.
for example (the ranks I am just pulling out of thin air to prove a point)
Kills / Deaths + 1: 2.4505 you rank say 10 th
Kills / Sorties: 1.7154 you rank 30 th
Kills / Time online: 0.0019 you 30 th
Hit percentage: 0.0442 you rank 15 th
Points 23841.0335 25 th
so 10 + 30 + 30 + 15 + 25 = 110
Kills / Deaths + 1: 7.8835 this guy ranks say 1 st
Kills / Sorties: 4.0198 this guy ranks 1 st
Kills / Time online: 0.0027 rank 10 th
Hit percentage: 0.1040 rank 1st
Points 44302.7353 rank 1 st
1 + 1 + 10 + 1 + 1 = 14
The guy that scored 14 would rank higher then the guy with 110.
If 14 is lower then everyone else he will be ranked 1 st. If 10 guys score lower he will be 11 th. If the 110 has 50 guys score lower he will be ranked 51.
The second guy in your post would outrank the 1 st guy in every category. There should be no question as to why he ranks high.
Overall rank is a combination of
fighters
attack
bombers
gvs
say you rank
fighters 1
bombers 100
attack 1
gvs 1
= 103
and I rank
fighters 25
bombers 25
attack 25
gvs 25
= 100
My overall rank would be higher then yours
We have ten base categories that are scored at the end of each sortie depending upon your mission type. Only air categories are scored for fighter mission types, ground categories only for bomber mission types, and both air and ground are scored for attack, vehicle, boat and field gunner mission types.
Air Categories
Kills per Death
Kills per Sortie
Kills per Time
Hit percentage
Air points
Ground Categories
Damage per Death
Damage per Sortie
Bombing percentage
Ground points
Field captures
Formulas
Air Categories
1. Kills per Death = TotalKills / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
2. Kills per Sortie = TotalKills / TotalTourSorties
3. Kills per Time = TotalKills / TotalTourSortieTime
4. Hit percentage = TotalTourBulletsHit / TotalTourBulletsUsed
5. Air points = PlaneDamageScore + KillScore
Ground Categories
6. Damage per Death = TotalDamage / ((Discos * 0.5) + Bails + Captures + Deaths + 1)
7. Damage per Sortie = TotalDamage / TotalTourSorties
8. Bombing percentage =
(TotalTourBombsHit + TotalTourRocketsHit + TotalTourTorpedosHit) /
(TotalTourBombsUsed + TotalTourRocketsUsed + TotalTourTorpedosUsed)
9. Ground points =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects
10. Field captures = FieldCapturesThisSortie + TotalTourFieldCaptures
TotalKills are just air-to-air kills for fighter missions, air-to-air + air-to-ground kills for all other mission types.
PlaneDamageScore =
(DamagePointsScoredOnEnemiesTh isSortie * DeathMult) +
TotalTourPlaneDamageScoredOnE nemies
KillScore =
((AirKillsThisSortie * 1.0) + (AirAssistsThisSortie * 0.25) +
(GroundKillsThisSortie * 1.0) + (GroundAssistsThisSortie * 0.25) * DeathMult) +
TotalTourKillScore
TotalDamage =
(DamagePointsScoredOnObjectsTh isSortie * DeathMult) +
TotalTourDamagePointsScoredOn Objects +
(DestroyedPointsScoredOnObject sThisSortie * DeathMult) +
TotalTourDestroyedPointsScore dOnObjects
Death Multipliers ( these multipliers are only used in determining air points)
Landed 1.0
Discoed .25
Bailed .5
Ditched .75
Captured .4
Killed .25
Crashed . 25