Aces High Bulletin Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Calendar
Login
Register
Hitech Creations Home Page
Aces High Bulletin Board
»
General Forums
»
The O' Club
»
Day of Defeat Version 2.0
« previous
next »
Print
Pages:
1
...
4
5
6
[
7
]
Go Down
Author
Topic: Day of Defeat Version 2.0 (Read 1584 times)
Kratzer
Gold Member
Posts: 2066
Day of Defeat Version 2.0
«
Reply #90 on:
February 28, 2002, 11:15:18 AM »
yeah, engine wise MOH is light years ahead of DoD. It'll only be a matter of time before MOH has mods that incorporate a lot of DoD gameplay, as well as do some things that can't be done with the HL engine.
Logged
~Caligula~
Nickel Member
Posts: 613
Day of Defeat Version 2.0
«
Reply #91 on:
February 28, 2002, 11:26:09 AM »
Here
`s an interesting discussion about using the MGs rambo style.
I think as someone there said,being able to turn around with a MG just as fast as with a pistol is the real problem.
My problem is getting hit trough walls and other cover.It`s not by people who cheat for sure (I usually join servers with anti-cheat scan),but some strange error in the code.
Logged
Print
Pages:
1
...
4
5
6
[
7
]
Go Up
« previous
next »
Hitech Creations Home Page
Aces High Bulletin Board
»
General Forums
»
The O' Club
»
Day of Defeat Version 2.0