Skernsk,
Not to start a whole big fight, but I "feel" that the 1.03 flight model kept folks honest within the context of an internet connection based game. The direction changes were slower and it "seemed" to be smoother.
I "think" the fights last longer now because outlandish manuevers, that the internet can't keep up with, have little or no effect on the users plane. And because the internet can't keep up, the normal clues as to direction of flight and change of direction are gone.
How many times have you seen a spit just floating in space in front of you? You know it has pulled some high G manuever,but you have no idea what it was and you won't for a second or two. Now he is into his second manuever and you haven't begun to counter the first.
The pre 1.04 model exacted a greater price on the plane for that manuever, which I "believe" lessened the delay of the internet's impact on the game. (Is that a comprehensible sentence?)
...or perhaps its just misplaced nostalgia. I do, however, really miss all that tourqe. It was a freaking accomplishment to get a F4U in the air and back down safely. Hell, I used to have fly the 109g10 off the bases with cliffs to get it airborne. After 1.04 it all seemed so simple. I guess you can put in the camp of "screw realism" on this issue; I liked it more challenging.
F.