Two ways a plane can lose a wing from being hit:
a) the wing is hit and the explosion causes a clean break.
b) the structural support for the wing is damaged. The pilot, putting g's on the wing as he tries to evade the enemy, overstresses the damaged wing and it simply folds and fall away.
Guncam film I seen show a LW fighter hitting the wingroot of an allied fighter with a very short burst with the result that the wing completely comes off and the plane starts rolling wildly.
Also seen LOTS (especially from the Pacific) of burning planes that just lose all control.
Not too implausible to me. However, it'd be nice if Ah had more of a gradual damage model instead of the binary one we currently have - i.e if(damage > maxSustainableDamage(){ripWingOff();}
Would take a lot of effort to redo it though. Would be worth it, too
![Smiley :)](http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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That'd give my c202 more killing power I believe, as the machine guns would degrade the enemys performance more and more, making 'um easier to hit with that 5 second sustained burst.