Author Topic: Aces High - The Board Game  (Read 738 times)

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 13548
Aces High - The Board Game
« on: March 05, 2002, 12:38:21 PM »
I originally posted this in the help/training forum as a request for  more comprehensive rules.

The more I think on it the more I'd like to see something like a computer based board game modeled on Aces High. The rules should be based on the same rules in the sim.

Wonder if HTC would grant the right to a group of amateur/professionals with too much time on their hands to do something like this? Anyone interested?
Here we put salt on Margaritas, not sidewalks.

Offline FDisk

  • Copper Member
  • **
  • Posts: 235
Aces High - The Board Game
« Reply #1 on: March 05, 2002, 01:12:32 PM »
But if they made a board game could everyone still gang on the bishops?
:D

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
Aces High - The Board Game
« Reply #2 on: March 05, 2002, 01:18:34 PM »
I'd like to take this opportunity to point out that not all AKs are as big of a geek as Iron.  Some are perfectly normal people... others are ass#oles... while others are flaming gay tards (or even worse... lawyers).

Iron is represenative of the total geek populus.  Maybe with AKSneaky being a close second.

Just thought I'd clarify that.

AKDejaVu

Offline paintmaw

  • Copper Member
  • **
  • Posts: 216
Aces High - The Board Game
« Reply #3 on: March 05, 2002, 01:28:20 PM »
But I heard Deja cruises Museum's for chicks :)

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
Aces High - The Board Game
« Reply #4 on: March 05, 2002, 01:31:01 PM »
Quote
Originally posted by paintmaw
But I heard Deja cruises Museum's for chicks :)
Its a total lie.. I only go to museums to look at the displays.  Sometimes they have nekkid chicks.

AKDejaVu

Offline Drex

  • Nickel Member
  • ***
  • Posts: 627
Aces High - The Board Game
« Reply #5 on: March 05, 2002, 01:46:36 PM »
I think Lazs should do the travel pocket version.  

Drex

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 18949
Aces High - The Board Game
« Reply #6 on: March 05, 2002, 01:56:17 PM »
You sure u didn't mean:

Aces High - The Bored Game :)

turn a 3d flight sim into a board game? Complete with little hexagons and cardboard airplane pieces and dice or would it be a spinner you flick ... ZZzzz :)
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline Starbird

  • Copper Member
  • **
  • Posts: 208
Aces High - The Board Game
« Reply #7 on: March 05, 2002, 01:58:43 PM »
SSI made a ww2 stradegy turn based flight game way back when (late 80s?). I remember playing it on my C64. Don't remember the name, I never really got a hang of it.

It was based on board games of the same type by someone.

Personally I'd rather play battletech (w/ original 3025 mechs), or heavy gear if going back to pencil/paper games. :)

Offline FDisk

  • Copper Member
  • **
  • Posts: 235
Aces High - The Board Game
« Reply #8 on: March 05, 2002, 02:45:17 PM »
Dude, you need to get a little sun on your skin. I haven't seen the geek scale peak like this for awhile!


Quote

Starbird

Senior Member<-
Location: Romulus  <-
battletech (w/ original 3025 mechs) <-

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 13548
Aces High - The Board Game
« Reply #9 on: March 05, 2002, 03:03:47 PM »
Yeah right. Like everyone that reads this board doesn't live in geekdom.:p
Here we put salt on Margaritas, not sidewalks.

Offline SKurj

  • Gold Member
  • *****
  • Posts: 3630
Aces High - The Board Game
« Reply #10 on: March 05, 2002, 03:46:38 PM »
Turn based...


Do a search for    Achtung spitfire! or Over the reich  Both turn based mouse click air combat games.

You maybe able to find them online.  I found both through  http://www.abandonedgames.com which doesn't seem to be up at the moment.


SKurj

Offline AKcurly

  • Silver Member
  • ****
  • Posts: 1509
Re: Aces High - The Board Game
« Reply #11 on: March 05, 2002, 04:05:53 PM »
Quote
Originally posted by AKIron
I originally posted this in the help/training forum as a request for  more comprehensive rules.

The more I think on it the more I'd like to see something like a computer based board game modeled on Aces High. The rules should be based on the same rules in the sim.

Wonder if HTC would grant the right to a group of amateur/professionals with too much time on their hands to do something like this? Anyone interested?


I suspect someone at HTC has a decent model of game piece interactions.  Of course, if you could model AH perfectly for a particular arena, it still wouldn't be too helpful because it assumes the participants make rational decisions.

It is interesting to observe that each of the arenas have locations that create furballs.  Why would HTC do this?  Heh, probably 50% of their bandwidth expenditure services the furballs.

curly

Offline AKcurly

  • Silver Member
  • ****
  • Posts: 1509
Aces High - The Board Game
« Reply #12 on: March 05, 2002, 04:09:34 PM »
Quote
Originally posted by Drex
I think Lazs should do the travel pocket version.  

Drex


Lazs, our pocket pool expert. :)

curly

Offline streakeagle

  • Silver Member
  • ****
  • Posts: 1026
      • Streak Eagle - Stephen's Website
Aces High - The Board Game
« Reply #13 on: March 05, 2002, 04:18:41 PM »
I have been playing air combat simulation board games since 1982. I started with old Avalon Hill classics such as Luftwaffe and Air Force/Dauntless. My friends never caught on to flight sims, so they won't play AH (too hard for them to fly), but they still love to play Air Force/Dauntless, which uses performance data cards based on real-world data to make a simple model for fighting at a scale of 1 aircraft per counter in a 3-dimensional environment. Unlike most of my other games, this one is easily playable by anyone that can handle looking up numbers on color codes charts and writing down movement codes in a log.

I never have found anyone among people I know that would play Over the Reich/Achtung Spitfire or the jet equivalent, Speed of Heat. Even now, a new jet sim board game is about to be released that is super accurate. Most people don't have the patience to learn the math to model 3-d movement correctly, even with the help of play aids.

Computers generally do a better job. But in terms of strategy-tactics, AH seems like quake compared to a boargame which can be played more like a slow careful chess match during which 30 seconds of game time might take a 2 or more hours to simulate. For those that don't have the hand-eye co-ordination or spatial orientation to play flight sims, board games provide an interesting and challenging way to re-create and study air combat tactics and maneuvering.

Regrettably, I barely get to play AH and most certainly don't have the time to play any of my closet full of wargames beyond the occasional game of Air Force/Dauntless.

If anyone is actually interested in playing board game simulations, the OTR/AS previously mentioned is very accurate, but also time consuming. AF/D is a nice compromise between playability and realism.  My friends and I used the term "vulching" long before there were online sims to descibe someone in a free-for-all scenario who circled off to the side waiting for other people to get damaged before getting into the fight. Funny that Phil, the principal "vulture", always flew the F4U-1C :)

Anyone seriously interested in any aspect of wargaming, feel free to contact me. I never got into the Napoleanic minitiares stuff, but I have dabbled in and still own just about everything else from land/air/sea warfare with scales ranging from 1:1 to grand tactical.
i5(4690K) MAXIMUS VII HERO(32 Gb RAM) GTX1080(8 Gb RAM) Win10 Home (64-bit)
OUR MISSION: PROTECT THE FORCE, GET THE PICTURES, ...AND KILL MIGS!

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 13548
Aces High - The Board Game
« Reply #14 on: March 05, 2002, 04:48:48 PM »
Quote
Originally posted by SKurj
Turn based...


Do a search for    Achtung spitfire! or Over the reich  Both turn based mouse click air combat games.

You maybe able to find them online.  I found both through  http://www.abandonedgames.com which doesn't seem to be up at the moment.


SKurj


It's not that I want a wwii turn based game so much that I'd like to command one entire country in Aces High to get a better feel for strat.

It could be single player vs AI or easier to design and code multiplayer. Each side could have a fixed number of resources that regenerate continuously same as in the MA. Maybe allow each side a certain number of expert pilots etc....

Maybe I do need to get out more. ;)
Here we put salt on Margaritas, not sidewalks.