Author Topic: Flight Log  (Read 785 times)

Offline Kutt

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Flight Log
« on: March 05, 2002, 12:45:22 PM »
Is there any way to enable logging with AH? What I’m talking about is a text file dump of all of the events that the client sends back to the servers, and the time that they happen. The reason I’m asking this is that I want more information than is available on the stats page. I would like to have a pilot log that keeps track of my flight hours in each plane, hit% in each plane, records all of the major events of each flight, as well as the times and dates.

I’m sure Hitech is busy with other things, but if I could get a text dump from a nights flying. I’ll bet it would not be too hard to pull something together in VB to parse that data out.

Curious if any one has tried doing this, or getting a log file from AH.

Kutt

Offline dawvgriid

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Flight Log
« Reply #1 on: March 05, 2002, 12:51:20 PM »
For what reason,may I ask?;)

Dawvgrid at home

Offline AKDejaVu

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« Reply #2 on: March 05, 2002, 01:09:20 PM »
This shouldn't be too difficult to impliment for things that occur on your FE.  What plane you select... when you takeoff and land... how much you fire and what/who you hit.

It may be a bit more difficult to track the who's and what's of the aircraft shooting at you.

Logistics asside... I like the idea of tracking your individual sortie numbers via some kind of log sheet.

Excellent idea.

AKDejaVu

Offline Kutt

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« Reply #3 on: March 05, 2002, 01:12:55 PM »
One of the ways I enjoy AH is to challenge myself with different goals. I'm not trying to be the best pilot in the arena. I'm just trying to get better than yesterday. One of the things I will do to accomplish this is attempt to increase my gunnery in a particular plane, increase my kill to death ratio in a particular plane, etc.

That is impossible to do now because all of your stats are “lumped” together for all planes for the entire tour. You can get kill counts for individual aircraft, but not many stats beyond that. I know that many people ignore the numbers. That is great, and to be honest I really don’t pay too much attention to score. There are stats, that I’ve found, that are helpful in gauging my progress. Unfortunately, there is not enough detail right now on those stats IMHO.  Plus I would like to learn a little more in VB, and I thought it might be a fun project to try.

Kutt

Offline Kutt

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« Reply #4 on: March 05, 2002, 01:25:51 PM »
Thanks AK. Why politic Hitech to implement the stats the way I may want it. There would be a huge database that would be required if AH kept all of the stats that I want for everyone on their side. I think it would be relatively easy to have an option to generate a log file for each session with time stamps on each of the events that the client generates. All of the stats would then be kept client side taking the burden off of AH servers. This is not to do away with what is currently available on their web site just another option.

The beauty of doing it client side through a log file is that all kinds of utilities could be created to parse information out of these files. I could see where a CO may track certain things for squad nights, and this would save a lot of manual data entry. It would be a lot easier, I would think, to send your CO your log file and have him/her parse it on his side with a utility then it would be to type in all the info manually so that it could be put up on the squad web page.

Offline AKDejaVu

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« Reply #5 on: March 05, 2002, 01:29:13 PM »
Yes there is a huge database... but that is pretty much off limits.  The more you are around the game (and HTC).. the more you will know why.

I like this being controlled on the FE, because it is providing you with your usage information.  It isn't providing you with anyone else's (or more to the point... everyone else's).

AKDejaVu

Offline hitech

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« Reply #6 on: March 05, 2002, 01:40:55 PM »
This is a good NEW idea.

I have never thought of a text based flight log before for the client. Basicly it would log take offs,kills,deaths,bails exctera in a comma dilimited format.

Offline Saurdaukar

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As long as were on the subject of numbers...
« Reply #7 on: March 05, 2002, 01:52:20 PM »
Why does the system measure K/D+1 instead of K/D?

Mazz
<-TFC->

Offline Tac

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« Reply #8 on: March 05, 2002, 02:02:26 PM »
Divide by 0 problem Sardaukar.

It will crash your PC faster than Windows. ;)

Offline Kutt

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« Reply #9 on: March 05, 2002, 02:36:13 PM »
Thanks for the comment Hitech. That is exactly what I was thinking. You know much better than I about what types of data could be dropped into that log. It would be great if it could be as detailed as possible with out any signifigant performance impact. If it is in comma delimited format the community could develop the tools to parse it.

Kutt

Offline Wotan

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« Reply #10 on: March 05, 2002, 02:40:50 PM »
a squaddie and I had talked about this before HS.


But in HS we were to make our bdas based on aars and at the end of the event compare our aars to the actual logs. We had thought that a client side log would take away from the immersion of the event. Especially considering the kill msg were off. We however did rely on film after the 1 st frame which unlike rl gun camera footage gave us exact information to what we killed. After frame 1 we still filmed but waited to review the films at the end. But I'm sure that curiosity lead some to peak (really I only did 1 time by accident started wrong film :) )

I like log the idea for the main / ct but in an event where the idea is immersion and bda's from aars it may provide to much info.

We could use self discipline and refrain from checking until the event is over (which is the most practical thing to do) but if this is implemented could it be set to be toggled on/off on the server side?

Just something to consider.

Without  the ability for the cms to toggle it on/off its a great idea imho.

Offline AKDejaVu

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« Reply #11 on: March 05, 2002, 04:10:51 PM »
Wotan.. you rely on someone's honor not to record the flight... you can rely on them not to check the logs.  No need to make it more complex than necessary.

AKDejaVu

Offline Wotan

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« Reply #12 on: March 05, 2002, 04:23:29 PM »
I only asked that it be considered now before someone makes the suggestion later after its already done.

I concede that it may be more trouble then its worth but thought I might offer mho.

The log is a great idea and would like to see it.

I kinda like the idea like in tod where we wait a fews days to get the correct score.

Now that I think about it if we had had the client side log in the 1 st frame of this tod it would have made it much easier to reconstruct the score for that frame. Either way its a god idea :)

Offline hitech

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« Reply #13 on: March 05, 2002, 04:27:59 PM »
This would not be for even'ts, but is more for a look back over last months type flight logs.
Event and mission logging we for scenario purpose we already have.

Offline Kutt

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« Reply #14 on: March 06, 2002, 08:49:31 AM »
This would not be replacing anything that is already in place Wotan. I think I understand what some of what your concerns may be for events. I don't think you would ever want a log file that is generated client side, in a comma-delimited format to be your official scoring for any event. Anyone with notepad.exe could make their log say anything that they wanted. This would be for the pilot's own personal use. What I proposed is more like keeping score for yourself when you’re playing a round of golf. If it makes you feel better to change your scorecard so that your score is more in line with what you thought it should be, knock yourself out. It is just for your own personal use.

I think that there are a few more things that could be done with the stats to make the game more interesting and more immersive than presenting data in a spreadsheet format that we have now. I have a few ideas that I'd like to try. Not a slam at all on the job Hitech and the gang are doing with their sim now, or their scoring. I think the bulk of their time and efforts are probably focused on making the sim more accurate, tweaking gameplay, creating more models, etc. IMHO keep up the great work and stay focused on those things.


Kutt