In a little different aspect, I think the future of AH GVs lies within detailed ground combat(not visually, just systematically). Sooner or later, at some point, AI ground forces concept must enter. I know many hate to see the AI drones working in AH. We have enough complaints on 4~5 automatic field guns currently

It'd be quite messy when we see 10~15 ground vehicles working with AIs.
But all the complaints and arguments on strat, GV damage models and GV discussions converge to a single point of 'ground war'. Planes need to kill tanks, since taking out GVs with other GVs is inefficient in current ground war system. Attacking an enemy position with GVs is even more inefficient. Therefore, the 'double standard' on weapons. .50s and 20mms penetrate enemy armor easily, while GV weapons of 75mm cannons barely take out a hangar or two. The problems and discussions on strat(putting aside people who want completely no strat

) are usually with how to make an AH multi-national war coincide with the actual appearances of 'authentic' WWII war, and the problems happen when one side is hugely air oriented, and the other side is in the ultimate, based on ground(in the ultimate end, importance of ground power exceeds air power, strategical or tactical).
What can we do that takes up low bandwidth, but simulates larger scale ground warfare??
