Author Topic: The future GV introductions in AH?......  (Read 960 times)

Offline Badger

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The future of the GVs in AH?......
« Reply #45 on: March 08, 2002, 08:41:15 AM »
Quote
Originally posted by Sachs
I love it all of a sudden guys that think they know a lot about planes are now experts on tanks as well.


I can’t speak for others and I am far from an expert in this area.

However, besides being a RL pilot working on an aerobatics endorsement,  I served in Armor for four years and qualified on the Sherman (M4A2E8), circa 1952 vintage and & Centurion, as well as spent considerable time being forced to study its potential adversaries contemporary to the period.

From what I’ve observed over the years, besides the regular group of Internet OCPD types, there’s a tremendous knowledge pool of people here capable of covering a wide variety of subjects.

Regards,
Badger

Group 3 Gunner (RCAC)
Group 2 Driver Mechanic Tracked (RCAC)
Group 2 Signaler (RCAC)
CC and Trooper Leader Instructor
« Last Edit: March 08, 2002, 09:36:49 AM by Badger »

Offline Smut

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That's a kill
« Reply #46 on: March 08, 2002, 09:26:50 AM »
Sachs, can I watch you remove your foot from your mouth now?

Badger, nice post, tastefully done. I'd have gone for the throat, but that's just me. :)

-Smut

Offline air_guard

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The future of the GVs in AH?......
« Reply #47 on: March 08, 2002, 01:29:16 PM »
want more gvs into the game, think its good for gamplay and somthimes Im just to tired to fly :)


AG
« Last Edit: March 09, 2002, 10:04:06 AM by air_guard »

Offline wulf14

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The future of the GVs in AH?......
« Reply #48 on: March 08, 2002, 03:45:05 PM »
Hey Badger - long time no talk how are things in the Great White North? Those TK and TR screenshots are looking really sharp as of late.

Smut - sorry to hear about your team at EA. I just found out about it I've been out of the loop as of late when it comes to that industry. Are you working with/near Vila now? If so say hello for me. I think what Sachs was referring to was people applying historical/'accurate simulation' relevance and effectiveness to a vehicle based on a few numbers read from a book on AFVs. A good example applied to you would be some guy posting to one of your F-15 or F/A-18 simulation forums and saying something like 'The F-14 would beat them everytime, it can carry a bunch of AIM-54s and can engage from longer ranges.' Kind of true on paper maybe, but in the real world or any simulation that tries to mirror the real world it's never going to be that simple.

With regards to what someone posted about the CC3 armor values and such - I worked a little with the 'Real Red' guys, the group of guys that put out a really good patch for CC3 that 'fixed' some key issues. While corresponding with the actual 'code modifiers' of the 'Real Red' group I found out that one of the big problems with CC3 initially was that they tried to pull off a little too much 'abstraction'. On the Eastern front, the average engagement range for AFVs, AT weapons, etc. was much greater than in any other theater during WW2. But the maps of the CC3 battles and operations rarely allowed for the above mentioned longer range engagements. So apparently the initial armor and penetration values were 'fudged' to give the 'feel' of longer range engagements even if the ranges on the tactical maps read different - this explains the Su 122s taking multiple 88L56 AP hits at 150 meters in the release version of CC3 and living to tell about it.

Later on this was 'fixed'/adjusted in a number of very well done mods put out by the player community. For anyone who really liked CC3 - try 'Real Red' or one of the other mods - I'm sure you'll enjoy it.

Funkedup - the 300 meter engagement ranges of CM are largely due to theater and era. With CM being largely NW Europe, mid-1944 or later, the terrain you are going to be fighting in is going to give you lower average ranges of engagement every time.

On the Eastern front it was not uncommon to have AFV/AT engagements at 2000 meters range once weapons with that range were available. The Germans had far superior optics when compared to the Russians. An experienced German gunner could actually hit moving targets at 2000 meters on the steppes of Russia. The same was almost never true for the Russians.

I've looked at actual working gunsights for all the major combatants when it comes to WW2 AFVs. Not only is the quality of optics better with the Germans, but the sight design itself is far easier to use when it comes to long range gunnery. At the very end of the war the U.S. and the U.K. finally deployed some sights that were on par with the Germans - Badger actually used these sights. But these sights were almost never used during WW2 itself.

There are a couple of things to remember - the numbers on paper never tell the whole story. I've talked with Russian AFV crewmen while working on a WW2 AFV simulation. The AFV they favored the most - once it was available - was the T-34/85. According to these crewmen, they would rather have a T-34/85 against the Germans than even an IS-2 or IS-2M. Some of the reasons:

1. Turret traverse was so poor on the IS series that "we had to use them almost like an assault gun".

2. Low ROF combined with less than ideal gunner experience meant that a miss was much more dangerous in combat.

3. This one was stressed heavily by the guys I talked to - the T-34/85 was one of the only Russian MBTs to have a functioning smoke discharger. Very important when the enemy can hit you 1200 meters or so before you can hit the enemy.

4. Off road mobility of the T-34 series in general was very good.

The T-34/85s 85mm MA had good AP penetration (pure penetration values roughly equal to the 75L48 used by the Germans), better HE performance than the 76mm of the earlier T-34s (good vs. AT gun crews and enemy infantry), and the heavier shell fired by the 85mm means it kept its penetration capability a little longer than the German 75L48. A decent ROF made a big difference unless you had a really crack gunner - easier to adjust aim vs. a moving target with a better ROF. And to quote another one of these crewmen "the Germans never stayed put once they knew you were ranging them".

Another thing to consider is this - from 1944 onward, you have alot of engagements where 1 hit = 1 kill. In these cases, tactical skill and experience are a huge factor. 'SA' is greatly influenced by combat experience when it comes to AFV combat. This is why you get PzKpfw VIEs killing 5 times their number in IS-2s in a single engagement. Tactical surprise because of better German AFV crew experience. Maybe 1 of every 7 or 8 of those IS-2s had a really 'battle hardened' crew. So when they get surprised most of those IS-2s take too long to react in a way which gives them a chance of surviving. It's also how Pattons 3d Armored crews hammered the German 2d Pz in a 1 on 1 engagement even when the Germans had better optics and at the ranges the fight was taking place better AFVs. But the 3d Armored had more experienced AFV crews. They basically out positioned, out maneuvered, and out shot the 2d Pz units they were up against.

So if crew experience mattered so much in real life...you are going to get skewed results in AH. Be prepared and don't scream 'the modeling is porked' the first time a Sherman gunner with a 76L51 immobilizes your Tiger at 1200 meters in the MA. Your average AH gunner has 200 times the practice time against 'live' targets that any WW2 AFV gunner had.

My votes...

For the best 'classic and balanced' MBT set...

PzKpfw IVH (already have it)

T-34/76C - mainstay for the Russians from '42 until the T-34/85 showed up. Slightly inferior gun to PzKpfw IVH, but the PzKpfw IVH has inferior armor protection and if the gunsights are done right you are only going to want to start shooting at closer ranges anyways.

Any M4 with the 75L38 MA.

Then add the T-34/85, PzKpfw VIE, and either a Sherman with a 76L51 MA or the M10 GMC or the (my favorite) M18 GMC.

There are always going to be 'balance discrepancies' when it comes to the 'gun vs. armor' race. That's how it happened in real life. The PzKpfw VIE is going to be at a huge advantage at 1000 meters range or greater (terrain permitting that engagement range of course). That's when a Sherman crewman does what was done in real life - get a few more Shermans to rush and flank the PzKpfw VIE, or have some Typhoon or P-47 blow his tracks off so the crew has to leave the PzKpfw VIE.

The best thing overall is that the development team actually cares about getting the modeling right (this is never a given). Pyro has picked up the best references you can get as far as books go. The newer trees in the MA are maybe a step towards better/more realistic terrain in terms of cover vs. concealment, etc.

I think the M18 would be fun as hell in the MA. Same with the M24. I think both of these will be superior 'MA AFVs' if we ever see them modeled. Same goes for the PSW 234/2, etc. A PzKpfw VIB is going to attract so many 1000 lb. bombs in the MA it won't last long. Better to be fast with a good gun and not too flashy in my opinion. Tempest Vs can always dive for safety. An IS-3 can't. 8)

Mike/wulfie from WB

p.s. Badger you should repost all your M4A3E8, 'HVSS', etc. type stories here I'm sure people would love to read them.

Offline wulf14

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The future of the GVs in AH?......
« Reply #49 on: March 08, 2002, 03:54:10 PM »
Hey Badger those average engagement ranges and such you posted above, are those from training materials when you were in the service?

If so...I'd LOVE to get scans of all that stuff. I'll pay in beer, etc. whatever you want. What's your current email?

Mike/wulfie from WB

Offline Sachs

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The future of the GVs in AH?......
« Reply #50 on: March 08, 2002, 04:45:46 PM »
Hey Wulf,
I dealt with Ron G. when he was doing the RR stuff (we corresponded a lot to work through a lot of the issues and bugs we ran into.  We did the western Front add-on for CC3, damn near took us a year to complete it.  There were a lot of issues dealing with teh gunnery and armor modeling in CC3, I used the correct penetration values and the angles of 90 and 30 for all weapons.  This differed from the RR version which was (downgraded for playability).  Meaning some values were not 100% correct.  Was a fun as hell game when CC4 came out it was a travesty CC1 adn 2 were great 3 started the downward spiral.  If anyone wants I can grab the data files and import them into a spreadsheet for ranges and penetrations for most US/Brit/german guns either tank or AT mounted.  Ranges up to 1000 meters.

Offline Pongo

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The future of the GVs in AH?......
« Reply #51 on: March 08, 2002, 05:43:45 PM »
Wulf that is an excellent post.
I agree with your reasoning on the initial three tanks in AH. Except I like the T34/85 as the best of the non perk tanks not the worst of the perk tanks...

Offline illo

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The future of the GVs in AH?......
« Reply #52 on: March 08, 2002, 07:29:31 PM »
wtg wulfie:)

Offline Smut

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The future of the GVs in AH?......
« Reply #53 on: March 08, 2002, 08:12:45 PM »
Wulfie,

Long time no see bud. Yeah I'm back at Pax; decided to go for stability and decent working hours for the families sake. Ran into Vila the other day on base and need to call him to do lunch.

:cool:

BTW nice post, well thought out logic. I wonder if the graphics engine is capable of western Europe (better yet, Pacific Jungles!) terrain. Guess I should play with the editor and see what I can do...

-Smut
« Last Edit: March 08, 2002, 08:17:41 PM by Smut »

Offline SKurj

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The future of the GVs in AH?......
« Reply #54 on: March 09, 2002, 12:44:22 AM »
I dunno if Hazed saw it tonight, but while he kept pestering HT about any plans for GVs in AH...

HT said a perk GV is in the plans for 1.10 i believe, in reply to someone else's question.


SKurj

Offline Tumor

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The future of the GVs in AH?......
« Reply #55 on: March 09, 2002, 02:22:22 AM »
Vehicle diversity in the MA IMHO would be no more than fluff for the game, should we even encourage time and effort for vehicles while there's still a fairly large number of aircraft to model?  When there are a number of vehicles to "drive", the majority of players will drive whatever vehicle garuntee's them the most kills, just like they do with aircraft right now.  Lets worry about aircraft for the flight-sim for a bit longer.
"Dogfighting is useless"  :Erich Hartmann

Offline wulf14

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The future of the GVs in AH?......
« Reply #56 on: March 09, 2002, 04:28:24 AM »
I think the primary reason for people wanting 'vehicle diversity' (actually more like 'complete vehicle sets') is for historical recreation situations - scenarios and such. The only reason for having the Il-2 is to attack German ground units, etc.

Mike/wulfie from WB

Offline funkedup

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The future of the GVs in AH?......
« Reply #57 on: March 09, 2002, 04:29:55 AM »
I hope the future of GVs is AI control.

Offline Creamo

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The future of the GVs in AH?......
« Reply #58 on: March 09, 2002, 05:07:29 AM »
As vague as that seems, I think you have a point. At least it addresses the “scope” of the ground war, and the daunting task modeling GV’s realistic in mass.

Perks and player manning each and every unit  just don’t seem to be the answer, although I don’t put much effort into worrying about it.

Offline Wulfmen

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The future of the GVs in AH?......
« Reply #59 on: March 09, 2002, 06:47:36 AM »
u all speak from new Vehicles, but why?
The Vehicle in AH is unrealistic its only a Fun-ride not more not less. Before we get new Vehicles, HT must work on a Realistic Groundset.
We need Trees, Streets, Villages a completed new Ground Terrain. The DM must new programmed for Ground Details, its a big Lough when i get Killed from a Cheep or a Tree.
Its Great to drive a 50Perked KingTiger and a Zero Kill u w MGs only. Yepppp thats realistic thats only AH-Realistic but not RL.
W different types of Tanks we need realistics periscopes, realitsic Ammo laod, realistic DM, etc etc
i hope HT learn a bit from PanzerElite or wwiio in groundware.
PanzerElite is the best and realistic Groundware Simulation, but i dont think that HT can programm it.

When HT get perk-Tanks in Game, i turn back to the Niki and only fly as attacker and hunt GVs. Its the easyst way to get perkpoints for a 262 ride :D

This is a Quake-Flight Sim w NO strat Desgin (Wtg to the one Goon resupply-all Patch).
AH is not more as a new AirWarrior, w a little bit better Damage- and Gunnery-Modell and it looks better, thats all.  The VHs was a bit better in AirWarrior.