Author Topic: germany nice, but....  (Read 463 times)

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7630
germany nice, but....
« on: March 10, 2002, 10:32:50 PM »
way too cluttered with too much stuff to crammed into close spaces...  from a fps of 45 up high away from stuff down to 7 fps in the dirt near any city....

7 fps is quite unplayable, considering moist fights end up in the dirt at some point.

and btw, i thought there'd not be any cluttersheep on this? with this crowded a map, the cluttersheep are truly an unecessary addition that does nothing to help fps.

but it's a nice map.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Saintaw

  • Platinum Member
  • ******
  • Posts: 6692
      • My blog
germany nice, but....
« Reply #1 on: March 11, 2002, 03:31:19 AM »
Same here, I think I need a new Puter...
Havin' fun in GVs meanwhile :)
Saw
Dirty, nasty furriner.

Offline 10Bears

  • Silver Member
  • ****
  • Posts: 1509
germany nice, but....
« Reply #2 on: March 11, 2002, 03:26:04 PM »
CC on the new version I've taken out the sheep ground clutter object. You have to replace it with something so I used the water sprit. Used small house for urban object and small rock object  for grassy rock.

As far as the cities being too close... Well yeah Shane this is supposed to be a historical map.. It's only about a 20 minute train ride from Bonn to Dortsmond etc. The Ruhr valley is very populated. Not all the fights have to be right there.

Your a very hard cowboy to please Shane!