Not a bad idea. Really.
WW2OL ALMOST *repeat, ALMOST* did something right with their mission system awarding points.
In AH it would be great if the people that join a mission get..say, timesX normal perks per kill and the person that makes the mission must SPEND some perks of his own per mission he makes, BUT if the mission is successful, person that made mission should get perks in return.
How to say a sucessful mission? Separate them into categories. Give each mission a time limit. Once mission takes off, no more people can join.
Fighter Sweep (mission editor instantly removes all bombers and vehicles and boats from the selectable AC list). Time limit: 45 minutes. Mission must either return with half of the AC that took off or kill more enemy AC than they lost at the end of time limit.
Perk modifier for those joining mission: X1.5 perks per kill, +5 perks per person if mission successful
Perk cost to make mission: 5 perks
Perks gained by mission CO if sucessful: 8 perks (added to the ones he got for shooting down stuff)
Bomb (mission editor removes all fighters and vehicles and boats from AC list). Time limit: 2 hours. Mission editor will ask for target to be hit. Mission will be sucessful if said Strat Target is dropped to 40% or lower. If target is an airfield, then all hangars must be destroyed (FH, BH and VH = hangars) by the end of the time limit. Half of the mission bombers must survive.
Perk Modifier for those joining mission: X5 perks per target destroyed/fighter shot down.
Perk cost to make mission: 5 perks
Perks gained by mission CO if successful: 20 perks (added to the perks he got during mission)
Jabo (mission editor removes all bombers and vehicles and boats from AC list). Time limit: 1 hour . Mission editor will ask for target to be hit. Mission will be sucessful if said Strat Target is dropped to 40% or lower. If target is an airfield, then all hangars must be destroyed (FH, BH and VH = hangars) by the end of the time limit. Half of the mission Jabo's must survive.
Perk Modifier for those joining mission: X2 perks per target destroyed/fighter shot down.
Perk cost to make mission: 5 perks
Perks gained by mission CO if successful: 10 perks (added to the perks he got during mission)
Escort (mission editor shows "escortable" missions (aka, bomb, jabo, fighter sweep) in planner and asks to select one; removes all bombers, vehicles and boats from list). Time limit: 1.5 hours. Mission is sucesful if half or more of the other mission's participants survive at the end of the time limit.
Perk Modifier for those joining mission: X2.5 perks
Perk cost to make mission: 3 perks
Perks gained by mission CO if successful: 12 perks (added to the perks he got during mission)
For ground units:
Defense (mission editor removes all 'except for gv's from selectable list). Mission planner will ask for what asset is to be defended (field, strat target). Mission sucessful if field is not taken by end of time limit. Time limit: 1 hour.
Perk Modifier for those joining mission: X1.5 perks
Perk cost to make mission: 2 perks
Perks gained by mission CO if successful: 6 perks (added to the perks he got during mission)
Offense:
Same as defense, but mission is sucesful if target is captured by end of time limit (1.5 hours). Perk modifier X2
Naval Units:
Assault: Same as GV offense, but with LVT's and PT's. Time limit:2 hours. Mission sucesful if target taken within time limit. Perk modifier X3
CAP: Mission editor removes all but carrier-based fighters from the selectable AC list. Editor asks for friendly fleet to be CAP'd. Mission must take off from said carrier. Time limit: 1 hour. Mission sucesfful if carrier not sunk by end of time limit.
Perk Modifier for those joining mission: X1.5 perks
Perk cost to make mission: 10 perks
Perks gained by mission CO if successful: 4 perks (added to the perks he got during mission
Note: Doesnt give much perks and costs a more perks to set mission up to prevent people from "farming" perks by cap'ing cv's that are nowhere near the enemy.
It would be nice as well that if the mission CO makes a flight of perk planes, he could have the option of paying for the perk rides of others.. at half perk cost.
In WW2OL It is good to join missions because it gives you access to the heavy tanks 'n stuff, which you wouldnt have access to unless you are in a backfield or uncontested ground. But the result is great, people flock to them. In AH the above system could allow Chairborne Rangers and Desktop Generals to work together for once
