I don't know how you guys are claiming that another WB/AW or AH pilot messed with you. The IP streams to/from the server are pure client to server. When you approach another plane, or talk on channel 100, no information about your IP is sent to any other player. I've even used my Linux box to do a complete session capture for 10 mins of dogfighting, and gone through it. There is no information in any packet regarding another player's source IP address. I've only done this for AH and only looked at a partial capture of warbirds. Maybe AW had something, I don't know so I won't make any claims about that game.
So, that person who messed with you did one of two things:
He found your IP address via your email, or a BBS posting or because you announced it on ch 1. Or he was from the same ISP as you. Once you were dialed in over PPP, he had a free shot at you for any number of the Windows IP stack, Netbios sharing bugs that have existed over time. Or maybe AW3 sent IP info regarding other streams, making it possibly the most idiotic protocol in human history.
The rules of the game in AH are:
1. Never ever give your source IP address out to anyone. This BBS logs it, but if you have DHCP that's no biggy. If your IP address is open knowledge, and you have a dialup connection, you better get a stack protector like ZoneAlarm or get diddlyed.
I've seen morons announce their IP address for 2v2 games on channel 1. That's like a big sign that says, "DoS attack me!" Announce you have a game on ch 100, and send private to people and only if you have a feel for their character.
2. If you have DSL or Cable, get a firewall.
XX