Author Topic: WGr 21 rockets and the time fuze/impact fuze  (Read 831 times)

Offline brady

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WGr 21 rockets and the time fuze/impact fuze
« on: March 14, 2002, 11:08:43 PM »
The 21cm rocket the Germans have for use on their aricraft caried a standard fuze which had a couple setings on it. the Fuze: Z23LA 0.15; P.D.F with instant or delay Seting. their was a small screw on the side of the fuze which could be turned to either point impact or timed seting one simply selected which was to used. this having been said I would like to ask that we consider having this choice in the hanger, frankely the timed seting is usless except for scenarious maybe, I cant hit a thing with those rockets in the air and they don't detonate on the ground as it is now. I could make use of them as ground atack weapons.


 Source for this German Explosive Ordance  TM9-1985-2(p 249) & TM9-1985-3 (section on fuzes)

Offline Tumor

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WGr 21 rockets and the time fuze/impact fuze
« Reply #1 on: March 15, 2002, 03:07:37 AM »
If I gotta fire a million of those stupid rockets to finally kill something I will!!!.... I think I'm roughly 1/2 way there already! :D
"Dogfighting is useless"  :Erich Hartmann

Offline Wilbus

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WGr 21 rockets and the time fuze/impact fuze
« Reply #2 on: March 15, 2002, 05:48:10 AM »
Agree, would be nice to have them as ground attack rockets aswell, maybe it works to detonate them right above the ground? ;)
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Ripsnort

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WGr 21 rockets and the time fuze/impact fuze
« Reply #3 on: March 15, 2002, 07:58:06 AM »
Excellent! Something along the lines of a command line, like " .fuse 1 "  for 1 sec fuse, in 1 sec increments.

Offline MANDOBLE

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WGr 21 rockets and the time fuze/impact fuze
« Reply #4 on: March 15, 2002, 09:25:29 AM »
I haven't upgraded to 1.09 yet, but in the previous version I used these rockets for AG missions, being "very" effective against buildings. You cant see the explosions, but when u hit a small building, the building is destroyed.

I cant understand the timed OR impact system,  but not both. It is clear that when the rocket impacts something, the timer will be of litte usage. The logical way having both systems available would be to activate a timer, but explode upon impact if its the case.

Offline Tac

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WGr 21 rockets and the time fuze/impact fuze
« Reply #5 on: March 15, 2002, 10:07:33 AM »
shoot the rockets at d4.0 when HO'ing, d3.2 when coming from the sides, d1.2 when from behind.

I get a lot of hits using this. Sadly though, the damn targets dodge =P

Offline nilsen8

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they are excellent
« Reply #6 on: March 15, 2002, 11:51:37 AM »
Yo

I have used those rockets with the 110-g2, and have scored some kills with them..

They are good for killing lancs and b17 from behind..

I fire them from d1.0

I have also vulched with them..

:D

Offline brady

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WGr 21 rockets and the time fuze/impact fuze
« Reply #7 on: March 15, 2002, 10:33:30 PM »
It would be nice to have the firepower for atack mishions aganst hard targets the point detionation fuzes would provide.

Offline SKurj

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WGr 21 rockets and the time fuze/impact fuze
« Reply #8 on: March 16, 2002, 09:54:05 AM »
For the accuracy of these things, and gameplay...  They may as well be made to go off on impact as well as timed.

If impact doesn't occur, go off after ## seconds.


SKurj

Offline brady

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WGr 21 rockets and the time fuze/impact fuze
« Reply #9 on: March 16, 2002, 01:59:28 PM »
Ya that would be great if they could do that!:)

Offline brady

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WGr 21 rockets and the time fuze/impact fuze
« Reply #10 on: October 03, 2002, 06:26:56 PM »
Punt.

Offline hazed-

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WGr 21 rockets and the time fuze/impact fuze
« Reply #11 on: October 04, 2002, 01:57:37 AM »
the range was 1000metres in real life so we should be firing from anywhere up to 3300 yards! the fuse should be able to be set to anything up to 3300yards shouldnt it?

I think having to fly within gun range of bombers completely negates the whole point of the rockets, which was to attack from outside the gunners fire.

The only thing i would add though is maybe HTC decided to shorten the distance for gameplay reasons? to stop players flying up to fighting players and launching them from afar.

either way i think the fact that they cannot damage ground targets any longer makes them a real waste when you consider how many LW flyers are asking for some form of ground rockets.If they were made into impact fuses if they hit a hard target but if fired further than the 1200 yards they should explode,(mandoble yes they did used to work as AtoG and i dont know why they were changed back to AtoA again)

this would mean in order to hit ground targets we would have to fire INSIDE the timed fuse range.I would be ok with this.

Offline Booky

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WGr 21 rockets and the time fuze/impact fuze
« Reply #12 on: October 04, 2002, 02:36:59 AM »
Wow, I never even knew this. Are these the ones on the 110? I have killed town buildings with the 110 rkts just last week.

Booky

Offline hazed-

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WGr 21 rockets and the time fuze/impact fuze
« Reply #13 on: October 04, 2002, 02:57:14 AM »
well you can hit if they explode before they hit the floor.they then behave much the same as the 88's at the bases and will damage stuff.but if you fire too early they explode above the target too lae they disappear.

to be honest im not totally sure but i know ive fired 4 of them into a fuel depot and nothing happened.but that was at a very low alt.
maybe someone could do some tests from different heights?
« Last Edit: October 04, 2002, 03:01:12 AM by hazed- »

Offline brady

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WGr 21 rockets and the time fuze/impact fuze
« Reply #14 on: October 04, 2002, 03:34:18 PM »
It is almost a matter of luck, if you fire at the right distance, and speed the rockets will blow up above the target, if your to close or going to fast they will impact before the exploshion and nothing hapens. I killed an M8 one night by firing them at him at like 1.3 out but I was going kinda slow so the timing was just right. I have not been able to duplicate the effect again.

 Personaly I feal that If HTC can not model the Fuze to work the way it realy did, and we can chuse to have impact or timed delay in the hanger that I for one could make much better and certainly more frequent use of these as air to ground rockets with point impact Fuzing.