Author Topic: Killshooter  (Read 647 times)

Offline Sandman

  • Plutonium Member
  • *******
  • Posts: 17620
Killshooter
« on: March 18, 2002, 12:42:48 AM »
I usually disregarded the rants and whines against killshooter. TNB wasn't my style of fighting and I rarely got bit by it.

That is, until I started semi-exclusively flying the Zeke. It seems that I get killshot all the time. It never fails... I work the target down, work his energy down and then just as I'm about to finish the fight, somebody zooms in in front and I kill myself.

What exactly is the point of killshooter again? Why not simply make friendly bullets ineffective against friendly targets?
sand

Offline MANDOBLE

  • Parolee
  • Silver Member
  • ****
  • Posts: 1849
      • http://www.terra.es/personal2/matias.s
Re: Killshooter
« Reply #1 on: March 18, 2002, 02:08:35 AM »
LOL Sandman, I bet some one is going to tell u that the entire responsability is in the shooting plane. So, once you have your victim centered in your sight, you better keep a look at all directions to be sure no friendly plane is overpassing you by dead six or below (be sure to roll 180 degrees also to check that) :D :D :D

It has been discused over and over in the past, and it is really funny to see how the people is happy with this feature. It is even funnier to see how some ones try to justify it.

I suppose it was developed in an attempt to "educate" the newbies that keep at your six shooting through your plane trying to score some hits in the enemy at your 12. But the most common effect is just yours experience because, once "ducated" these newbies learnt to overpass you trying to steal your kill and forcing yourself to stop shooting or be killed.
« Last Edit: March 18, 2002, 02:10:51 AM by MANDOBLE »

Offline skernsk

  • Platinum Member
  • ******
  • Posts: 5089
Killshooter
« Reply #2 on: March 18, 2002, 08:31:41 AM »
It happens to me once in a while.  I sware and snort, then usually start laughing at my stupidity before my fluttering plane hits the ground.

I would rather that than get shot down by the guy behind me .. I mean how am I going to steal your kill if you can shoot me down too?:eek:

Then there is the newbie taking off and trying to shoot down his own countryman ... I really love to see the guy saw his own wing off thinking I'm the easiest kill he's ever had.

If anything make the bullets have NO effect when hitting a friendly.

Offline Mathman

  • Silver Member
  • ****
  • Posts: 1921
Killshooter
« Reply #3 on: March 18, 2002, 08:32:19 AM »
Mandoble,

Please see my signature

Offline Sandman

  • Plutonium Member
  • *******
  • Posts: 17620
Re: Re: Killshooter
« Reply #4 on: March 18, 2002, 08:37:20 AM »
Quote
Originally posted by MANDOBLE
I suppose it was developed in an attempt to "educate" the newbies that keep at your six shooting through your plane trying to score some hits in the enemy at your 12. But the most common effect is just yours experience because, once "ducated" these newbies learnt to overpass you trying to steal your kill and forcing yourself to stop shooting or be killed.


Given the choice between losing the kill and losing my aircraft, I'll take the former... at least I'm still airborne.
sand

Offline MadBirdCZ

  • Nickel Member
  • ***
  • Posts: 667
      • http://home.worldonline.cz/~cz088436/
Killshooter
« Reply #5 on: March 18, 2002, 08:52:40 AM »
Why not just enable friendly collisions lets say 1k away from airfields so no colisions during takeoffs and landings. Because most of those 'zoomers' who are trying to take your kill after you work the enemy down in most cases zoom throgh your plane... ?  Just my $0.02  :confused:

Offline popeye

  • Gold Member
  • *****
  • Posts: 3704
Killshooter
« Reply #6 on: March 18, 2002, 09:04:40 AM »
If friendly bullets did no harm, then the whole conga line would be spraying and praying.  You want to be killed by someone shooting through his team mates?

Killshooter as it is now is the best compromise for gameplay.
KONG

Where is Major Kong?!?

Offline Sandman

  • Plutonium Member
  • *******
  • Posts: 17620
Killshooter
« Reply #7 on: March 18, 2002, 09:12:48 AM »
If you're dragging a conga line, you're already dead.
sand

Offline FDisk

  • Copper Member
  • **
  • Posts: 235
Killshooter
« Reply #8 on: March 18, 2002, 09:25:31 AM »
I think you have to remember why is was first put in place and HTC has stated (many many times) that it will not be changed. Aces high is not an exclusive club where mature pilots come together to enjoy a good furball or land grab. Oh no, It's actually full of problems and snot nosed kids that would LOVE to sit at the end of a run way and shoot you plane everytime you took off and there would be almost nothing you could do about it. How may people would it take to shut down a whole country with this taict? 20? 30? Could you imagine a place where N1k2s shoot you down because that beleive you stole their kill? I don't think I'd have much fun, do you?

A**holes are real and they are all around you and they are contained by the killshooter. I think to remove it would kill a wonderful game.

Turning it off would allow the minority to rule and ruin it for everyone.

ever played counter-strike with "killshooter" off?


:D
« Last Edit: March 18, 2002, 09:29:05 AM by FDisk »

Offline Sandman

  • Plutonium Member
  • *******
  • Posts: 17620
Killshooter
« Reply #9 on: March 18, 2002, 09:36:22 AM »
I have the solution. I'll fly NiK, La7 and P51D. You'll almost never find anyone flying in front of you and your kill in these aircraft.
sand

Offline J_A_B

  • Gold Member
  • *****
  • Posts: 3012
Killshooter
« Reply #10 on: March 18, 2002, 09:52:45 AM »
Are you shooting with the view zoomed in pretty far?

I can see how zooming and reducing your FOV might cause you to not notice an incomming friendly.  This is why I refuse to use the zoom feature.  



J_A_B

Offline Sandman

  • Plutonium Member
  • *******
  • Posts: 17620
Killshooter
« Reply #11 on: March 18, 2002, 10:04:24 AM »
On the zeke, you almost have to use the zoom. The gun pipper is quite small on default view. I don't have it all the way in though. I can still see the bullet counters while zoomed.

The problem, I think, it the speed. The zeke is slow and real easy to get in front of.
sand

Offline mrfish

  • Parolee
  • Gold Member
  • *****
  • Posts: 2343
Re: Killshooter
« Reply #12 on: March 18, 2002, 10:08:29 AM »
Quote
Originally posted by Sandman_SBM
I

That is, until I started semi-exclusively flying the Zeke. It seems that I get killshot all the time. It never fails... I work the target down, work his energy down and then just as I'm about to finish the fight, somebody zooms in in front and I kill myself.
 


yeah and i always picture the guy as having a lollipop in their mouth, an eager look on their face, some band from the cover of teen beat blaring in the back ground and mom rapping on the door telling them dinner's ready.

"hehehehe loops are fun vroooom ......ok ma hold on....man this nik is the shiznit DewD!!!"

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 13294
Killshooter
« Reply #13 on: March 18, 2002, 10:15:55 AM »
I like it, leave it alone. :p
Here we put salt on Margaritas, not sidewalks.

Offline SKurj

  • Gold Member
  • *****
  • Posts: 3630
Killshooter
« Reply #14 on: March 18, 2002, 11:01:55 AM »
I like Killshooter... so long as I don't die to it... When I do though... its not killshooter to blame it the idjit that just dove in...

I've died to killshooter perhaps 3-4 times in all the time I've played AH (when gunning)

BUT whoopee int guys when i am dropping hangars at an enemy field don't fly through em +(  Died twice in the last 2 days because of this...
Took the time to grab a lanc, climb to 15k, fly over a huge furball, and then die cuz someone wanted a vulch through a hangar..


SKurj