Author Topic: Killshooter  (Read 653 times)

Offline Bullethead

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« Reply #30 on: March 18, 2002, 12:50:51 PM »
MadBirdCZ said:
Quote
But I really enjoy flying in packs of about 20 greens chasing franticaly 1 poor red guy on the deck... Im not shooting... Just swiming in other ppl's spray-streams and enjoying them going boom... :rolleyes:  You have to try this one day its pretty relaxing :D


This is EXACTLY why killshooter sucks in its present form :)

Offline MadBirdCZ

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« Reply #31 on: March 18, 2002, 12:55:08 PM »
Quote
Originally posted by Bullethead
MadBirdCZ said:


This is EXACTLY why killshooter sucks in its present form :)


Oh! Come on! Im not trying to steal their kill :D

Offline Tac

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« Reply #32 on: March 18, 2002, 12:57:13 PM »
How about:

1) Friendly Collisions enabled when over 1k AGL.

2) Bullet strikes on friendly planes do no damage, to either plane unless # 3 happens.

3) If system registers more than 40 hits from a friendly plane, friendly plane thats firing gets killshot.

This would get rid of the "fly through friendly plane to steal kill" issue (at least above 1k AGL), the "spray like mad to get kill" when there's a friendly in front.. because if you hit the friendly with 40 bullets or more, YOU go to the tower. Accidental killshots (aka, if someone flies in front of YOU and your jinking d100 con) are minimized, perhaps even made impossible since it would be hard to put in 40 bullets into someone UNLESS you keep shooting when they fly in front.

Offline Wotan

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« Reply #33 on: March 18, 2002, 01:16:26 PM »
you haven't earned a kill till  you see the msg......

nothing in ah is yours

nothings more annoying then being on a guys six and having dweebs spraying from behind you. In that circumstance i will fly into the guys stream to ks him on purpose. Just like i will shoot your troops if I ask 100 times on channel 2 is someone has goon ib and no one answers. I then spend 15 min  driving an m3 there to see someone already droppin troops. Like purposely ks'ing someone nothing beats hearing on channel 2. "Damn, I dropped troops but I didn't get the capture."


Quote
I disagree. My lag isn't that bad. If I can fly in formation at 30-50 klicks, I can certainly cause a killshot or ram you.


Thats my point you know where there other guy is. He may see himself d300 away from you. If you know hes there and pull the trigger and die so what its on you.

Killshootr works great. you decide how and when to fire. you no where folks are on your fe. You can look around and now when you lose the advantage to a country mate.

HT answered killshootr it stays as is. No one owes you a 1 v 1. If you get ks'd cause I get in front of you that kill is mine and if you  die so what use better sa and judgement. Anyway just because your on a guys 6 dont mean you'll get the kill. I get away plenty of times with guys d200 my 6. The main is a meat grinder everytime you die its your fault.

I dont care what they did in aw I didnt fly there cause it sucked.

Offline hitech

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« Reply #34 on: March 18, 2002, 01:25:27 PM »
How long before the collision system comes up again?

Offline Gremlin

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« Reply #35 on: March 18, 2002, 01:56:35 PM »
The thing I really hate in AH is the collision model :D

Only Kidding:)

Kill shooter works, I spent a year TNB'n and only bought it once.  Nowadays the only time I get killshootered is when im vulchin a flat base and when it happens it serves me right for vulchin in the first place.  Wont stop me doin it tho

Gremlin.

Offline Fatty

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« Reply #36 on: March 18, 2002, 02:12:22 PM »
I think that friendly collisions should be enabled when altitude is greater than 5k but less than 15k or greater than 20k but less than 30k, if airspeed is less than 300 and greater than 100, provided flaps are less than 30% deployed.  Combined killshooter should be enalbed if the shooting plane has turned more than 45 degrees in less than 15 seconds, or more than 90 degrees in less than 30 seconds, but turned off if ranged target is less than 100 yards regardless, as long as there has been less than 180 degrees variation in heading over the past 120 seconds.  If airspeed is greater than 300 but less than 400, add 15 degrees to heading variation allowances.

Or you could just keep killshooter and pay attention.

Offline Wlfgng

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« Reply #37 on: March 18, 2002, 02:28:14 PM »
HT... you mean all this is old hat..
or you don't like the friendly collision thing...
or that this topic will bring up a different 'whine'


??

lol fatty

Offline SKurj

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« Reply #38 on: March 18, 2002, 04:00:16 PM »
Remove killshooter when bombing +)


SKurj

Offline Wotan

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« Reply #39 on: March 18, 2002, 05:08:31 PM »
friendly colisions will piss umm the same way......it would only be a colision if you see it on your front end..........

if on my fe im above ya  and on your fe i flying through you, into you or what ever...

you die simple as that

then imagine the beetchin.........

if you are gonna cry because u pulled the trigger and your bullets hit a friendly and you die as a result of your actions we can imagine what you would do when you die in a friendly colision and and the other guy lives.

Everything works well .............

if you die its your fault.............

Offline Sandman

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« Reply #40 on: March 18, 2002, 05:49:51 PM »
Quote
Originally posted by Wotan
Everything works well .............


If you say this thirty more times, we'll all believe you and drop the matter. :D
sand

Offline SKurj

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« Reply #41 on: March 18, 2002, 06:12:14 PM »
I drop a 4k bomb from 20k, hmm thats what? about 10 seconds or more until it hits the ground..  Is it MY fault if someone tries to strafe the town at 10ft after the bomb is already enroute +)

Otherwise i like KS


SKurj

Offline Wotan

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« Reply #42 on: March 18, 2002, 07:36:44 PM »
im not the one with problems I am happy with ks even more happy now that i know it actually kills folks......

:D

Offline Wotan

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« Reply #43 on: March 18, 2002, 07:40:15 PM »
sry skurj is it the guys fault who happens to be straffin a fh unaware a bomb is ib? is he stealing your fh kill? or just playing the game ..:)

I agree it sux in that context  but accidents happen..........

are you gonna start a new thread every time that happens tho?

Offline Don

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« Reply #44 on: March 18, 2002, 07:43:20 PM »
>>The problem, I think, it the speed. The zeke is slow and real easy to get in front of.<<

Sandman:

I submit to you that is not the problem at all
:D
The problem is the desperate dweeb who would dive in on you and steal your kill. This is especially evident in furballs where there is an absence of check 6 calls from countrymen, and a great amount of guys who see you after an nme and dive down on you both to claim your kill. LOL! Yesterday, I was chasing an Me-110 and checked my 6 as I was gaining on my prey; I looked just in time to see a dweeb dive over and directly in front of me in his faster P-51 and about 6 others right behind him!:D
I simply turned away and grabbed for alt, with the hope that they would all become easy meat for nme fiters lying in wait for just such a situation :D