Author Topic: Its time to stop the BS 50cals destroying armour.....  (Read 3372 times)

Offline ergRTC

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Its time to stop the BS 50cals destroying armour.....
« Reply #45 on: March 20, 2002, 11:43:58 AM »
Hitech, I think you are right, but many times I have tried to 'line up' for a fight, cause I have seen the bullets bounce and ricochet off the front of the panzer.  (nice effect particularly when charging field guns) But really it is more luck of the draw.  I have sat facing another panzer in the same situation you mention, and unloaded shell after shell changing my aim each time into the side and rears of tanks (without even taking out a track).  

I have also knocked out an m8 with one ap round.  I have also put 10 shells into an osti without result.

The kicker is that as mentioned many times before in this thread and others, if you cant kill the beatch with your monster 75mm cannon, just start pumping it with your 50 (maybe the commander should pop out with his 45cal pistol! that should finish off the panzer real nice! just kidding).  

It is really the random nature of these things that makes it frustrating.  If I shoot at a weak point in a tank with a tank, I want that tank to act like it just got hit by a 75mm (size of a fricking grapefruit) shell.  As it is now, that is not the case.  

I am not sure if it is a front end/lag problem, but in the cases of the 10 shots, niether tank was moving.  Since i have never been hit 10 times before I die in a tank, I am supposing that communication is off somehow between my fe and the opponents.  Many times I have heard that somebody shot me 6-10 times before I die, yet I only heard one bang.  If somebody is pounding my tank armor causing no damage to me, why dont I hear it?  I can understand with a MG because of packets all arriving at once causing a one ping death, but with cannons that take 8 seconds to reload, that should not be the case.

Thanks for paying attention htc.  I really believe that the answer may lie in fixing the wierd fe problem.  (oh and the mg thing too).

Offline ergRTC

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Its time to stop the BS 50cals destroying armour.....
« Reply #46 on: March 20, 2002, 11:49:56 AM »
Quote
Originally posted by sourkraut
Hortlund/Steve -
Don't confuse me with the facts, my mind is made up. Nice bit of info though.

I think we need to keep in mind that GVs were added for a little spice in the game, not as a major element. If armor divisions become impervious to aircraft, it will cause game imbalance.

That said, I'd rather have HTC working on more aircraft, better strat elements, etc than worrying about the DM of GVs. Leave the DM alone (for now).
Sour


uhhh.  okay.  
Did anyone say that the hurri, yakt, or sturmi would not damage tanks?  Wouldnt it be nice to have a strat element that gave a purpose to those great planes?

Offline Sikboy

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Its time to stop the BS 50cals destroying armour.....
« Reply #47 on: March 20, 2002, 11:58:54 AM »
Not to deliberatly take the oposing viewpoint of Mandoble, but I'd put myself on the gameplay side. Since AH is primarly a flight sim (at this point anyhow) Id say make GV realism secondary to GV integration into gameplay. In an ideal world, max realism would yeild the same results that I'm looking for. Namely, a better reason to fly the Hurr2d, Yak-9T and Il-2. I know that there are others who have posted the same objective in this post and posts in the past. It seems that there must be a way to change the damage model that would increase the usage of both the Tanks themselves (assuming that this is desired) and the usage of the traditional "tank busting" aircraft.  

If nothing else, It is possible that increasing the number of tank users could have the effect of creating a different battle dynamic. Instead of hi-alt fluffs being protected by fighter escorts and being attacked by interceptors, we might wind up with something more resembling the Eastern front where the fights are lower and ,more concerned with the land war. I don't know if this is a good thing or a bad thing though. I guess it depends on what you want to fly.

-Sikboy
You: Blah Blah Blah
Me: Meh, whatever.

Offline LePaul

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Its time to stop the BS 50cals destroying armour.....
« Reply #48 on: March 20, 2002, 12:19:00 PM »
Nice thread

If we are talking review armor and such, and the oragami IL-2 get a looksey too?  The GV guns are tearing apart my armored bird before I can point cannons at em.  ;)

How an they destroy my tail on a head on attack?

Also!

Can we implement crater damage?  If a GV drives itself into a crater made by a 4k bomb, its should so something, yes?

Thanks!

Offline MANDOBLE

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Its time to stop the BS 50cals destroying armour.....
« Reply #49 on: March 20, 2002, 12:54:53 PM »
LOL Sikboy, thanks for the clarification

Offline jpeg

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Its time to stop the BS 50cals destroying armour.....
« Reply #50 on: March 20, 2002, 12:59:58 PM »
You guys seriously need to wake up and realize this is a GAME!

When was the time in wwii that bombers went out alone? when was the time where ppl could die and come back to life?

jeez,

get a grip and stop whining

you realisim ppl make me sick sometimes.

Offline Tac

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Its time to stop the BS 50cals destroying armour.....
« Reply #51 on: March 20, 2002, 01:41:22 PM »
Well HT, im more go for gameplay than realism on this issue. Just for the simple reason that GV's must operate in close proximity to fields where any doofus can up a plane loaded with bombs and rockets and smack you down continously. The thing is, right now, they arent even bothering with bombs and rockets, MG's and cannon does the trick. I very, very rarely see people even taking an IL2 or yak9t for tank busting, the 50 cal planes and cannon (mainly spitfires and n1ks) planes do the job in a pass or 2.

I'd say make the tanks imprevious to anything lower than a 23mm cannon. HE cannon rounds (like the 30mm in 262/109/190) should not be able to penetrate the tanks either.

This would make the tanks be vulnerable to rockets and bombs only...and other tanks.

It would be very nice if the model could be done so that a GOOD long burst of 50 cal or higher on the tracks would take the tracks out (after all, m3 resupply of vehicles fixes them!), 50 caliber bullet hitting the pintle of the tank should take it out..same in m3, m16 and  open hatched flaktank and M8 should kill the AA gun on them.

M3's/M16's/LVT's should be very vulnerable to any caliber weapon.

Offline CavemanJ

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Its time to stop the BS 50cals destroying armour.....
« Reply #52 on: March 20, 2002, 02:23:30 PM »
HT I'm all for the realism in the DM.  If a .50 could punch through a panzer's armor, than so be it.  So far I've never been killed by .50s while in a panzer, though I have had almost the entire damage list turned red.

If an AP round is just gonna punch a hole in the cargo area of an M3 then I'll aim for the cab/engine area and look for a fireball.

One thing I'd love to see, even though it's just eye candy, would be the turret on a hammered tank shooting straight up a hundred feet or so :D

Offline eskimo2

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Its time to stop the BS 50cals destroying armour.....
« Reply #53 on: March 20, 2002, 04:32:47 PM »
For both realism and game-play in mind, I would like to see the top mg on a panzer killable.
I don't recall losing the top mg apart from the main gun... they seam to be linked to each other.
I also don't recall losing the top gun by mg gun-fire.  Clearly the mg should be destroyed by a single 50 cal hit, the gunner should also be susceptible to mg fire.  It seams however that he and the gun never die.  This is my opinion after dozens if not hundreds of Panzer sorties - shooting back at planes, and likewise, dozens if not hundreds of sorties in planes attacking Gvs.

As a tanker, and an attack pilot, I think the top mg and gunner needs to be more susceptible to damage.

I also feel that the Ostwind main gun needs to be more killable.  It seams that only a direct hard hit on the gun itself will kill it.  The gun crew should be killable as well.  As an FP gunner, I have never been killed or wounded.  The gun, however, occasionally gets killed.  It seams to take a heck of a lot of fire to kill a Osty gun.  I would say that the vast majority of FPs in AH that are killed by gunfire still have operable main guns when they die.  High angle of attack gun passes on a Flack-Panzer, with lots of hits in the turret, rarely disable the gun.  This does not make sense, and for gameplay consideration seam to give the FP an unfair advantage.
Again, I wish to point out that I am both a very experienced ground vehicle driver/gunner and an attack pilot.

As a FP gunner, and an attack pilot, I think the FP main gun and gunners need to be more susceptible to damage.

Lastly, I have a question for Hitech on the issue:
Does the 75mm AP round have better armor penetration than the 37mm in AH and in real life?
They seam to be about the same.
Are they?
Or, how should they be.

Thanks,
eskimo

Offline hazed-

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Its time to stop the BS 50cals destroying armour.....
« Reply #54 on: March 20, 2002, 10:17:54 PM »
HT let me clarify what i was trying to say:

if like you said certian areas of the tanks were able to be penetrated by 50 calibre fire then fair enough let them penetrate.However like hortland has shown this was not common if indeed it EVER occoured. I have not seen any evidence that the 50 caliber could penetrate the armour but at the same time i have read that with the poorer types of armour used on some tanks on the eastern front often there were flakes or chips of armour that often injured crew members inside when machine guns hit them anyhow. Im aware that given perfect situations there are ways in which almost any weapon can kill tanks. Molotov coctails thrown onto engine grills, mortar rounds actually going through hatches, the 'stories' are endless but should all of these be modeled into a game when so much of the real world isnt? we dont have real weather, we dont have real forest cover or camoflage and we dont have the numbers deployed on a battleground. Its usually 1 guy in a tank spending 20 minutes rolling up huge hills when in real life they would use a road or train to transport them.There would be artillery support infantry etc etc. That poor guy in the GV has none of this protection.

SO what im saying is if a tank was pretty much safe against all but the luckiest of hits with a 50 calibre in real life then there is no need to introduce these rare occourances into the game in AH. Theres so much real stuff missing already that would favour ground vehicles its a wonder people use them at all.
Why do we use them? because we all crave the ability to blow things up in a huge armoured vehicle :D and we try to ignore the fact we get killed all the time by machineguns. Im just fed up with it myself and as you can plainly see so are many others.

as to the 75mm model you speak of concerning areas hit/angle/distance then sure leave it AS IS if you feel its accurate.
same with the 50 cals if you say it could do what we see it doing in AH.But could you at least tell us just what 50 caliber is capable of penetrating? from what ive seen staga post its very unlikely in real life yet it is common in AH.I think losing the 50cal-30mm(he) damage to all but the very rear or top where armour is really thin would improve enjoyment and encourage use of the tank buster type planes.

Surely you'd like to see more use of il2s,hurricanes 40mm etc?

If we stick to the current model and invulnerability to 50 calibre or 20mm means a heavier tank than the panzer IV then ok but please hurry up and give us one before it drives me crazy.(Ive had too many long journeys with no action cut short, before i even see my target, by a single pass in a lightly armed p51).Mind you, then you wont see anyone using the panzer IV ever again as no one will want to be killed by marauding p51s or p47s etc :(


Also what I would like to know is the type of ammo used for each gun in AH.

50 cals are AP?
hispano MKII 20mm are AP?
hispano MKV 20mm are AP?
Mg151/20 are HE?
Mg131 13mm are HE?
MK 108 30mm are HE?
HO5 20mm are HE? AP?
NS 37mm are AP?
VYa 23mm are AP?
Shvak 20mm are HE?
UBS 12.7mm are ?

ive never quite worked it out myself. Couldnt we have some sort of guide to what we should expect to accomplish with these weapons?

maybe if we knew what to expect from these guns we would accept the model for panzers is acceptable? perhaps its time for tony williams to show us? :)



P.s. if like you said ap rounds tend to go through rather than destroy then why do ap rounds do so much damage to planes as well? shouldnt an AP round be good for armour but less usefull against thin skins of wings etc where they would pass through?
very confusing.
« Last Edit: March 20, 2002, 10:55:47 PM by hazed- »

Offline MANDOBLE

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Its time to stop the BS 50cals destroying armour.....
« Reply #55 on: March 21, 2002, 03:11:47 AM »
We are talking about small cal guns capability to penetrate armour, but we are not talking about the chaces to do any damage once into the hull due the tremendous energy loose.

A question here, wasn't the 190 seat armour more than enough to stop 50"? If that thin armour was able to protect a flesh made pilot, is the rear PzIV armour enough to protect a metal engine?

Offline ergRTC

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Its time to stop the BS 50cals destroying armour.....
« Reply #56 on: March 21, 2002, 08:57:53 AM »
very good point mandoble........

Offline Hooligan

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« Reply #57 on: March 21, 2002, 09:52:45 AM »
Quote

A question here, wasn't the 190 seat armour more than enough to stop 50....


The answer is:  No it wasn't.  

Hooligan

Offline ergRTC

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Its time to stop the BS 50cals destroying armour.....
« Reply #58 on: March 21, 2002, 09:57:05 AM »
what was it for?  june bugs?  small arms fire, from the 6?  .303? (doesnt seem to protect you from the almighty pintle gun....)

Offline Preon1

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Its time to stop the BS 50cals destroying armour.....
« Reply #59 on: March 21, 2002, 11:06:28 AM »
Quote
Originally posted by hitech
I was in a tank battle the other day at a range of about 1500 to 1800 yards. Before I stoped to shoot i turned my tank directly at the other tank. He was stoped , and shooting out the right side of the tank. He took out my track, but thats all he could do, i on the other hand blew him up with 2 hits. He comes on the radio complaining how the damage model is porked because he hit me quite a few times and couldn't kill me. Well guys this is what pure realism produces, his shots were all hitting in my strongest armor, mine hit him on his side armor. Mine penatrated, his did not.

Now look at an m3, if you put an ap round into the side of the truck, odds are in real life it will just put a hole in the sheet metal and continue on.


HT, are the armor values for planes and vehicles published anywhere?  This account makes me want to take a look at them because it would REALLY alter my tactics.