Originally posted by Ripsnort
Assists should be rewarded something like .25 perks or something along that line. Right now, you get squat.
I believe that we do get fractional perks for assists. But, I don't care about that, having more perks than I'll ever use already.
I care about accuracy. For example, last evening Nath whacked my N1K2 while I was being swarmed by a crowd. I wanted some payback. So, I upped a SpitV and headed to the area where Nath, DMF (who got my Hurricane earlier after I killed a couple of 109s) and the rest of their group were working (south of A35). I located Nath playing tag with some Rooks in his P-38. I worked my way above and behind, and shot off his tail. I got an assist.

Now, can anyone tell me what might constitute greater lethality than having half of your airplane blown off???

Gimme a break!
Anyway, I tracked down DMF and got him too, pinching on the merge. With DMF, that's about the only way to have him in front of you long enough to get a decent shot, and that was about 30 degrees off HO (got the film of both, btw). Man, breaking even is about the best I can do with these guys... Sheesh.
Anywho, enough BS, back to the point. I think that the question of lethality must be resolved to reflect that the person who causes the aircraft to become unflyable, gets the kill. Whether it was damaged prior to that is immaterial. If it could still wobble on home, then it's not dead and the guy/gal who finally knocks it down (becomes unflyable), should get the kill credit.
My regards,
Widewing