What I think is the root of the problem: how WW2 was fought vs how AH is played.
Some of your earlier posts"
Maybe it is because I specialize in using 50 cals set to 650 yards convergence, but using any American aircraft so equipped, I can get good hits and even kills at that range when a target levels out to extend...
Pilots may want to conserve ammo, but they also want to live longer. If they could fire on, hit, and kill unsuspecting targets from their 6 at 1000+ yards, they would have done so...
Streakeagle
I don't recall ever reading of anybody setting convergence at 650m and playing the role of lone sniper in WW2. Was it because of ballistics? Or was it because it didn't fit with the combat environment? First off, formal policy dictated closer convergence (least common denomoniator) which suited the gunnery skills of most pilots, imporved the firing solution for any defllection shooting and maximized the damage of kenetic energy weapons. Get close, get the kill and move on was much preferred over sniping. Again, there have been many threads on ballistics issues in AH that seem to support the general performance of the M2 (usually around the LW vs US weapon debates) as far as being able to hit a target at that range, though the point on damage at that range is an interesting one.
Sniping is A-historical, but for some very non-ballistic reasons. Sniping was just not part of the team focus of WW2 air combat. A good shooter sniping in the attack would have alerted an entire enemy formation of an attack beyond the effective range of most all of the other friendly pilots in a flight. Also, with sniping once the close-in fighting starts you have a harder time covering you friends. And, with the element of surprise, why bother taking the lower percentage shot anyway? Even Hartmann chose to shoot from well within where he could get kills if the need arose. And ballistically, longer-ranged shots will tend to be lower percentage shots so why not move closer and get better overall results?
And, how many enemies, where it was life and death, just "assumed" they were safe with tracers flying by them and flew a totally wings-level extension at a low rate of seperation? A low-e manuver or two is all that it takes to make getting hit in AH almost impossible at these ranges. Similarly, how many allied pilots had the luxury of flying wings level in a furball combat environment for an extended period of time wasting ammo on such a low percentage shot?
Sniping and 650m convergence settings does make more sense for a good lone wulf pilot flying into a series of fights in AH in a ganging environment, or blowing through a furball or for the occasional 1v1 with a HO, etc. In AH surprise is seldom achieved and lone wulf tactics are as much the norm as squad flying, so getting close isn't really all that important if you practice the long shot sufficiently. I agree,with you that 500m should be the common range for an expert to have a better than 50/50 chance of scoring good kills with a longer convergence setting. However, I have read specific examples of pilots scoring hits at the 600m range with 300m convergence and as Ilio and vector point out kills WERE actually scored at 1000m+ range. But not commonly. I feel that's the same for AH too. even you note:
I presently can win several dogfights per 2 or 3 hour session using long range firing tactics. I have only flown about once a week or less for the past several months, so I am very rusty. It is not that I have any skill, it is that the ballistics are that easy...
Several kills in 2 or 3 hours of dogfighting doesn't sound like an awful lot to me.
According to the defintion used in military specifications (which I am sure Shaw intended), "Effective range" does not account for target motion...
Again, we don't really know. I reread his section on gunnery and felt he was talking about how far away you could reasonably expect to get a gun kill before you started thinking about a Sidewinder, etc. As for the vulcan and the rest, apples to oranges. I've seen a maximum effective range listed at 2,000m, though I'm sure that would be a very low percentage range given the ballistic limitiations of the system. If somebody has more knowledge on this weapons system please chime in.
Again, I fail to see a real problem here, and I've been shot down a lot

Perhaps locking convergence at a max of 400m would make the environment the most realistic. That doesnt bother me, since I need to get close anyway.
Charon