Author Topic: Realism  (Read 407 times)

Offline Snowball

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Realism
« on: March 21, 2002, 12:58:44 AM »
Hi Guys
I've been playing for Warbirds for a while and am just wondering if you guys could tell me which game is more realistic, warbirds 2.77 or aces high.

Offline Karnak

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« Reply #1 on: March 21, 2002, 01:02:38 AM »
Can 'o worms.

Try them both and make up you're mind, there is a free two week trial and you can do H2H for free forever.

Keep in mind, the same guy programmed both of them (HiTech) and the same guy did the flight models for both of them (Pyro)

You will, not unsurprisingly, find that the vast majority of those here feel that Aces High is more realistic.  By contrast, you'll find that the vast majority of those at alt.games.warbirds feel that WarBirds is more realistic.
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Offline illo

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« Reply #2 on: March 21, 2002, 11:47:26 AM »
I fly Warbirds but think AH is way more realistic. WB planes have huge roll inertia which just doesn't fell right. AH planes have better response to controls in general. I think there is somekind of control delay added in WB to reduce warps. I remember early WB versions having much more AH like FM.

Also AH models critical speeds of planes much better. In WB you critical speed is measured in IAS so you get unrealistic results of FW-190s losing their wings when coming to low alt in dives. (exceeding 750kmh IAS)

Offline Superfly

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« Reply #3 on: March 21, 2002, 12:15:05 PM »
Keep in mind that ALL of HTC's developers worked on WB together not just HT and pyro.  ;)
John "Superfly" Guytan
Art Director
HiTech Creations, Inc.

"My brain just totally farted" - Hitech, during a company meeting

Offline F4UDOA

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« Reply #4 on: March 21, 2002, 12:54:54 PM »
Well here is my 2 cents on the AH vrs WB FM's.

I have 16hours stick time in small 2 seat trainer A/C (Grumman Cheeta and Lynx I believe). I also have 1 hour at AirCombat USA in their two seat fighter trainers.

In my opinion it isn't even close. The WB FM feels like an underwater combat simm. The total slugish feel and the feel of hanging in midair is very strange. Also the low speed proposing of the nose of some a/c. It feels like they are on strings hanging in the air. Also the E-bleeding is way over done.

In my 1 hour at Aircombat USA I an tell you in a 4G turn it feels like you are on rails on a roller coster from hell. And when you pull to hard the Accelerated stall is like running over railroad tracks. But after the stall you can feel the acceleration pull you through the turn. And the aileron controls ar very effective. If you have your hand on the stick and even think about banking or rollong left you will begin to roll left.

These machines we simulatye were very sensative performce machines. Not underwater Mush Birds.

AH wins hands down.

Offline Karnak

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« Reply #5 on: March 21, 2002, 08:44:38 PM »
Sorry about that SUPERFLY.  I should have mentioned everybody else.  I do know that.

My mistake.
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Offline Snowball

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« Reply #6 on: March 22, 2002, 12:47:29 AM »
Well its just that i fly on warbirds freehost (free arena by some russian guy) and i flew on aces high hth and found that warbirds was way harder. Maybe its the hardness that made me feel that warbirds is more realistic. But then aces high only take a few hits to kill off a guy where as in warbirds depends on the regions in which the bullets hit. I've take more than 300 7 mm guns and 50 something 12mm plus a 20mm shell and i managed to ditch in warbirds. How ever in aces high, only a few burst of gunfire kills u off or rip a wing off. And then there are incidents in real life where aircraft manages get back to base with literaly hundreds of bullets stuck in them (e.g. Midway Madness in Flightpath). Is it the flight model in aces high is more realistic and the damage isn't?

Offline Karnak

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« Reply #7 on: March 22, 2002, 01:55:31 AM »
Snowball,

Beware the WBs freehost.  Its very illegal.

AH H2H is, of course, quite legal.


Harder does not mean "more realistic".  Harder simply means harder.

For example, fly AH or WB with no icons.  That would be much harder than reality.  You're situational awareness would be as one almost legaly blind, from DMV's perspective.  Our eyes have a far better resolution and depth perception than the best current hardware can manage.

Remember, these aircraft were being flown by 18-20 year old boys, sometimes with mere days of training.  Some of those German, Japanese and Russian boys with nearly no training went on to be aces.


Think of how many aircraft that didn't come home were hit with far fewer rounds than those that luck ones you describe.  The problem with your argument is that it takes what are anomolies and uses them as the standard.

AH has the damage set to what the designers think is realistic.

I feel that this is the area the has the most room for improvement given current technology.
« Last Edit: March 22, 2002, 01:58:48 AM by Karnak »
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Offline BigMax

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« Reply #8 on: March 25, 2002, 08:22:46 AM »
I think AH is as good as it gets...

As for flying home with damage...  I have taken two YAK 9T (37mm) once.
Took a hit from a FP once and lived to continue fighting...
And landed LA7s and Ponies with BOTH wingtips gone...

I've also killed and been killed by 1 pings too....

Gotta a guy at D600 with a 7.9mm in a zero - 1 ping.

Stuff happens...

Offline Jester

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« Reply #9 on: March 25, 2002, 11:21:38 AM »
Snowball, I flew in WB's for over a year with JG 51 and I would have to say AH is better point for point than WB's.

Although AH lacks some in the plane set dept. and doesn't have a Rolling plane set like WB's it makes up for it by the TOD & scenarios set up in the CT arena.

Give AH a try - then take the plunge and join a squadron. You will have a much better flying experience flying with a squad.

GOOD LUCK AND GOOD HUNTING! !
Lt. JESTER
VF-10 "GRIM REAPERS"

WEBSITE:  www.VF10.org

Offline spitfiremkv

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« Reply #10 on: March 28, 2002, 07:00:27 PM »
Unfortunately my computer isn't endowed enough for WB3, but from reading interviews I found out that it models the trajectory of bullets THROUGH airplanes, thus accounting for velocity loss and various internal components hit. I wonder if AH does that.

Offline Doberman

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« Reply #11 on: March 28, 2002, 08:50:05 PM »
Quote
Originally posted by Andijg

Although AH lacks some in the plane set dept. and doesn't have a Rolling plane set like WB's it makes up for it by the TOD & scenarios set up in the CT arena.



While I much prefer AH to WB, none of the stuff you've listed makes up for an RPS in my opinion.  I LOVED it when it arrived in WB and I'd LOVE to see it here.

D