This started out as a discussion in the general forum and took a weird twist. Therefore I’m going to bring it up here and try and bring the issue to focus.
It had been discussed that spawn points were close enough that M3’s could be spawned, drop troops, tower and spawn again. The troops being within walking distance allowed for a massive troop attack. Superfly responded stating that identified spawn points with this problem would be moved. That is very cool, thank you; however, in my opinion that is not the real issue.
The real issue is not being able to kill troops with bombs or rockets. It appears that only direct hits from ball ammunition is the only way to stop them. Move the spawn point and the same affect can be achieved by a coordinated attack with few handfuls of M3’s. I’ve seen it done before. 5 or 6 columns of troops running, 2K bombs and 8 rockets later and not one of them appeared to have fallen.
This may have more to do with the blast area of a bomb and/or rocket than it does the toughness of a troop. Can anyone provide an explanation of why it is so difficult or impossible to kill troops with ordinance? Does it have to do with bomber pin point accuracy that blast radius’s are reduced? Have the troops been assimilated by the Borg and have an adaptable invisible shield to ordinance?
It seems to me that if I drop 2K worth of bombs it should kill any flesh-covered weapon within 150-200 feet. Maybe my scale is off in the game and that distance is equal to half an inch from 1000 feet up. I don’t know.
Any ideas or explanations?
Thanks,
Zippatuh