Sikboy said:
I have to agree with this, but I also think that it undermines your argument just a bit. Since it implies that each release could use a few planes for the scenario crowd (and lets not forget TOD's and the CT
), it would be reasonable that a Ki-84 should be such an addition.
Sorry I gave you that impression

What I was trying to say was that 1.09 only had 2 truly new planes: 110G and Ki67. Both are quite fun and useful while not upsetting what has become the customary MA environment. That environment's stability depends on having as large a mix as possible of relatively balanced furballers. While some might argue that the 110G is a furballer, my experience so far indicates this isn't and won't be its best use

. So because both new planes can do useful things without upsetting the balance, the environmental diversity of the MA has been increased, which is a VERY good thing IMHO. It gets boring fighting the same ol' spits and N1s all the time.
Besides these planes and all the new game features, 1.09 included 4 others, each of which was an older version: 109E, spit and Hurri I, and 110C. It's my understanding, based on scattered comments by HT and Pyro, that adding different versions of a plane already in the game is relatively easy compared to adding a totally new plane or game feature. So I consider all these early birds as
langiappe--something HTC could toss in to sweeten the deal without taking undue effort away from game development.
I am definitely not complaining about having the BoB fighters. While BoB scenarios and CTs have been done and redone countless times over the years, they're still a lot of fun. I look forward to participating in the BoB scenario we're sure to have in the future. But I'm just saying that we probably got them for 2 reasons, and 2 reasons only:
- adding them was relatively easy (at least once the 110G was done)
- of all early birds that could be added, these will see the most use both in the SEA/CT and even the MA
I did not mean to imply that all upgrades should contain planes added primarily for the SEA/CT market. I just don't think that's a winning business strategy. If HTC can work some in and still make payday, great. But I don't see that happening much in the future. With the advent of the BoB planes, most of the
langiappe opportunities have been used up. Maybe it would be relatively easy to add earlier Macchi, Yak, and Lavochkin versions.
However, going over to the PTO, is a different story. HTC would have to add most planes new from scratch. An early zeke would be pointless without a whole new F4F and/or P40 for it to fight. About the only "easy" options for opponents are eariler versions of the P38 and F6F. Other common early Japanese planes, such as Betty, Val, Kate, Oscar, and Nate, would be from scratch. So would more late-war Japanese planes, like Frank, Jack, Jill, and Judy.
In fact, by adding the Hayate, they might increase the CT and SEA utility of both the CHOG and F4U4 (As it stands there is no real historical adversary except the N1k2, which isn't a perk ride.) I personally don't think the Frank is a match for the perkhogs, but that's just me lol.
Well, in the critical MA zone below 10k, the Frank can run down a Chog and then out-maneuver it. I don't know much about the 4hog, so maybe the Frank would have more trouble catching it. But I'm sure the Frank would at least break even with it over the course of a TD.
In any case, the Frank would be a new plane from scratch. I think that if it's added, it would have to be perked to keep it from being far and away the dominant MA ride, just like what happened to the Chog. Perked rides probably don't get enough use to really justify the effort spent making them as opposed to adding game features, unless the perked ride is a different version of an existing plane. The Frank, however, would be totally new.