Author Topic: Real-time sound radio comms  (Read 289 times)

Offline SMERSH

  • Zinc Member
  • *
  • Posts: 5
Real-time sound radio comms
« on: May 28, 2000, 12:36:00 AM »
Anyone aware of any plans to incorporate sound radio comms in the game?

And yes I have roger wilco, and it works perfectly for me, but it doesn't seem to be popular among the other pilots and it's basically a hassle to find a group of pple to radio comm with.

Universally available compatible voice comms will transform Aces High into a whole new game with way increased potential for fluid and fun teamwork.

Suggestions:
(1) Incorporate this voice comms into the game (? I heard something about MS directx 8.0 incorporating voice comms capability, whens that out?)

(2) Somehow make roger wilco a pre-requisite /companion program for anyone to run Aces High, so that it's certain everyone in the game has that software, and maybe create tags/options in Aces High that directly operates roger wilco (dunno how rw license issues will apply here, but I bet rw management will appreciate the marketing exposure in AH)


Offline Saintaw

  • Platinum Member
  • ******
  • Posts: 6692
      • My blog
Real-time sound radio comms
« Reply #1 on: May 28, 2000, 02:00:00 AM »
Hi Smerch,

If I remember well, integrated VoiceComs are part of the plan in the future, if you look at your Key settings, you will see that ther is already a key assigned to that future function...

Meanwhile, check out www.resounding.com/ah/  It's a Tuner for Roger Wilco with the AH channels...

Saw
Saw
Dirty, nasty furriner.

Offline Pongo

  • Platinum Member
  • ******
  • Posts: 6701
Real-time sound radio comms
« Reply #2 on: May 28, 2000, 02:04:00 AM »
HT was explaining some of the 1.03 coms features tonight in arena. Sounded awsome..

Offline Revvin

  • Silver Member
  • ****
  • Posts: 1724
      • http://www.ch-hangar.com
Real-time sound radio comms
« Reply #3 on: May 28, 2000, 05:13:00 AM »
With Battlecom being integrated into DirectX 8 I should imagine any online game worth its salt whether its a flight-sim or FPS will have real-time voice comms. Will it just be a case of using the new DX extensions to enable it into AH rather than coding in their own voice comms?

Offline LLv34_Camouflage

  • Gold Member
  • *****
  • Posts: 2189
      • http://www.virtualpilots.fi/LLv34
Real-time sound radio comms
« Reply #4 on: May 28, 2000, 07:13:00 PM »
Pongo, you wouldn't happen to remember what he said exactly?  
CO, Lentolaivue 34
Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline Vulcan

  • Plutonium Member
  • *******
  • Posts: 9891
Real-time sound radio comms
« Reply #5 on: May 28, 2000, 10:23:00 PM »
HT said...

"anyone got any objections to me integrating RW into AH?"

to which no one opposed... and so HT said...

"good, I'll leave it in then!"


Offline LLv34_Camouflage

  • Gold Member
  • *****
  • Posts: 2189
      • http://www.virtualpilots.fi/LLv34
Real-time sound radio comms
« Reply #6 on: May 29, 2000, 05:20:00 AM »
Excellent!!  I wonder if there's any chance of it supporting multiple channels simultaneously... Probably not, though...
CO, Lentolaivue 34
Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline Pongo

  • Platinum Member
  • ******
  • Posts: 6701
Real-time sound radio comms
« Reply #7 on: May 29, 2000, 08:47:00 AM »
Camo
I dont remember exactly and I wont misquote.
The only thing I remember for sure was him saying that AH would ensure that RW was loaded first.
Sorry