I am thinking that what some people would like to see is a sense of mortality being introduced into a game where, for the most part, people fly and die without any real effort to keep from being shot down.
I think that a lot of guys don't care if they are shot down, so long as they shoot the other guy first. That's why you see so many HOs, direct 6:00 attacks on B17s, chasing other planes through full AA cover, etc.
If you look at it like a contact sport, football for example, then if a player wants to last the season, he will try to avoid doing things that will probably get him injured. Things like a wide reciever jumping straight up to catch a ball when there are 4 defensemen all around him. Sure, he might make the catch, but when he gets drilled from all 4 sides on the way back down, will that catch have been worth it while he is in traction for the next 6 months?
How many times do you see suicide runs in the MA? People flying striaght into a CV, knowing they will be killed, but not caring, so long as they get the 'Ship Destoryed' Message. They just re-up a fresh plane, and think nothing of it, other than they can say they sunk the enemy ship.
Or you see messages in the text buffer
Pilot 1: HAHA, I killed your plane!
Pilot 2: So, you died also.
Pilot 1: So what, I got another plane already and I got the perks for killing you anyway.
With a low cost perk system, the efforts of people maybe greater combined into a more 'survivabliity' factor, where they try to keep their airframes from being shot to hell in a blaze of glory.
Yes, I KNOW there are many who don't care and like the insta-respawn with no penalty game play feature. There are also many who like the idea of using a little more tactics than just dive right in and start shooting approach of the common endless furball.
Seeing eye-to-eye in this debate will never happen, but it might be possible for each side to give a little so the other side can be happy too.
Personally, I like the idea of point and perk limits if you get shot down.
1. Pilot killed = no points or perks for the entire flight
2. Pilot Captured = 25% points and perks given
3. Succesful bail = 50% points and perks given
4. Succesful ditch = 75% points and perks given
5. Succesful landing = 100% points and perks given
The people who don't care about points and perks sholdn't care about this, and the people that do care could also be semi-happy with it, because they can get something out of it if they do manage to live.