Author Topic: Earning your ride  (Read 1225 times)

Offline Oldman731

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Earning your ride
« Reply #15 on: March 28, 2002, 08:01:12 AM »
Quote
Originally posted by Seeker
Are perk points still wiped off every week in the CT?



Real men don't use perk points.

They didn't erase the perk points for the BoB setup, but none of the planes there were perked.  Don't know what's planned for the upcoming desert campaign.

- Oldman

Offline ergRTC

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« Reply #16 on: March 28, 2002, 10:07:58 AM »
JAB some of those POS old planes are really fun to fly.  Come to the CT and try the hurri or spit 1.  It is a load of fun, and your skills may improve a little, I know mine have since the BOB setup.

Offline Midnight

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« Reply #17 on: March 28, 2002, 11:08:09 AM »
Fine with me. Progressive perks for the better rides is a good idea. So much as I don't like flying P-51B, if that's what I had to do to get a P-51D, I would do it.

Aside from the super ubers, I would accept something where all planes introduced early 1944 be worth 2 perks, late 1944 be worth 5 perks, early 1945, 8 perks, late war 1945 worth 20 perks and any plane that saw less than 2 months actual combat time be worth 30 points.

The super uber (like 262) worth 50 perks, but I would even like to see it in the first scheme, in the 20 point range.

If most planes were perked, you wouldn't have guys with giant perk accounts, as they would be spending them most of the time.

Offline jpeg

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« Reply #18 on: March 28, 2002, 11:21:46 AM »
I agree with Maverick
I pay my money and I shouldn't have to deal with perks for common planes.

Also some of us have jobs and a life which take majority of our time and don't have mommy and daddy paying all the bills


You don't like the MA then don't fly in it

Offline ergRTC

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« Reply #19 on: March 28, 2002, 11:35:06 AM »
I dont and I tend not to fly in it (waiting for the new strat system to come on line).  But jpeg, your planes already are perked?  SInce they are perked, why do you have a problem with lowering there cost?

Offline J_A_B

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« Reply #20 on: March 28, 2002, 12:37:37 PM »
""JAB some of those POS old planes are really fun to fly. Come to the CT and try the hurri or spit 1. It is a load of fun, and your skills may improve a little, I know mine have since the BOB setup."

First, I lump the likes of the LA7 and Tempest in with the POS planes.   If it ain't silver and a P-51, then I don't want to have to fly it.  I don't pick my ride because of performance (if I did I'd be in an LA7), I pick it because that's what I like.    Just because YOU are of the opinion that it's "fun" to fly a variety of aircraft all the time, doesn't mean that's how I feel.  

Second, I do occasionally fly something different.  Roughly 5-10% of my online time is spent in something other than my choice ride.  However I do not wish to be forced to fly these planes.  I'm paying my monthly subscription to AH to fly what I want, not to fly what others think I should.

Third, the CT doesn't require any more skill than the MA does.  It's the same game.   The only thing that's tougher in the CT than in the MA is finding a decent fight.  

J_A_B

Offline Vruth

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« Reply #21 on: March 28, 2002, 02:29:03 PM »
What I'm reading is messages from a lot of senior veterans of AH who like their main rides.  Most of you have hundreds of perkies and 1 or 2 perks a ride is nothing considering that's usually the amount you earn each sortie.  

I guess the system I envision is designed to reduce the amount of 'quaking' and to make the MA a lot more enjoyable. What came out of this in the CT was a 'balanced' arena (an amazing concept really...) What it does force is for players to play a lot more honestly, especially if you ARE flying a perked ride. It also reduced the number of aircraft types to realistic levels. It's something the MA has been lacking the past 10-15 months.  

Another point... instead of complaining about my idea, I'd be happy to hear a better one. :D
« Last Edit: March 28, 2002, 02:32:16 PM by Vruth »

Offline J_A_B

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« Reply #22 on: March 28, 2002, 07:07:36 PM »
"to make the MA a lot more enjoyable. "

I enjoy it perfectly fine as it is.  Apparently so do 400+ people/day

"Another point... instead of complaining about my idea, I'd be happy to hear a better one. "

Ok.   Leave the MA alone.  Or open a second MA with the settings you recommend.  Or do the sort of thing with it that I recommend in a different thread in the GD forum.

J_A_B

Offline Maverick

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« Reply #23 on: March 28, 2002, 08:40:35 PM »
If there is "so much quaking" going on in the MA, perhaps it's because lots of paying customers LIKE to play like that. Why shouldn't they? They are playing for what they pay for, let them play as they like and you can play as you like.

Novel concept, don't worry about how the other guys plays the game.
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Offline jpeg

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« Reply #24 on: March 28, 2002, 08:45:39 PM »
Quote
Originally posted by Vruth

Another point... instead of complaining about my idea, I'd be happy to hear a better one. :D


Heres an idea: leave it alone and let the pros. handle it, MA works fine the way it is, esp. with the resupply system fixed.

Offline jpeg

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« Reply #25 on: March 28, 2002, 08:48:23 PM »
Quote
Originally posted by ergRTC
I dont and I tend not to fly in it (waiting for the new strat system to come on line).  But jpeg, your planes already are perked?  SInce they are perked, why do you have a problem with lowering there cost?


The planes I fly are NOT already perked, and thats the way I would like to keep them.

(that was the biggest point of my post)

Offline jpeg

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« Reply #26 on: March 28, 2002, 08:52:47 PM »
Quote
Originally posted by Vruth
What I'm reading is messages from a lot of senior veterans of AH who like their main rides.  Most of you have hundreds of perkies and 1 or 2 perks a ride is nothing considering that's usually the amount you earn each sortie.  

I guess the system I envision is designed to reduce the amount of 'quaking' and to make the MA a lot more enjoyable. What came out of this in the CT was a 'balanced' arena (an amazing concept really...) What it does force is for players to play a lot more honestly, especially if you ARE flying a perked ride. It also reduced the number of aircraft types to realistic levels. It's something the MA has been lacking the past 10-15 months.  

Another point... instead of complaining about my idea, I'd be happy to hear a better one. :D


I have 600+ perks, I save them to use 262 or some other perk planes like f4uc. I shouldn't be risking them for common everyday planes.

If you don't like the "quaking" then fly with the strat ppl in MA, theres plenty of them including me. I love to participate in missions and bomb targets but I still like to get into "furball" here and there.

Offline Steven

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« Reply #27 on: March 28, 2002, 11:41:03 PM »
Hypothetical:  The F4F-3 is introduced.  There is no way I can fly that thing with any enjoyment if there are still mega swarms of P-51s, LA7s and N1Ks in the arena.  And I pay my $15/month just like anyone else and I do NOT want to be forced into some other airframe just for survival's sake.

Exaggerated Hypothetical:  The F-22 Raptor is introduced.  I pay $15/month and do not want to be restricted from flying the aircraft.  You can still fly your P-51 (it's free), but would it be enjoyable to fly it in a swarm of Raptors?  Would you then feel it necessary to find a new ride...say, the F-15 Eagle?

Trust me, it'll never be fair to everyone.  But right now, it's a bit more fair to some than others.

Offline Midnight

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« Reply #28 on: March 29, 2002, 10:29:55 AM »
I am thinking that what some people would like to see is a sense of mortality being introduced into a game where, for the most part, people fly and die without any real effort to keep from being shot down.

I think that a lot of guys don't care if they are shot down, so long as they shoot the other guy first. That's why you see so many HOs, direct 6:00 attacks on B17s, chasing other planes through full AA cover, etc.

If you look at it like a contact sport, football for example, then if a player wants to last the season, he will try to avoid doing things that will probably get him injured. Things like a wide reciever jumping straight up to catch a ball when there are 4 defensemen all around him. Sure, he might make the catch, but when he gets drilled from all 4 sides on the way back down, will that catch have been worth it while he is in traction for the next 6 months?

How many times do you see suicide runs in the MA? People flying striaght into a CV, knowing they will be killed, but not caring, so long as they get the 'Ship Destoryed' Message. They just re-up a fresh plane, and think nothing of it, other than they can say they sunk the enemy ship.

Or you see messages in the text buffer
Pilot 1: HAHA, I killed your plane!
Pilot 2: So, you died also.
Pilot 1: So what, I got another plane already and I got the perks for killing you anyway.

With a low cost perk system, the efforts of people maybe greater combined into a more 'survivabliity' factor, where they try to keep their airframes from being shot to hell in a blaze of glory.

Yes, I KNOW there are many who don't care and like the insta-respawn with no penalty game play feature. There are also many who like the idea of using a little more tactics than just dive right in and start shooting approach of the common endless furball.

Seeing eye-to-eye in this debate will never happen, but it might be possible for each side to give a little so the other side can be happy too.

Personally, I like the idea of point and perk limits if you get shot down.

1. Pilot killed = no points or perks for the entire flight
2. Pilot Captured = 25% points and perks given
3. Succesful bail = 50% points and perks given
4. Succesful ditch = 75% points and perks given
5. Succesful landing = 100% points and perks given

The people who don't care about points and perks sholdn't care about this, and the people that do care could also be semi-happy with it, because they can get something out of it if they do manage to live.

Offline BigMax

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« Reply #29 on: April 01, 2002, 07:21:46 AM »
Quote
Originally posted by Midnight
Personally, I like the idea of point and perk limits if you get shot down.

1. Pilot killed = no points or perks for the entire flight
2. Pilot Captured = 25% points and perks given
3. Succesful bail = 50% points and perks given
4. Succesful ditch = 75% points and perks given
5. Succesful landing = 100% points and perks given


You are a cruel person...  I knew there was something I liked about you... I am in total agreement.  That would truly change the complexion of the MA.