This started to bug me, and it would kill me to be wrong on something as simple as this

From "World Enclyclopedia of Aero Engines", by Bill Guston
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The Griffon had cyclinders of Buzzard/R size (6x6.6 in, 2,239 cubic inches) and started off with a lot of Merlin experience built in; yet for most of the war Lovesey managed to keep the Merlin ahead, especially at altitude. The Griffon never equalled the Merlins specific output, but was nevertheless a fine engine, which transformed the Spitfire and Seafire
(not least in rotating in the opposite direction, which reversed take-off procedures, though this attribute disappeared with contraprops which were common on the Griffon). Later marks gave around 2,000hp up to at least 20,000ft, maximum power being 2,540hp though in some racers........
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Realize that aircraft turn best in the direction that the torque of the engine pulls them. Because if they're turning in the opposite direction at very low airspeeds (ie near stall speed) the torque of the engine can flip the aircraft over and cause a stall.
Now go into the arena offline and do this simple test. Turn off auto takeoff and combat trim. (I just did this btw)
Load up a Spit IX, start the engine and don't touch the rudder pedals. You will veer to the left. Spit IX's (and all Merlin Spits) turn the best to the left.
Load up a Spit XIV, and repeat the test. You will veer to the right. Spit XIV's will turn the best to the right.
This can also be tested by doing consecutive 360 degree turn tests (no altitude gained or lost) in each direction with a stop watch and average the time results for each direction. But I didn't feel like spending an hour on something when I know what the results will be anyway

Seriously, if it doesn't work that way, something is really wrong with the Spit XIV fm.
I've been out of town this past week and today was the first chance I'd had to fly the XIV. All I can say is "WOW!", and boy am I glad this plane is perked. It would quickly become "Spitfire High" otherwise (hell it almost is already

). It turns as well as a Spit IX, builds energy like a bat on fire, and I didn't notice anymore adverse torque effects or high speed handling problems. Fly this plane like a E fighter, and there's nothing in the arena that can touch it 1 v 1. Not the Tempest, not the F4U-4, and none of the nonperk planes. The only problem you could possibly have with it, is if you get right down on the deck being chased by multiple La7's and you just let them run you down. If its just one or two, you can turn fight them and win easily. But then again, I'd just make sure I stay above 5k where the Spit can outrun them
