Author Topic: Hurricane MK I  (Read 629 times)

Offline guttboy

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Hurricane MK I
« on: March 29, 2002, 09:01:58 AM »
Hi Guys,
For those of you that have not tried it out.....get in the Hurricane MK I....the plane has its drawbacks like low speed and ammo goes fast when shooting and the engine quits at negative G's...

HOWEVER...

Those guns throw out alot of lead and it turns on a dime!  I was able to outturn pretty much everything last night except for DAGUNNER in a spit and I ended up stalling the plane at 20feet...my fault though still learning this plane.

Any suggestions or comments good or bad welcome.

Offline ergRTC

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Hurricane MK I
« Reply #1 on: March 29, 2002, 09:06:37 AM »
The last thing we want is other people finding out about this plane! SSSSHHHH!

In BOB, 1 on 1 there is little the lw can do against a hurri but run.

Offline Wilbus

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Hurricane MK I
« Reply #2 on: March 29, 2002, 10:22:39 AM »
Nhaaa, LW kicks Hurricane buts any day ;)
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline BenDover

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Hurricane MK I
« Reply #3 on: March 29, 2002, 12:46:56 PM »
you got out turned by a spit?

Offline spitfiremkv

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Hurricane MK I
« Reply #4 on: March 29, 2002, 01:07:38 PM »
i like the hurri IIC. it has 4 20s and can turn pretty well tho it's heavier than the I. with unlimited ammo it can be a killing machine.

Offline TheOxman

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hurri's
« Reply #5 on: April 01, 2002, 06:56:06 AM »
I am trying to find my ride. Constantly fly all kinds of A/C. Due to the Perks, I never take anthing below 20. i figure if i can get good and low performance A/C, i will be better at the high perfromace when i decide to fly them. I started flying early A/C like 202, 205. When i the new patch came out i tired the new early planes. I would have to agree the hurri I is the best one of these to fly. It's listed at 50 (I like this because i hate to give out alot of perks if i get shot down)Of course the 109E. Spit I and 202 are 50 also , but IMHO the Hurri I is the best. before the new version i flew the hell out of the 202 and 205. (wonderful A/C, if you had a fuel tank bigger than my lawn-mower) Last night I nailed a Nik, B-17, and a Spit in one sortie. (Please do NOT underestimate thoses .303's, with 8 of them, that's a lot of lead!) Of course my Hurri was swiss chesse, but it held in there. I beleive the Hurri's were made of wood not metal, and historical could take a beating. I wonder if HiTech as accounted of this. They are slow, but with haing a Carb. and not a Fuel Injection, you can use the cut out to slow down real fast to nail your target or confuse them. I well have to perfect flying it. It's a sweet ride when for a sim.

Offline SKurj

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Hurricane MK I
« Reply #6 on: April 01, 2002, 11:11:22 AM »
zeke tougher than a hurri in ah..


SKurj

Offline ergRTC

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« Reply #7 on: April 01, 2002, 11:16:19 AM »
no way man.  Cannons are devastating, but versus 12mm or 50 cals, hurries can take a good beating.

Offline Tac

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« Reply #8 on: April 01, 2002, 11:23:02 AM »
thats because the zeke has real crummy mg's and its cannons dont hit very hard.

A hurri 1 oth, with the 303's can put a boatload of hits at a target until it flies out of d350 range.

The 20mm armed hurricane is a killer, anyone foolish to engage it will either get a HO or a snapshot death.

40mm Hurri is almost useless except to kill buffs and for sheer HO enjoyment.

The Hurricane is a plane of pure joy. Its the spearhead of the Holy N1kquisition. Any hurricane can kick the crap outta them n1ks in a 1-1... even a hurri1 (until the n1k decides to HO). My fave is the 40mm hurri.. use the 303 to make the n1k think youre a H1, he comes for HO.. 40mm taters in their face MWAHAHAHAH.

Offline ergRTC

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Hurricane MK I
« Reply #9 on: April 01, 2002, 11:27:29 AM »
heheh tac......

Offline BenDover

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Hurricane MK I
« Reply #10 on: April 01, 2002, 11:46:43 AM »

N1Ks MUST DIE!!
N1Ks MUST DIE!!
N1Ks MUST DIE!!
N1Ks MUST DIE!!
N1Ks MUST DIE!!
N1Ks MUST DIE!!
N1Ks MUST DIE!!
N1Ks MUST DIE!!
N1Ks MUST DIE!!
N1Ks MUST DIE!!



sorry, got carried away:) :cool:
« Last Edit: April 01, 2002, 12:23:54 PM by BenDover »

Offline TheOxman

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hurri's
« Reply #11 on: April 01, 2002, 11:54:04 AM »
The hurri Mk IID is a marksman plane. The .303 at such a low ammo load. I run out quickly. The 40mm...well...i dont even fire those unless of a HO. i miss too much with those. If the GV armor was set correctly in holding up against the 20mm and .50cal you'd see a boat more hurri MkIID flying to kill tanks and buldings. As fooling your enemys in thinkin your a MkI instead of a MkIID, the Cammo. gives the MkIID away.
   The MkIIC is also wonderful, except of low ammo load. I believe these planes are at a cost of 25. A bit high IMHO 30 or 35 would be better cost.- ;)

Offline Tac

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Hurricane MK I
« Reply #12 on: April 01, 2002, 12:05:14 PM »
Ox, people dont watch the camo. they watch the icon and the laserrangefinder. Maybe, maybe when they fly in near-collision will they notice the camo. And heck, if they come that close, 1 of em is gonne die anyway *G*

Offline Widewing

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Hurricane MK I
« Reply #13 on: April 01, 2002, 12:05:38 PM »
Quote
Originally posted by spitfiremkv
i like the hurri IIC. it has 4 20s and can turn pretty well tho it's heavier than the I. with unlimited ammo it can be a killing machine.


Eventually, HTC will add the Wildcat, either as the F4F or FM-2. I would prefer the FM-2 as it fulfills the roles of both early and late war. In terms of performance, the FM-2 is a bit faster than the Hurricane (any version), climbs about the same (or better) and rivals it in turn rate. Armed with four .50 Brownings (as in the F4F-3 and FM-2, the F4F-4 carried six guns but suffered a performance penalty), it's lethality should be on par with the Hurricane I. Unlike the Hurricane, the FM-2 dives very well, with good control right up to its Vne. Only the Zero will out-turn the FM-2, but remember that the Zero can only do so at speeds below 200 mph, and the Wildcat has a considerable roll advantage at speeds above that as well. I for one, would not want to be in a SpitV Co-E with a Wildcat and not have a positional advantage out the outset. It would be dicy to get away with one's hair intact.

As to Spitfires: I fly them frequently, especially in base defense. The new SpitXIV provides the ability to go up and challenge the Mustangs up high. It also will make life much more difficult for the Tempest drivers, who are faced with a fighter that can out-climb and out-turn them. Moreover, the SpitXIV can out-run them over a considerable portion of the speed/altitude curve as well. For a change, the BnZ crowd has to pay attention to possibility of being bounced by a fighter they can neither out-turn or out-run. In other words, if you're in a Mustang at 20k, and a SpitXIV arrives at 20k or higher, you have a real problem on your hands. However, to date, I have found most of the SpitXIVs down low, doing silly things like flying through ack and engaging in turnfights with SpitVs and SpitIXs. Not especially bright in my estimation. I killed one while flying a SpitV when the pilot screwed up and allowed me to get a snapshot in about 30 degrees off HO. Those Hizookas shot off his tail.

There's a common fault among online pilots. Many do not take any time to familiarize themselves with the performance and handling of a new aircraft. They simply take it straight into the nearest fight. Usually with less than hoped for results. I have taken up the SpitXIV three times, avoiding serious fights other than to finish off a B-17 with a diving attack from high 12 O'clock (earned only an assist). I did encounter a P-47 at 26k, However, spotting me at about d 5.8, he headed straight down to the safety of his airfield. That was probably the right decision, considering that 26k is right where the SpitXIV performs best. At 30k+ the P-47 will be a much tougher enemy should we have met at Co-E.

I have no pre-disposition against Spitfires. I fly almost everything (check my stats), and generally avoid taking on Spits if they have the tactical advantage from the outset. Yesterday, I encountered a large gaggle of Spits and F6Fs and a couple of La-7s. I was flying an La-5FN. I managed to get a couple of them without surrendering the tactical advantage that I carried into the fight. I dabbled with the P-51D a bit, but I find that it can't fight its way out of the "Ladies room" should its pilot find himself at a tactical disadvantage. The only option is to run. However, there are ever increasing numbers of fighters that can catch it. Especially if they have better E at the outset. Likewise, the current modeling of the P-38 leaves it to be little more than a target. If HTC ever corrects the modeling, it should become considerably more effective.

P-40: What some people may not realize is that the P-40 is a reasonably capable aircraft at low to medium altitude. Its turning ability should be close to that of the SpitIX, slightly better than the Ki-61. Climb is poor, similar to the Ki-61. Roll rate is outstanding, being only slightly inferior to the Fw 190A-5. Dive is also very good. Speed will also mimic the Ki-61. During the engagements in the SWPA, the Ki-61 and P-40E/M/N proved to be nearly equal in overall performance.

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Sikboy

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Hurricane MK I
« Reply #14 on: April 01, 2002, 12:13:27 PM »
Quote
Originally posted by Widewing

P-40: What some people may not realize is that the P-40 is a reasonably capable aircraft at low to medium altitude. Its turning ability should be close to that of the SpitIX, slightly better than the Ki-61. Climb is poor, similar to the Ki-61. Roll rate is outstanding, being only slightly inferior to the Fw 190A-5. Dive is also very good. Speed will also mimic the Ki-61. During the engagements in the SWPA, the Ki-61 and P-40E/M/N proved to be nearly equal in overall performance.

Widewing


While I respect and appreciate your advice and input regarding gameplay and tactics, I do wonder what you base this Ki-61/P-40 comparison on?

-Sikboy
You: Blah Blah Blah
Me: Meh, whatever.