Like anything else.. there's more than one side to this story. Rude asked a good question..
"I dont understand how furballin and dyin is fun....would'nt it be better to dive thru the furballs, pickin off the evil enemy at 450ias, and then landin those kills?"
Well; I find furballin is fun.. it's one of the 'big attractions' here at AH. It's the dyin part is the objectionable bit. I try to avoid that.
Hard to classify a pilot that enjoys dyin. Certainly the score system frowns on this guy. He wouldn't make much of a wingman or teamate.. how can you count on him to help you, or further your country's objective if he's buzy hoppin on his sword all night?? Shades of grey here.. but for the most part, entering an engagement with the objective being to LIVE and KILL ANOTHER is better than 'I got into a 8 v 2 furball and got three of em before I got capped!" Fun?? You bet. Realistic?? Nope.
Darwin at work.
Scores are the last thing to worry about here in AH if you wanna have fun... but you can have fun and have a good score too.
I do it by assigining myself a 'Mission'. I try to have a gameplan before I pull the wheels up... and I guage the mission successful based on results against the original objective. One of my favorite 'missions' is furball; but one sometimes important parameter is to put them wheels back down on a friendly runway when I'm done.
Anyhow.. an interesting topic. We all come here to fly, kill and die, virtually; and the sim gives us an opportunity to add in some 'realism'. If there was a 'for-real' death attached to a system message; then I'd bet ALL yah bums would be B&Z next time up.
It's all perspective; and immersion. Gettin capped 20 times outta 20 sorties may be fun fer some... but not my cuppa tea.
FWIW..
Hang