Author Topic: Want to spread out the fighting?  (Read 457 times)

Offline J_A_B

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Want to spread out the fighting?
« on: April 01, 2002, 09:14:49 PM »
As many have noted, the fighting in the MA frequently revolves around only a few bases, with much of the arena being empty most the time.  It is possible to spread out the fights in the MA and you don't even need a bigger terrain to do it (although in the case of AH you would probably need some programming work)

Here's how:

Zone limits.  Each base is in a "zone".  If that zone is FULL (too many people in the area) then this base cannot launch any more planes.  This would make the fighting spread out.  I don't know whether AH already has a system such as this, but if it does than the limits are too high.

AH would need some sort of active zone system due to the amount of base capturing--as a country lost bases, its zone limits for remaining bases would need to increase.  Otherwise, pilots for a country that's "in the bucket" might not be able to find a field to take off from.  

I would make GV's and field guns not count towards a ZONE population limit either.  

Comments?

J_A_B

Offline ZeroPing

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Want to spread out the fighting?
« Reply #1 on: April 01, 2002, 10:02:16 PM »
Just a ? Lets say the rooks ;) get 2 bases left Knights have lets say 45 and bish have 15.... ( i dont knowthe numbers dont really care..) What happens to the bases the knights have to defend? Bish can over power them by alot becuase they dont have as many bases. Maps would last longer and such.. And what if the server was to the max people (550?) and every base is full.. what do others do?
Good idea but alot of problems will happen

Offline Wotan

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« Reply #2 on: April 01, 2002, 10:58:22 PM »
what would be cool is if the base resources could only support xxx number of planes per resupply.

That way fuel and ammo get depleted at hot bases and would have to be resupplied by train/truck or m3/c47.

Buffs would have a greater drain on resources.
This way you would encourage more buff sorties against strat by cutting supplies to a field and starving them out.

Offline Mino

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« Reply #3 on: April 01, 2002, 11:04:53 PM »
Quote
Each base is in a "zone". If that zone is FULL (too many people in the area) then this base cannot launch any more planes.


AW was that way and it totally sucked.

Here is why:

Lets say a bunch of players on one side all luanch at once.  Now, the zone hits the the limit and no opposition occurs.  Can you spell  M I L K R U N.

Don't like the idea...

Offline SKurj

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« Reply #4 on: April 01, 2002, 11:25:46 PM »
i like the idea of limiting how many planes can up from one base at a time

Mino's argument which does point out a small flaw, forgets one thing... how does the opposition know this without staring at the map....

never did see the milkrun happen in AW because of this

SKurj

Offline Montezuma

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Want to spread out the fighting?
« Reply #5 on: April 01, 2002, 11:32:50 PM »
Zone limits sucked in AW, especially for large squads or people who planned missions.

This is the answer to a problem that does not exist.

Offline 8ball

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Want to spread out the fighting?
« Reply #6 on: April 01, 2002, 11:35:26 PM »
Why are concentrated battle areas a problem?

Offline J_A_B

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Want to spread out the fighting?
« Reply #7 on: April 01, 2002, 11:47:40 PM »
"Why are concentrated battle areas a problem?"

Netlag.

J_A_B

Offline ZeroPing

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Want to spread out the fighting?
« Reply #8 on: April 01, 2002, 11:53:41 PM »
Quote
what would be cool is if the base resources could only support xxx number of planes per resupply.


That is what WWIIOL is kinda of doing, 3 bases resupplie each other and if you lose one the other 2 run out and pretty much go to Inf, only. This would be cool if HTC had a arena that was mostly based on Strat. not furballing and strat.

I do like this idea but it would cause ALOT of people whining and crying. but would make maps go by faster and will make buffs importent in the game :)

Offline Seeker

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Want to spread out the fighting?
« Reply #9 on: April 02, 2002, 07:54:00 AM »
Up the perkies for trains and convoys, tone down the train ack a tad.


More VH's around strat targets.

Make it a more attractive proposition for the heavy fighters to be scouring the open country side looking for tactical infrastructure target strikes.




At the moment action's focused around air bases, and action's what the masses want.

Offline lazs2

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« Reply #10 on: April 02, 2002, 08:12:50 AM »
I know it sounds a little backwards but...

You would spread out the fights by making the fields a little closer together and allowing fighters to up for a little longer at em, say .. till all the hangers are down.

As it is... it is a long flight to an enemey field and you don't know what you will find when you get there...  mostly defenders waiting for you in numbers and in fast planes.    People become "timid" and don't take the chance.   They tend to go with "safety in numbers" and go to the very few fields that are being attacked in strength.  They may have to fight over scraps but at least they won't get gangbanged.

with closer fields there would be more pockets of fighting.  I believe it is really that simple.
lazs

Offline Seeker

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Want to spread out the fighting?
« Reply #11 on: April 02, 2002, 08:20:34 AM »
I can see your point, Laz, but I think a bait of supposedly easy perks would tempt the masses (including my self) into venturing out into that open space in the same way; and adds a bit to the strat stuff and possibly give the GV's a bit more of a role.

Might keep more factions happy than moving the bases. Provide more of a compelling distraction in between them.

Offline lazs2

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« Reply #12 on: April 02, 2002, 08:38:01 AM »
nope... a lot of people including myself, have no use for "perks" so it would have no effect on us.   Those who do care about perks will soon realize that they can make more points by simply flying with the advantage and killing the idiots who think they can score by taking chances.  The 202 is proof of that.    The reset points also work that way... you can make more points by killing planes besides....

more perk points mean more perk planes in the arena and that is a bad thing
lazs

Offline WhiteHawk

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Want to spread out the fighting?
« Reply #13 on: April 02, 2002, 02:02:09 PM »
Lazs
  Flew AW for 6 or 7 years.  They had no perk system.
 The spit9 dominated so thouroulghy, I felt I was forced to
fly em.  maybe it was overmodeled, maybe it was just that
the conditions of the game favored the pure dogfitres, i
dunno.  but if there are no perks, youd be a fool no to fly 262
every flight.  Perks are a great idea and necessary, and I think
more  planes need to be perked to keep the whole plane set in
the game.

Offline lazs2

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« Reply #14 on: April 02, 2002, 02:27:11 PM »
whithawk... u miss my point..  I want to see less perk planes in the arena not more.   If you want to fly perk planes then make em free but only available for 1 or 2 days at the end of the tour.
lazs