2. Bug Fixes
1. Removed freezes in on-line games when a player takes off to re-fly a previously flown plane.
2. You will now hear bullet hit when taking hits in an on-line game.
3. When spawning in the air when on-line, the aircraft engine is started automatically.
4. You will now hear rear gunner firing when playing on-line.
5. When playing a dogfight game, the rear gunners will run out of ammo simultaneously on all front-ends.
6. Fixed bug with trains and car columns not being destroying correctly when playing a cooperative mission.
7. The situation with destroyed buildings, bridges, and other constructions is now synchronized when playing an on-line game, even in dogfight mode.
8. When a bridge is bombed, the objects traveling over it are now correctly destroyed, synchronizing their status and giving proper score points when playing cooperative games.
9. Aircraft gunners will no longer shoot when the plane is damaged beyond critical limit or when the crew is trying to bail out.
10. AI aircraft will dump their bomb load passively on landing.
11. The autopilot will no longer dump bombs infinitely on landing when ‘unlimited ammo’ difficulty flag is set.
12. Bombs will no longer detonate if the player’s aircraft crashes with ‘invulnerability’ on.
13. Autopilot can now take controls of a badly trimmed plane, by means of resetting the trims.
14. LaGG-3 IT internal cockpit model now matches the external model.
15. Added armor plate for the P-39 Q series externals.
16. Corrected rates of fire for MK 108 and MK 103 guns.
17. Corrected 37mm guns load for Il-2 /3M.
18. Bf-109’s nose MK 108 cannon now has 65 rounds, and underwing MK 108s now have 35 rounds each.
19. Control surfaces will no longer get stuck when the aircraft speed drops enabling them to be deflected farther.
20. Wheel brakes won’t screech when the gear wheels are shot off.
21. Pilots running into parked planes won’t cause them to explode.
22. Dead AI crewmen will no longer move their heads to track their targets.
23. You no longer need to swing the throttle back and forth to get the correct throttle setting when a mission begins or restarts.
24. Polish national insignia on aircraft has been corrected.
3. New Flight Model
1. Reworked high AOA effect on drag and lift.
2. Reworked energy bleed and addressed energy bleed in sustained turns.
3. Addressed rates of climb and maneuverability of individual aircraft.
4. Reworked spin behaviors of a number of aircraft.
5. Reworked impact of deployed flaps on wing properties.
4. New ‘Home Base’ Features in the Full Mission Builder
The Home Base object has a new Aircraft tab in its properties. You may need to resize the Object window to see it in it’s entirety.
The aircraft listed in the Available pane will be available on that Home Base when on-line. You may add the planes to the Available list or remove them into In Reserve individually, or by category, such as Country of Origin, Year of Service, or Aircraft Type. Note that you can only operate on currently flyable aircraft.
By default, or when running a mission with Home Bases of a previous version, all flyable aircraft are Available.
5. On-Line Stat Messages
The server hosting an on-line game may set the ‘level of detail’ of the server auto-generated stat messages. The level is set in the conf.ini file in the Il-2 folder, in section [chat], in the autoLogDetail key.
Ex.:
[chat]
autoLogDetail = 3
You can set the key to the following options:
0 - disables all stat messages.
1 - only player-vs-player kill messages are displayed.
2 - displays player-vs-player, and AI-vs-player kill messages.
3 - a lot of chit-chatting.
6. Integrated FPS Meter
The feature is activated and deactivated via a console command. To bring up the command console, press the “~” key to bring up the chat window, then the “>” key to enter the console mode.
The command syntax is:
fps [START|STOP] [SHOW|HIDE] [LOG ]
START or STOP keys are used to make the meter begin working or to stop. Upon stopping, it prints the FPS statistics accumulated to the moment.
SHOW or HIDE indicate whether to show the FPS stats in the upper part of the game screen.
LOG sets the interval (in seconds) the FPS stat would be printed into console at. LOG 0 disables printing.
E.g.:
To start accumulating stats silently, use fps START HIDE LOG 0. You now may use fps STOP to view your average FPS.
7. Icons in On-Line Games
The server hosting an on-line game now has an ability to set distances at which the plane icons will be visible. The command syntax is:
mp_dotrange [FRIENDLY|FOE] [DEFAULT] [COLOR ] [DOT ] [RANGE ] [TYPE ] [ID ] [NAME ]
FRIENDLY of FOE keywords define as to what party the following parameters apply – the aircraft of the viewer’s army, or the aircraft of the hostile armies.
The following keys define the distance the appropriate icon effect is enabled at:
COLOR - the distance the icon takes the color of the inbound plane’s army at. Icons farther than that are drawn in grey.
DOT – how far the ‘dot’ plane marker is visible.
RANGE – how far to draw the distance numbers in the icon.
TYPE – how far the airplane model or model family is visible.
ID – how far the tactical number is visible.
NAME – how far the aircraft’s pilot name is visible (if it is driven by a human pilot).
mp_dotrange DEFAULT restores the Il-2 pre-defined icon set-up.
mp_dotrange run without parameters prints the current icon set-up ranges (may be issued both on client and server sides).
8. Timeout Limits and Auto-Kicking
There is a new [MaxLag] section in the conf.ini file.
Ex.:
[MaxLag]
farMaxLagTime = 10.0
nearMaxLagTime = 2.0
cheaterWarningDelay = 5.0
cheaterWarningNum = -1
farMaxLagTime - defines the maximum delay (in seconds) between packets received from a given client. A delay greater than this is considered a ‘warp’.
nearMaxLagTime - defines the maximum allowed lag time for an aircraft in an endangered position, or when it is considered being jeopardizing a hostile aircraft. Giving lower values is meant to address ‘warp-on-purpose’ issue.
cheaterWarningDelay - defines the delay the system will take no actions after it finds a player behavior out of bounds. Used to avoid issuing multiple warnings on one glitch.
cheaterWarningNum - defines the number of warnings issued before kicking the player. The value of -1 disables auto-kicking.
9. B/W Intermission Tracks
To make a pre-recorded track file play as B/W movie between missions in a given campaign, insert a link to it, preceded with a ‘*’ symbol, into the section of the ‘campaign.ini’ found in the given campaign folder.
Ex.:
* Intros/Intro.trk
recon20.mis
* Intros/EndIL2.trk
recon21.mis
* Intros/End109.trk
recon22.mis
10. On-Line Time of Day commands
Online host can change the time of day in the mission at any time while it is running.
The command must be run from the command console. To bring up the command console, press the “~” key to bring up the chat window, then the “>” key to enter the console mode.
The syntax of the ToD command is as follows:
tod
[hour.minute]
The hours should be used in the military format, i.e. 17 hours for 5 pm, 23 hours for 11 pm, etc
For example, to set time of day to 6:30 am, run the following command:
tod 06.30
To set time of day to 10:15 pm, run:
tod 22.15[/b]
I haven't read it all, but look at the new German fighter... 109F-4!!! Finally the F model with some punch!
Rumors have it that it's in testing, or is on it's way, and UBI hopes to have testing done by the week of April 11th (yes, that is a Thursday... UBI's weeks must start on Thursday) and will probably be available the week after.
BTW, there's something peculiar I've noticed in the game... if you fly the Normandie-Nieman mission #4 in Single Missions take a look at the #3 and #4 planes taking off behind you.
Are those unmentioned ace paint schemes or some kind of an easter egg?
-SW