Author Topic: It's time to give perk value for missions  (Read 563 times)

Offline Preon1

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It's time to give perk value for missions
« on: April 06, 2002, 08:37:54 AM »
I realize there are a lot out there that disagree with me (saying that people who use the mission editor are gangbangers who ruin the game by using fluff tactics), but I think the mission editor is a great thing that rallies countries to a common cause, resulting in more success, better scores, and more fun had by all.

I propose missions flown from the editor should have a perk value.
What I envision is very simple.  Every mission with 10 pilots or more warrants extra perk points.  The host keeps track of the running total of points earned by planes in that mission.  Should a pilot in this mission get shot down/ditch/captured, he earns and extra number of perkies equal to 5% of the total perks earned thus far.  If a pilot lands, he earns 10% of the total perks earned thus far.

I realize this is a very selfishly centered idea because I live and die by the mission editor, but I honestly think that this would greatly increase the use of missions in the MA.

Offline Seeker

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It's time to give perk value for missions
« Reply #1 on: April 06, 2002, 08:51:39 AM »
It would be nice if perks could be pooled for missions.

Offline laz

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It's time to give perk value for missions
« Reply #2 on: April 06, 2002, 11:04:19 AM »
Would be cool to pay people perks to do things... Like fly goons, or simply to just shut up. ;)

Offline 2Late4U

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It's time to give perk value for missions
« Reply #3 on: April 06, 2002, 04:12:28 PM »
I'd pay 100 perks to be able to burn out a newbies caps lock key, and an extra 50 if I could have the help file auto load on his system after the 10th message in 5 minutes with the words "how do I"

Offline Preon1

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PUNT!
« Reply #4 on: April 07, 2002, 10:07:18 PM »
Perks for missions is a good thing

Offline moose

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It's time to give perk value for missions
« Reply #5 on: April 08, 2002, 03:17:30 AM »
A simple way to do this would be to just make the perk multiplier  something like 5x if you were in a mission and you land the plane.

Although there are ways to game this, I'm sure that with some brainstorming an easy way to make this idea work and be worthwhile could be reached.

I'm for anything that promotes teamwork. And that, in turn, helps build the community.

/offtopic mode on

And before anyone from warbirds comes over and takes a potshot about 'what community', piss off.

We have one. It's just maturing. Come back in 5 years (when it's about the same age as WB is now) and it'll be just as good as yours. Just with a better game though ;-)
<----ASSASSINS---->

Offline lazs2

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It's time to give perk value for missions
« Reply #6 on: April 08, 2002, 08:28:16 AM »
the less perk planes in the game the better the game is so.. the less perk points floating around the better.    Your idea seems to increase the amount of perk points and.... gives em to the most anal to boot... so... it is a bad idea.
lazs

Offline MadBirdCZ

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It's time to give perk value for missions
« Reply #7 on: April 08, 2002, 09:26:53 AM »
LMAO! LOL! Oh Lazs please dont do this to me... :D This is by far the most funny joke I have heard today :)

btw
whats wrong with perkpoints and perkplane flying? I fly Tempest on regular basis and I really enjoy diving into furball picking few SA ignorant dweebs down there and pulling back up like a rocket... These sorties give me the most adrenaline and I enjoy them a lot since when in a perkplane you actually HAVE something to lose! And you would not believe how differently one flyes... But the more adrenaline you have in your bloodstream while flying a perkride the more satisfaction you feel when you are landing your 20 kills and 9 perkpoints (well Temepst is not very pp rewarding ride but its pure fun and joy to fly) :D So lazs stay low enjoy the furball at your own liking... Il stay high and will pick on you because its the way I like to fight... And YES im a dweeb and Im proud of it :p

Offline Preon1

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It's time to give perk value for missions
« Reply #8 on: April 08, 2002, 10:55:31 AM »
Lazs, I hate trying to respond to you because I keep drafting up stuff that makes me sound like a dickhead.

Why are perk planes bad?  I mean, I know you personally prefer early war jousting experiences and you're really good at lone wolf tactics, but why try and limit the planeset for everyone?  I mean, can't you just show off your skills by shooting me down while I fly a tempest and you fly a 202?

Why throw names around?  Believe it or not, I carefully read everything you say on topics that I weigh in on.  I think this is mainly because HT really weighed heavily on your opinion on the last strat-realism session that I was in on.  I'm not trying to be anal, I'm trying to have fun.

I think missions are fun and adding incentive to fly them (like adding incentive to fly early war planes) could do much for the overall enjoyment for everyone in the game.  I posted this so I could get not only varied opinions on the topic, but reasons why.

But thanks for weighing in anyway.  I'm sure your name will draw more people into the thread.

Offline SKurj

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It's time to give perk value for missions
« Reply #9 on: April 08, 2002, 11:25:29 AM »
no thanx..


SKurj

Offline laz

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It's time to give perk value for missions
« Reply #10 on: April 08, 2002, 11:39:35 AM »
Lazer does not = Lazs =)

Offline AKDejaVu

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It's time to give perk value for missions
« Reply #11 on: April 08, 2002, 12:38:46 PM »
I saw a squad that hit an undefended field with about 4 planes.  They quickly took down the ack and the VH and proceded to vulch the field.  They didn't destroy a single other structure and no attempt was made to capture the base in any way shape or form.

Are you saying they should get 5x the perk points for this if they decide to do it by creating a mission first?

The reward for teamwork is success.  The better the teamwork, the more likely the base capture... the more capable the defense... the more likely you are to accomplish your goal.

Adding a way to boost your perk points only serves to give those who like racking up perk points a better way to do it.

BTW... how many missions do you actually see teamwork in?  How many missions are simply a large group of people that descend onto a base in a giant free for all?  How does this promote smarter and better teamwork?  It doesn't... it promotes joining missions to increase perks... not to be a part of a team.

AKDejaVu

Offline Broes

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It's time to give perk value for missions
« Reply #12 on: April 08, 2002, 12:47:26 PM »
The tricky part is to determine is:

"When is a mission succesfull?"

First rule of gaming features: Everything is bound to be abused.

Taking a base is easily to determine but capping an airfield when almost no-one shows up to defend or defending your base when hardly anyone attacks is damm hard and thus bound to be abused one way or another unless there is a brainreading USB device :) I would love this feature but i think it wild be a pain in the bellybutton to code :(

Broesy

Offline MadBirdCZ

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It's time to give perk value for missions
« Reply #13 on: April 08, 2002, 01:30:19 PM »
And btw rewarding people for flying missions is something I would personally apreciate. Well I fly in missions even today because missions are prolly the best part of MA when you can actually see people cooperating which is quite cool and its great fun as well... :)

Offline SKurj

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It's time to give perk value for missions
« Reply #14 on: April 08, 2002, 03:22:40 PM »
ok here's an idea +)  i doubt it could be coded though....


Perks granted to DEFENSIVE missions only.  CAPping a friendly field for X amount of time, popping X amount of enemy planes within an assigned (friendly)area.

Missions are purely offense at the moment, and i couldn't care less for them.  BUT if there was some setup which permits a player to select a defensive mission at anytime and launch to play a defensive roll i'd be all for it


SKurj