Author Topic: Total newbie  (Read 479 times)

Offline commett

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Total newbie
« on: April 07, 2002, 10:11:32 AM »
I am totally new to combat sims so maybe you wont think i am a complete idiot when I tell you that I cant even get off the ground I dont know what I doing wrong but I head down the run way start to lift off and then just sort of roll side to side till I crash. I have tried looking for some good instructions but cant find anything.  Thanks for any help.

Offline Naudet

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Total newbie
« Reply #1 on: April 07, 2002, 10:22:51 AM »
My squad is working on its website with a big help section, but as it is not ready to go online yet, i will give you some advice here.

If AH is you 1st online flightsim, the worst problem you might run in is to get used to the realistic flight model.

On take-off it is very likely that you are pulling to hard on the stick.
Let your plane get enough speed and keep it going straigth down the runway by using rudder to counter the torque.
When you reached about 100-110 mph (in most planes, for heavy loaded planes or P47, FW190 i recommend 130-140 mph) pull very sofly back on the stick, till the plane leaves the ground on its own.
Never force it brutaly into the air or you will get an accelerated stall.

In case you can't takeoff on your own, activate the "auto-take off" option in the "flight" menu under "setup".

Offline xHaMmeRx

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Total newbie
« Reply #2 on: April 07, 2002, 10:48:07 AM »

Offline bockko

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« Reply #3 on: April 07, 2002, 12:55:34 PM »
As i learned flying my first cessna, prop planes love to pull to one side during a takeoff run. This tendency to shoot off to once side is due to several things, like prop wash on the tail, prop gyroscopic effect, and good old cross wind. When you take off, you have to apply rudder opposite to the direction you are veering off to. How to do this in the game? pick a spot outside of your plane, either in front of you or along the side of your plane (edge of runway works great), and use enough rudder to keep that spot from 'moving' as your roll down the runway. This is just like keeping your car in the lane when driving -- the road stays near a certain part of your vehicle as you look. If your joystick (you do have one??) does not have rudder action, you have to use the keyboard (sucks), so try to get a stick with built in rudder, or rudder pedals. Microsoft sells a good stick for around 40 bucks (sidewinder). Practice, practice, practice fying your plane slow and fast, taking off and landing. Your won't win many fights until you can handle your plane at all speeds.

good luck

Offline Mino

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Total newbie
« Reply #4 on: April 07, 2002, 02:15:10 PM »
At first to ease your frustration you can use "Auto Take Off".

If you are past that point, then as stated above you need to use your rudder for take off.  The use of opposite rudder is what you need to use.  If your plane veers right then use counter left rudder.

Two Things to Watch:
  • Steer your plane to keep it on the runway
  • The ball on your cockpit dash
Keep the ball in the center.  You do this by "Stepping on the Ball".  This means that if the ball is left then use your left rudder.

Takes a little practice, but then becomes second nature.

I usually wait until the plane practically wants to take off on its own then I pull gently back on the stick (100 - 150 mph).  Be ready some planes have a habit of wanting to drop a wing at lift off, you will need to correct this using your aileron controls.

Good Luck!