Author Topic: Most unrealistic aspect of Aces High.  (Read 2121 times)

Offline Nath[BDP]

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Most unrealistic aspect of Aces High.
« on: April 07, 2002, 11:37:41 PM »
Trains going up mountains at 10%+ grade.

Not sure if HTC knows this or not, but trains can't travel  at grades of 5% or higher. Especially with the type of locomotive we see in AH. Trains are going up moutains like roller coasters, really takes away from the 'realism' of the game.

My solution:

Find real track plans of the different areas of land which each terrain is representing and re-model it after that. If that's too difficult then just relay the track without the 30% grades.
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Offline Xjazz

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Most unrealistic aspect of Aces High.
« Reply #1 on: April 08, 2002, 12:08:14 AM »
Well, metric cockpits first for our top realistic online sim...

Offline jbroey3

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Most unrealistic aspect of Aces High.
« Reply #2 on: April 08, 2002, 12:26:40 AM »
1. The simple Damage model, (WORKING/NOT WORKING components)

AND the  EXTREME lameness of people SHOOTING FROM 500 YARDS out... and actually (HITTING) another plane upwards to 1.2K+ yard ranges.  :rolleyes:  :rolleyes:

2. ENGINE Managment: Overheating(lack thereof), ON/OFF kills(damage to the engine)

3. Just to RE-Itterate, the OVER SIMPLIFIED AMMO damage/Ability to damage another plane from SUCH RANGES with specific types of ammo. (It is not realistic, nor is it even remotely accurate from a ballistics standpoint).

4. The Graphics engine. Very behind in the evolution of flight sims.


I feel Aces High is a GREAT product in the sense of having MULTIPLE people play on a DEDICATED server with netcode for "smoother internet playibilty", However I feel that it is LOST in the sense of a Flightsimulation evoluntionary environment.

Perhaps Hitech can Talk with 1C Maddox games, and establish a working relationship.

IL2 shows that attention to detail is key for all areas that I have addressed here.


:: Dream Product::

1. IL2 damage model,(with even further improvements)
2. IL2 Flight Physics/Ground Physics
3. IL2 Graphics (with even further improvements)
4. IL2/Aces High Planeset/Ground war on Hightech Creations Dedicated Server.


:cool:

Offline Urchin

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Most unrealistic aspect of Aces High.
« Reply #3 on: April 08, 2002, 12:53:08 AM »
Don't hold back Jbroey, tell us how you really feel.

Nath, I didn't know that.  I pretty much thought trains could chug along pretty much anything as long as they had tracks to guide em lol.
« Last Edit: April 08, 2002, 02:09:51 AM by Urchin »

Offline Hangtime

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Most unrealistic aspect of Aces High.
« Reply #4 on: April 08, 2002, 01:32:05 AM »
top this.. saw a truck convoy doin about 50 pass my lvt like it was standing still.

..while i was about 1/2 mile offshore.
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline Esme

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Most unrealistic aspect of Aces High.
« Reply #5 on: April 08, 2002, 02:04:02 AM »
I'd agree with the need for metric cockpits (or a way for players to be able to do their own gauge faces, similarly to creating your own gunsights, plus ability to scale the output on certain instruments) etc, but as for AH being behind the curve graphically... compare AH with the MMOL opposition.  

Seems to me that the ones approaching photorealism aren't MMOL. And it also seems to me that AH and IL2 are converging on the same point, from different directions; AH starting off with the MMOL and gradually improving in appearance, whereas IL2 started with great appearance, but is a long way from MMOL as yet.

As for player - manned GV's, in a flightsim they're nice but not essential. What IS essentail is the ability to have good strategic gameplay, real jobs for bombers to do, interdicting enemy supplies and smashing their means of production.  Whilst I have issues with the details of the way strat has been implemented thus far in AH (stuff like target hardness and rebuild times), nevertheless the fundamentals are there, and HTC are working on trying to improve it. Can't say that for the game I've spent two years in prior to starting to fly here; the creators of that one have NO idea of what's needed to lift a WW2 combat flightsim from being capable of bing no more than a simpleminded furball frenzy.

Back to those GVs... they aren't essential, but they've been done very nicely!  Having played WW2OL before it went pay for play, I was doubtful that a game like AH could do anything with GVs that wouldnt seem lame by comparison. Whilst the AH GVs arent as sophisticated as the WW2OL ones, they are pretty good, and much better than I expected.

The crux of the matter is that if the gameplay isn't there, it doesnt matter how pretty the game is, it wont be fun. AH's visuals are more than adequate to this Bomberpiloten starved of cloudy skies and night to work with for two years!

Esme
CO of Kampfgeschwader 2 "Holzhammer"
(contact esmenhamaire@tiscali.co.uk if interested in joining  a dedicated LW bomber unit for scenario games)

Offline jbroey3

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Most unrealistic aspect of Aces High.
« Reply #6 on: April 08, 2002, 02:08:02 AM »
Urchin,

Did you not think that I was fair with my points? :) ;)

Offline fffreeze220

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Most unrealistic aspect of Aces High.
« Reply #7 on: April 08, 2002, 02:08:06 AM »
Well,.... the most unrealistic aspect in this game is that u allive after crash or being shot down :D :D :D
IMO its kinda unrealistic that u can attach a gunner while u are in flight.
Make it like AW. Do the hole long flight or stay out.:p
« Last Edit: April 08, 2002, 02:11:39 AM by fffreeze220 »
Freeze

Offline jbroey3

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Most unrealistic aspect of Aces High.
« Reply #8 on: April 08, 2002, 02:11:42 AM »
:D  Ah.. das ist richtig Freezze20 ;)

Offline pbirmingham

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Most unrealistic aspect of Aces High.
« Reply #9 on: April 08, 2002, 02:25:33 AM »
Quote
Originally posted by fffreeze220
Well,.... the most unrealistic aspect in this game is that u allive after crash or being shot down :D :D :D


Followed closely by the ability to fly whatever plane you want, whenever you want, wherever you want, alone or with others of your choosing, without the CO having so much as a peep.

Offline gatt

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Most unrealistic aspect of Aces High.
« Reply #10 on: April 08, 2002, 02:36:54 AM »
Well, after months of little or no flying, the first thing I've noticed is the completely unrealistic, laser-gun, radar-guided ... CV ack-ack. This is imo, the most unrealistic aspect of AH. Togheter with the absence of a (good) RPS.
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

Offline Duedel

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Re: Most unrealistic aspect of Aces High.
« Reply #11 on: April 08, 2002, 02:48:31 AM »
Quote
Originally posted by Nath[BDP]
... but trains can't travel at grades of 5% or higher.



Yeah we need tunnels!!!
We really need tunnels (for GV's too)!!!
And we need rack railways and ropeways and nice skiing regions and apres ski bars and .... :D

Offline Saurdaukar

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Most unrealistic aspect of Aces High.
« Reply #12 on: April 08, 2002, 03:39:38 AM »
I agree - gunnery and damage should be modeled so people dont even THINK of firing until inside d.400.

Offline BlauK

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Most unrealistic aspect of Aces High.
« Reply #13 on: April 08, 2002, 03:53:48 AM »
.... suicidal players with unlimited lives.


  BlauKreuz - Lentolaivue 34      


Offline Dowding (Work)

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Most unrealistic aspect of Aces High.
« Reply #14 on: April 08, 2002, 04:02:15 AM »
The most unrealistic aspect of AH is the continued, unrepenting unrealitistic demands for realism.