Author Topic: Please eliminate ground collision vehicle kills  (Read 548 times)

Offline BUG_EAF322

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Please eliminate ground collision vehicle kills
« Reply #30 on: May 05, 2002, 10:29:21 AM »
It's not about how to get around this problem offourse u will learn how. U don't have to be good like u to drive around trees.

This is about gameplay, it is just fair&realistic and gives more sense when u get stopped by a tree and not blown up.

To me it's just a detail on the game that is not designed properly.

We all can improvise but that is not always the right solution.

Offline BotaBing

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FYI
« Reply #31 on: May 05, 2002, 12:22:57 PM »
WWII Ground vehicles did not have to stop to shoot. If a tank was going for a long distance, then usually it would stop, but for short range, shooting on the fly happened. Not to mention the hull gun and machine gun

Offline hazed-

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Please eliminate ground collision vehicle kills
« Reply #32 on: May 05, 2002, 01:32:39 PM »
One thing here is in RL tanks certainly did not fire whilst on the move unless it was a charge accross open ground where they would fire smoke or HE into the lines they attacked.However this was HIGHLY innaccurate as they had no stablisers like modern tanks.
The usual practice was pull to a stop fire and then move, so AH having the same as this because you are a single player really is more realistic if anything.

As for hitting trees its really not that bad is it? admitedly the old way of leaving your tank rolling whilst you went off for a drink is missed by me but its hardly a game killer having to avoid trees.

As for what midnight said about the wall on the floor at towns I totally agree it should in no way kill the tank.Tanks could roll through houses so a broken wall is hardly going to blow a tank to peices is it? :)

I think tanks should actually be able to crash through buildings.It would be a lot of fun if rolling through a hanger wall caused the hanger a lot of damage.thus saving on the amount of shells needed to finish it off.

for me the biggest problem with GVs is the effectiveness of the HE shells.I saw someone put on the BB that 15 HE shells took down a hanger! well for me its more like 50 odd!!

is this a problem my end? how many shells kill a hanger?

Offline BotaBing

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Well...
« Reply #33 on: May 05, 2002, 01:46:38 PM »
In order to accurately shoot with the main gun in a tank, you DO have to stop, thats not the issue.

The issue is that trees shouldnt explode you.

As far as HE shells, yes I think they suck too. They used to be 20 HE shells to do a hangar, which is pretty pathetic compared to how fast an osty can take one down ~ around 200 shells for that i believe.

Offline BotaBing

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update...
« Reply #34 on: May 05, 2002, 02:32:38 PM »
During this tour alone, just a few day, I have had the following problems in ground vehicles:

8-10 times ~ Someone gets a kill because I run into a tree and they happened to be in the area. Is that really good gameplay and scoring? Half the times I didnt even directly hit the tree, I glanced a branch or its side, etc.

 Several times ~ I died because I was placed directly into a tree when I launched the vehicle. There was no way to get out of hitting it.

Then there's always the best move ~ being launched onto a grade that you cannot climb, and rolling backwards into a tree and dieing without any control over your vehicle whatsoever.


I was gone from AH for about a year I think, and coming back I have noticed that almost none of the problems with scoring, ground vehicles/bugs are fixed ~ in fact, due to trees the ground vehicle game is actually less enjoyable now :(

Offline mrsid2

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Please eliminate ground collision vehicle kills
« Reply #35 on: May 05, 2002, 02:52:46 PM »
So you're saying you do nothing else in AH except drive vehicles?

There are plenty of better games just for that. AH is still a combat air simulation..

I haven't died to a collision with anything for months in ground vehicles.. In air is a different story.

Offline BotaBing

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LOL
« Reply #36 on: May 05, 2002, 03:09:06 PM »
I play aces high for the variety, because its WWII and mostly because some good friends play it. Of all its features, what I like most is the ground vehicle VS air targets aspects.

Although I love planes and love flight simulations, the missing "seat-of-your-pants" aspect makes it a bit difficult for me to really get into flight sims.

Either way, that's not an excuse for having some obvious problems and bugs with the GV aspects of the game.

You should not be placed onto steep grades and automatically start rolling backwards. Nor should hitting a tree at 1mph cause you to explode. Nor should it give a "kill victory" to someone else who happened to be in the area while you suffered the result of unfortunately bad design problems.