Author Topic: Please eliminate ground collision vehicle kills  (Read 553 times)

Offline BotaBing

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Please eliminate ground collision vehicle kills
« on: May 03, 2002, 05:54:43 PM »
One of the major factors that made the vehicle aspect of this game playable was the fact that you could go afk for a few minutes while you made the long drive to some base.

I dont care if you really need to make trees able to block machine gun fire, but blocking AP shells? killing tanks?

Its really unrealistic and makes the vehicle aspect much less fun to play.

Offline BotaBing

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and btw
« Reply #1 on: May 04, 2002, 02:04:58 AM »
I really cant believe that people get kill/score from someone who runs into a tree. Tonight JoyFul got THREE kills off me running into trees when it didnt even look like i was close enough to hit it.

The scoring problems with this game, combined with tanks exploding from hitting trees at 1mph really really needs to be fixed.

Its hard to take a game seriously when trees make tanks explode hitting them at 1mph.

Combined with the fact that you gun AND drive, its just too easy to hit the BILLIONS of trees.
« Last Edit: May 04, 2002, 02:09:28 AM by BotaBing »

Offline mrsid2

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Please eliminate ground collision vehicle kills
« Reply #2 on: May 04, 2002, 02:42:22 AM »
I have hit maybe 2 trees during 5 months of AH. Hardly a problem..

If you want to leave your tank running while youre afk you get what you ask for.

Offline BUG_EAF322

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Please eliminate ground collision vehicle kills
« Reply #3 on: May 04, 2002, 07:25:51 AM »
especially when u spawn in front off a obstacle
wich should disable ur tracks but not blow up ur tank :eek:

Offline Croper

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Please eliminate ground collision vehicle kills
« Reply #4 on: May 04, 2002, 07:29:42 AM »
A tank would probaly knock a tree down anyway!

Offline Leslie

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Please eliminate ground collision vehicle kills
« Reply #5 on: May 04, 2002, 08:19:11 AM »
I think of trees as representing anti-tank mines that I know are there.   The defensive areas near towns would probably have been mined anyway.  Another idea could be, trees cause no explosions, but there are mine fields where you either hit one or you don't.  Maybe have an M3 that deploys mine laying troops, who scatter and plant mines around the town.  You choose the pattern in which these mines are deployed, i.e. random, straight line, zig zag, etc.  Mines could have a 30 minute life span, and would be visible to friendlies by a small red glowing dot on the ground.  Mine fields would show up to nme as a more generalized glowing area.  To counteract the mines, bring along an M3 with troops who either locate and disarm them (up to ten mines in an area equivalent to resup capability), or capture the town...but not both.  Could use a key command to direct the troops' action.   Just a thought.

Les

Offline RatPenat

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Please eliminate ground collision vehicle kills
« Reply #6 on: May 04, 2002, 09:20:05 AM »
Easy solution look where your vehicle is going..

Offline CavemanJ

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Please eliminate ground collision vehicle kills
« Reply #7 on: May 04, 2002, 09:41:38 AM »
Quote
Originally posted by BUG_EAF322
especially when u spawn in front off a obstacle
wich should disable ur tracks but not blow up ur tank :eek:


This is a problem I've had several times.  Spawn at the remote point on a shoreline somewhere and be wedged into one of the tank traps.  Only choice is to get out and spawn again, and hope for better results.

Offline ZOSO

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Please eliminate ground collision vehicle kills
« Reply #8 on: May 04, 2002, 09:54:01 AM »
It's a question of realism, this is after all a simulation isn't it?  Trees don't kill tanks.

Offline streakeagle

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Please eliminate ground collision vehicle kills
« Reply #9 on: May 04, 2002, 09:58:44 AM »
I am not a ground person at all, but I have to agree. Tanks should never be killed by trees.
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Offline mrsid2

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Please eliminate ground collision vehicle kills
« Reply #10 on: May 04, 2002, 09:59:35 AM »
AH also lacks ditches, boulders and several other things which either naturally or man-built stoped tanks during WW2.

So as long as we lack natural obstacles and landmines, I think that the murderous trees can stay in place. Otherwise MA will be just one big playground for tanks with nothing to stop them except bullets.

I do agree that trees killing tanks are wrong but keeping above in mind, theyre ok.

Offline streakeagle

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Please eliminate ground collision vehicle kills
« Reply #11 on: May 04, 2002, 10:15:21 AM »
HTC doesn't model weather effects that kept aircraft grounded in Europe, so by your logic clouds should kill airplanes? :p
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Offline BotaBing

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Well...
« Reply #12 on: May 04, 2002, 10:16:01 AM »
This is also an issue about gameplay. It is simply NOT fun whatsoever to get dropped right on top of a tree with no choice but to lose your tank and suffer a death.

Being able to go afk while making the TWENTY minute trips to some towns was one of the things that made the game playable. Trees are a horrible addition to the game.

Dodging trees isnt part of the ground vehicle gameplay that attracted me to AH. I can find better tank simulations lots of places. This is a combat simulation.
« Last Edit: May 04, 2002, 10:25:02 AM by BotaBing »

Offline mrsid2

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Please eliminate ground collision vehicle kills
« Reply #13 on: May 04, 2002, 10:27:03 AM »
No streak but weather can't be compared to ground obstacles which are always and everywhere. Air also lacks invisible killers like mines..

GV modeling is incomplete yes.. For example if you drive over a piece of a house at a destroyed town (that lies flat on the ground) it kills you instantly..

I think a certain level of porkage is required however to stop gv players of taking over the fights.

I wouldn't want to see 20 osty attacks on towns for example since there are no effective ways to kill them. I consider it a suicide attack if I dive on an osty in order to strafe it or bomb it. With 20 of them.. well you get the picture.

There are only 2 things that make me wary when I'm 1:1 on arena and those are buff gunners and flaks.

Ostwind had over 2:1 k/d ratio in the arena. Considering of the amount of usage and the newbies dying in it, it's a helluva lot.

Offline SOB

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Please eliminate ground collision vehicle kills
« Reply #14 on: May 04, 2002, 11:02:19 AM »
I like the trees and I think they add to the game play value, including them killing your vehicle when you collide with them.  You actually have to look and think about where you're going now, and if you find yourself in a situation where you need to man the guns, it's time to hit the brakes.


SOB
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