Hi folks, to help new players to get started in the hard world of AH aircombat i thought about discussing which skills are important in the MA.
Please give priorties, explain why or why not a skill is more important than another.
And i will begin.
Most important A2A skills from my viewpoint:
1. Situational Awareness (SA)
2. Gunnery
3. Air Combat Manoeuvring (ACMing)
OK why this order.
1. SA is the most important skill. It enables you to know what is going on arround you, estiminate enemies E state and possible intentions.
Basicly its so important cause you can't fight what you didn't see. And you can't defend against something you didn't notice.
I also count the part of decision to attack/not attack, break off or re-attack as part of SA. It's important to know if the attack you try has a chance of success or if its only alt and E burning.
Personally i always try to be aware of any cons around me and the general situation in an area of about 20 miles around my position.
Based on this informations i will decide, which altitude i fly at, which speed i try to mantain and which targets i will attack etc.
i.e. in heavy populated area were the situation might change fast and where more enemies are around than friendlies i will try to stay fast and will avoid to get involved in a close in dogfight, i will try to suprise targets and most often not follow there evasive, also i will concentrate to eliminate the biggest threat.
All those decisions, information gathering and constant look around is part of SA and is for me most important for success and surviving.
2. Gunnery, that is simple. I can't kill if i can't hit. So Gunnery comes directy behind SA. I try to make my 1st gunpass the last ne, so i don't even have to care about following a target.
3. ACMing, from the three skills i listed, the least important. Most often i need offensive ACMs when i didn't managed to surprise my target. But i generally prefer E.Hartmanns tactics of detect-decide-attack-break-off or break, so i fly one attack, if successful or not i take a break, check situation again, than i decide if i attack the same guy again or switch targets. It seldom a real 1v1 and so i don't use offensive ACM very often.
Even less i use defensive ACM, they are for me only last ditch manoeuvres to get out of situation i shouldnt even have come into. Most often i just got into them cause i let my SA go lose. I generally avoid to have an enemy in a "bubble" around my plane of 1000 yards radius, except it is my target.
If the enemy is getting within this bubble its time for ACMing, but as i said, through my SA i try to avoid that any enemy gets within this bubble and become a real danger.