Author Topic: The General Room  (Read 278 times)

Offline ergRTC

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The General Room
« Reply #15 on: April 11, 2002, 01:54:37 PM »
I dont think it is beyond what they had in ww2.  It would be real time of course, that would be an advantage, but beyond that it is fine.  

If you dont want to listen to a general, squelch the bastard.  Heck, if you fly MA and dont squelch 9-20 guys over a matter of 5 mins something is wrong.

Offline Qnm

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The General Room
« Reply #16 on: April 12, 2002, 05:44:05 AM »
Because the strat-only player-"general" isn't in the action, he is dedicated to the strat aspect, and not disturbed like mission makers are atm; having to deal with non-strat decisions of the moment i.e. situational awareness etc., shouldn't mean they will automatically be authoritative and forcing orders to everyone.

Having a brain dedicated to the strat aspect separately has to improve its effectiveness, at least better than it is now, with one-time editing of the mission plan; only before take off, any corrections are only possible by canceling the mission as a whole.

Improving the mission-making/editor interface/tools should make things easier, not worse.

The general/dictator shouldn't have to be heard first person, the minimum would be to have his guiding hand for operations coordination.


Flights/armor formations are easier this way maybe, at least GVs, since it means less variables (change gears and follow waypoints)to make automation/AI dependent of:
It's possible this way to have (for example) x GVs in formation automated to move from A to B, of course giving the AI the task of aiming does not fit in, like AI gunners on bombers wouldn't.
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