Because the strat-only player-"general" isn't in the action, he is dedicated to the strat aspect, and not disturbed like mission makers are atm; having to deal with non-strat decisions of the moment i.e. situational awareness etc., shouldn't mean they will automatically be authoritative and forcing orders to everyone.
Having a brain dedicated to the strat aspect separately has to improve its effectiveness, at least better than it is now, with one-time editing of the mission plan; only before take off, any corrections are only possible by canceling the mission as a whole.
Improving the mission-making/editor interface/tools should make things easier, not worse.
The general/dictator shouldn't have to be heard first person, the minimum would be to have his guiding hand for operations coordination.
Flights/armor formations are easier this way maybe, at least GVs, since it means less variables (change gears and follow waypoints)to make automation/AI dependent of:
It's possible this way to have (for example) x GVs in formation automated to move from A to B, of course giving the AI the task of aiming does not fit in, like AI gunners on bombers wouldn't.
No bots.