Author Topic: Mission participation  (Read 141 times)

Offline SlapShot

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Mission participation
« on: April 11, 2002, 03:05:56 PM »
Below is a part of my response to a thread in the "General Discussion" Forum about perking mission planners. I left out the reasons as to why I don't think that mission planners should get perks. That, to me, is not a Gameplay issue. I believe that getting people to participate in missions is a Gameplay issue so I am introducing the idea in this forum.

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To get people to participate in a mission, now that is another story. I believe that something solid can be done here. What if HTC were to add  .XX to the perk multiplier for every participant in the mission. The mission must contain more than X amount of people. The multiplier would only be available to any participants that joined the mission up to X minutes after the mission launched. This would discourage missions being launched with 2 people, and that mission taking advantage of the elevated perk multiplier along with missions that might be launched with ridiculous "you may accept until" times. I don't want to hazard a guess as to what the X's are ... that would be up to HiTech and "crew" to establish the numbers. I am just trying to establish baseline variables that may already be available and could be easily obtained, evaluated, and implemented.

Therefore, whether you land, ditch, bail, or die, and you have inflicted some sort of damage, you will have picked up more perk points than if you didn't participate in a mission and tried to inflict damage on your own. I think if this or something along these lines were implemented, we would probably see an increase in mission participants. The mission planner would obviously/hopefully be part of the mission and would benefit from the modified perk multiplier.

I understand that "perk" points and their values are very integral to the "play" of AH and taken very seriously by HiTech and "crew", so anything that would impact this area would be highly scrutinized. I hope that maybe I have generated some "food for thought".

For me, there is nothing more exciting than participating in a mission of 20+ people all with the same objective in mind, never mind looking around and seeing all those planes launching at the same time. Incredible !!!

Missions, IMHO, are an integral part of the game and are the real key to winning a war (real or virtual) and anything that HTC can do to promote participation in missions would only strengthen the vein of "WWII realism". WWII was not won by attrition but rather by cooperation.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline popeye

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Mission participation
« Reply #1 on: April 11, 2002, 03:42:50 PM »
I'd rather fly a mission with people who do it because they enjoy the cooperation and accomplishing a goal, than with perk potatos who are just along for the vultches.   ;)
« Last Edit: April 11, 2002, 03:45:19 PM by popeye »
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Offline SlapShot

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Mission participation
« Reply #2 on: April 11, 2002, 05:35:28 PM »
popey ...

I don't necessarily disagree with you .... BUT

I participate in just about every mission that is posted for the reasons you state. But let's get real here ... there are plenty of people that already participate in missions who are "perk/vulch potatos". You are gonna get them in missions regardless and they do provide a service :D

I would just like to see if there is a way to encourage more participation and reward those that do fly the missions that ultimately take bases. The thought process was that maybe if some people who don't regularly participate in missions, might start to participate in missions, and will begin to appreciate the cooperation and take on the mission mentality. Think of it as a re-training exercise.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."