Author Topic: WTFG ##!¤&%# knights  (Read 855 times)

Offline TMAW

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NOT ALWAYS
« Reply #15 on: April 11, 2002, 04:56:46 PM »
Quote
If you see a MAW mission and you want to fly a goon, you will find a different circumstance.


:D

Offline SlapShot

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« Reply #16 on: April 11, 2002, 04:58:28 PM »
99 % ? :D
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Offline Drex

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« Reply #17 on: April 11, 2002, 05:02:38 PM »
1 to 1 odds that Rude takes this one.  Any takers?  just 10% juice.

Drex

Offline bloom25

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« Reply #18 on: April 11, 2002, 05:10:26 PM »
MAW missions are great because the MAW have attacked so many bases that it's almost something you do by instinct.  Within 2 minutes of a MAW mission arriving at a base the town acks are down, the VH is dead, and the city and field acks are being hit.  Vulching works well IF you had overwhelming force and hit hard and get the goon in quick.  I've played AH for over 2 years now.  I can tell you that vulching is probably the most effective tactic for protecting the goon if there isn't time for the enemy to get fighters from an adjacent field.  If that happens the enemy fighter will almost always suicide himself to get the goon.

Often times when I take off to attack a base and I see a goon, I will stay close and try to keep it safe.  It isn't as effective as you would think (and I don't consider myself a bad fighter pilot ;) ).  On the plus side the goon driver realizes he has cover.  (I usually buzz them a couple times just to keep them awake. :D )  Unfortunately if your goon is attacked you are ALWAYS lower and slower than the attacker.  Since the enemy almost always goes right for the goon, your only hope is to turn and HO the enemy.  If you miss, or only cause minor damage, the goon is dead.  If the enemy knows what he is doing, he will avoid the HO, and the goon usually dies or gets damaged too badly to continue.  Should the enemy actually miss the goon, he's still faster than you, which means your stuck going for the HO on the next pass if the enemy chooses to attack again, and they almost always do.

My current tactic is to fly close escort until I can see the field, then go to full wep and try to lure/engage any enemy I can see.  This works better if there is only one enemy in the area, as often they won't even see the goon.  The problem is that if the goon still dies they often complain that they had no cover.

I've also tried high cover, but that doesn't work very well either, as the enemy will dive right past you to get the goon.  If they miss on the first pass you have a chance though.  Fail and you get to hear about there being no cover again.

If there are multiple high enemy lurking about then no amount of close escort helps.  They can just avoid you and take a shot at the goon before you can engage them.  Germany found this out during the BoB...

I'm convinced that the only effective goon protection method is to hit the base fast and hard and then vulch like crazy.  You need to get the goon in before enemy can arrive from another base.

What do you guys think?  Have any of you actually found a better way to protect your goons?

Offline Puck

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« Reply #19 on: April 11, 2002, 05:20:08 PM »
You CAN'T protect a goon once it's found unless there's enough good guys to atterly crush any oposition.  Once I get icon on a BadGuy(tm) I hug the ground and try to look like screen lint.  Sometimes that works, sometimes I get killed.  No big deal either way.

Best takeover I ever saw I got to help in.  Accidentally happened to be at the right place at the right time in a lanc; killed all the FH and VH at a small airfield, MAW and the rest of the knits arrived two minutes after the VH blew up.  By the time I made it back to friendly lines the field was ours.  Maybe five minutes from my first drop to takeover.
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Shane

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« Reply #20 on: April 11, 2002, 05:26:58 PM »
silly hamstards... the best way to protect a goon is to....

catch the fuggers who are upping from bases behind the one that's trying ot be taken!!

keep them away from the base to begin with!

but how often do you see anyone doing this kind of interdiction duty?  i do it alot, usually alone, despite requests sometimes for a little help in performing that function - you can only tie up so many before you either have to bug out, or in my case, get cherry picked by the guys who keep upping from that base, all of whom then stroll into the base being taken with a huge alt advantange over all the lil vulch-hamstards flying over a base in an orgasmic frenzy fighting over the *one* silly git who keeps upping there.

next thing you know... bye bye goon.

on the other hand i'll often overfly a friendly base under severe attack and head to the enemy bases and start looking for goons, safe in the knowledge that *their* lil vulch-hamstards are too busy making a beeline to the base being attacked, allowing me to pop goons at my leisure.

for all the L33T GeNeR4Lz i see in AH, there are very few with any real understanding of strategy and tactics other than "overwhelm them with mediocrity."

:D
« Last Edit: April 11, 2002, 05:50:59 PM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
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Offline SKurj

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« Reply #21 on: April 11, 2002, 05:45:00 PM »
yup Shane, ya 'recommend' that to the guys over the field under attack... but of course they are looking for vulches...

Oh the hangars are down... oh well where is the horde going now?

Leaving goon driver alone once more...


I think i have a pretty good grasp of the tactics and strategies that can be used to win in the ma.. but whats the point? the mob rules, and will always have an IQ lower than the IQ of the  lowest member...


SKurj
« Last Edit: April 11, 2002, 05:53:42 PM by SKurj »

Offline AKDejaVu

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« Reply #22 on: April 11, 2002, 05:48:28 PM »
Quote
for all the L33T GeNeR4Lz i see in AH, there are very few with any real understanding of strategy and tactics over than "overwhelm them with mediocrity."
That is an understatement.

AKDejaVu

Offline ZeroPing

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« Reply #23 on: April 11, 2002, 07:05:31 PM »
I LAF AT YOUR FACE!
I will remeber your name and i will KILL YOUR CHUTE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! and i will watch u CRY on channel 1 and i will LAF AT YOU!!!!!!!!!!!!!!!!!!!

peace

Offline Octavius

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« Reply #24 on: April 11, 2002, 07:16:37 PM »
Quote
Originally posted by SlapShot
Got jumped by the GV.


ROFL!!!!   sorry.. I find that incredibly funny :D
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Offline Virage

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« Reply #25 on: April 11, 2002, 07:50:11 PM »
Aces High = Aces Vulch.

It is the only game most want to play.

If I hear " Leave 1 FH up so I can vulch! "  one more time while on a mission to take a base...

Is this game so hard that getting cheap kills is the only fun?
JG11

Vater

Offline Saintaw

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« Reply #26 on: April 12, 2002, 01:50:26 AM »
Lol banana, too bad I missed that too!
Saw
Dirty, nasty furriner.

Offline WBHoncho

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Re: WTFG ##!¤&%# knights
« Reply #27 on: April 12, 2002, 02:02:12 AM »
I feel no remorse of any kind.   We knights were down to 4 bases or so last night while the rest of you had your way with us.  That we managed a come back to the point someone whining about *US* I take a a great victory :)

In niether case did you hear us on the air making a big deal about it though.  Sometimes you eat bear, sometimes the bear eats you - it's the way of things.



Quote
Originally posted by Hortlund
Why is it that people value their worthless vulch-kills more than anything else? After flying a goon for 20 minutes, it is pretty irritating to get shot down within sight of the town just because the f#¤ idiot vulchers cant get their head out of their f&%#¤ a##¤&.

Trust me, getting shot down by someone who came in from the "wrong" direction for the vulchers, despite repeatedly asking for help is pretty damn annoying. Especially when you are in sight of 20+ friendlies.

From now on, Im gonna up a lanc and level every field I can before I even think about gooning again.

I declare myself to be the knight vulchers worst enemy from now on. Every retarded vulch I see, I will ruin with my mighty lanc.

F#&% you knights

Offline Pepe

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« Reply #28 on: April 12, 2002, 02:08:33 AM »
Hehehehe.... cool down, Steve  :)

Almost as frustrating (and a symptom of the very same problem) is coping with a "wave" of attackers unable to knock down a field, spawning and dieing in quick sucession at a very fast rate...

Hehehehe, 51 & 52 were bloody yesterday...  :D

Cheers,

Pepe

Offline Karnak

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« Reply #29 on: April 12, 2002, 03:09:50 AM »
I remember one time I was flying a Zero over one of our bases that was being pounded.  The ack was all down (this was before town capture, back in base capture days) and the enemy had complete control of the air down there (I was at 13,000ft or so).

Looking down I spy a C47 icon with a buch of P51 icons orbiting above it, so they could bounce anybody who tried to kill it, but I'm above them.  So I put my Zero in a steep dive and go for it.  The Zero is groaning and complaining and I can barely control it due to compression, but I manage to rake the C47 with cannon fire blowing important bits off.  After that I get my nose pointed skyward and leave the P51s below.

Even a heavy escort of P-51Ds could stop a sigle, lowly A6M5b from killing the Goon.
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