The pinpoint accuracy of the bombers is probably due to the fact that HTC hasn't programmed (modeled) in very detailed blast radius methods for the bombs. You can drop a bomb within, what appears to be 30 feet of a target, and the blast effect does nothing. If a 1000lb bomb were to hit within 30-40 feet of an ack or gun emplacement, I would think that in reality that gun is gone. Think of the proximity damage a bomber with 14 1K bombs could do to a field if these characteristics were modeled.
If bombs were really modeled with more detail, I would think that any bomber could trash a base indiscriminately without having to really put the crosshair on a target. That could be messy and really get in the way of you having fun. Forcing pinpoint accuracy causes the bomber to have to make repeated passes on a base, increasing its chances of someone getting alt and taking it out. I have done this many times myself. The first pass I don't worry about, because there will only be limited damage. What I want, is to prevent repeated passes.
Maybe a better solution would be to add into the program, the higher a bomber flies, the less accurate the drop becomes. Might not be a trivial task, but could be done and would be more realistic. This would force all these 30k+ bombers to have to come down to an altitude that might have somebody waiting for them.
If you think about it, in reality, even for the real bombers, what type of skill was required to fly to the destination, drop your bombs, and then fly home. The real problem was the bombers getting bounced by the enemy. What we have here is that most of the fighter jocks don't want to cruise around at 25k+ and go bomber hunting, too boring, therefore the bombers come in untouched.
Lazs, why don't you rally some of the fighter jocks at the base that you are "having a good time" at and try to convince them to do 25K alt circles above the base so that your party isn't ruined by the "fluffs". If you find any, tell me who they are, I have a bridge for sale.
I fly the Arado when needed (don't like to waste time) and have never made a bombing run higher than 8K and have not been shot down yet (a little luck involved here). We can up an Arado group, and have, that can wipe out a whole base in one pass. We then return with fighters and whatever it takes to finish the job off. Why don't you try it sometime, or would you have HT slow the Arado down so that you could catch it because its not fair and they are spoiling your fun ?
Lazs ... all I see from you is pissin' and moanin' ... no ideas or solutions. The motto in my programming group is never present a problem without a proposed solution.
Muck .. methinks that "bowser" is sarcastically challenged
