Author Topic: Disconnections. Why they always affect K/D ratio?  (Read 423 times)

Offline Lucchini

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Disconnections. Why they always affect K/D ratio?
« on: May 30, 2000, 08:17:00 AM »
Yesterday, 9.30pm in Italy, I've been disconnected 3 consecutive times.  
I presume there have been problems by my internet provider, couse changing it solved the problems. The only think I don't understand is why this must affect my K/D ratio: when I was disconnectded there were no enemies in sight, I was alone, very far from the nearest enemy field and I didn't cause the disco (ex. using alt f4).
I've been disconnected 16 times in this tour so I ask myself what'd be my real K/D ratio?
I'm not a very good pilot, am not a real pilot, am quite new to this kind of games, so the only thing I'm trying to reach is a positive K/D but this way may happens I don't succeed becouse of my modem    and not because of my way of flying .....
Don't u think HT'd change something, ex considering only the disconnections with enemy in sight (9K?) for the K/D ratio?
Otherwise all people living far from the US are really penalized.
Anyway thx HT and all of u pilots for the lot of Fun!  

Ciao  

Offline Pongo

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Disconnections. Why they always affect K/D ratio?
« Reply #1 on: May 30, 2000, 08:36:00 AM »
That would have the effect of allowing any 9k seperation to let you get out of jail free. Would you be willing to lose all kills on a disco as well? then it would probably be alright.

funked

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Disconnections. Why they always affect K/D ratio?
« Reply #2 on: May 30, 2000, 08:51:00 AM »
Solution is simple, ignore HTC's stat-tracking system.  Don't get me wrong - I know they are busy and have other things to work on.  But the stats are bad enough that it's not even worth looking at the score pages if you are a historical-nerd like me.


[This message has been edited by funked (edited 05-30-2000).]

eye

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Disconnections. Why they always affect K/D ratio?
« Reply #3 on: May 30, 2000, 10:19:00 AM »
Im ranked 615 right now even though i have better stats than alot ranked 50 to 100. Ignore the kill board its not set up right. In my case im penalized because i wont bomb but i have 11 discos too what a joke! One more thing why is a ditch on a base a bad thing? Its a crash landing isnt it.  After a long mission with a hurt plane you should be rewarded for trying to get home. The kill board is still in beta in my opinion ignore it or at least take it with a grain of salt.

Offline airspro

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Disconnections. Why they always affect K/D ratio?
« Reply #4 on: May 30, 2000, 12:20:00 PM »
I like the way HT has done the scoreing .

Having come from a game that rewarded only players that flew very high and picked off the air to ground players trying to win the ground war this seems to me more fair .

I am still ranked in the top 100 there and havn't played it (FA2) in 6 weeks or more . Guess how I played that game eye ? Just like you do here I think . But on AH you are rewarded by playing to win the game , and that means doing your fair share of all duties imo .

ON FA I hardly ever bombed or did air to ground flying as it got me killed or shot to hell , burning unable to rtb etc . It really feks your "stats" .

What do you mean by better stats
btw ?  


Lucchini: I feel for you guys living on the other side of the world from the AH server . I don't have a answer for ya bud . But I feel for ya as "I'm not a very good pilot" either . We need all the breaks we can get  

 cheers   spro


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air_rules = Play fair ....Don't worry about points......Keep a sense of humor......Drink Jim Beam......and don't let the fediddlein cat walk on the keyboard.......!!!
 

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[This message has been edited by airspro (edited 05-30-2000).]
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Offline easymo

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Disconnections. Why they always affect K/D ratio?
« Reply #5 on: May 30, 2000, 05:24:00 PM »
 an argument can be made against any stat on the board. For the reason you stated, I totally ignore K/D. Ill auger at the drop of a hat. If i change my mind about fuel load, type of plane, ect.

 One thing that cant be argued, is that we all play by the same rules. So if XXXXX is number one at the end of a tour. You can bet he had disco,s warps ect.

 Im not in a squad. and I find myself fighting a con AND his wingman, more times than not. As much as I would like to use this as an excuse. The fact is, im playing by the same rules. I could join a squad. So when I get nailed, its because i screwed something up. Not because I was gang banged.

eskimo

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Disconnections. Why they always affect K/D ratio?
« Reply #6 on: May 30, 2000, 05:57:00 PM »
Luccini;
Penalizing pilots for Discos sounds wrong, unless you consider that many pilots are willing to intentionally disconect when things look bad.  Scorewise, there is now no incentive to disco when the odds are not in your favor, because it will cost you 1/2 of a death.  It really helps prevent the game from becoming lame.  Scorewise, I care more about K/D ratio than all of the other stats combined.  It is a good measure.  The K/D formula for AH is:

( total # of kills in fighters)
-------------------------------------------
1 + (# of deaths) + (# of bails) + (1/2 # of discos)

Since you know that your discos were not intentional, just figure out your K/D manually, (without 1/2 of your discos).
You can compare yourself to the rest of the field by comparing you K/D to someone else who has a similar K/D.  Keep in mind that there are a lot of great pilots out there who do a lot of jabo, are willing to repeatedly get vulched on the runway, etc.  I have watched several of my squadmates get vulched before getting airborn 4, 5, or 6 times, and then kill 3 or 4 guys once they do get airborn while they are outnumbered 4 to 1, and low.  Most people just don't care about score or stats, but are still pretty dang good.  Regardless, it's still hard to develop a good K/D ratio.

When you hit 1.0, you are probably in the top 20%.  Those at 2.0 are in the top 5%, and 3.0 are about in the top 1%.

eskimo

Offline Dago

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Disconnections. Why they always affect K/D ratio?
« Reply #7 on: May 30, 2000, 06:23:00 PM »
Eskimo is telling ya the problem.

Back in the past in Warbirds, way too often a guy could work hard for a kill, take a wing or tail off a con, and as the guy descended to earth, he would ALT-F4 rather than die and have a death effect his score.  This was causing alot of hard feelings, to work hard in a fight to get a kill only to have some jerk pull the ALT F4 stunt.

The problem we could have with a 9K seperation is this, lets say you shoot my wing or tail off at 20K.  My fight is over, I have lost but dont want this death on my score, so I ride the crippled plane to 5K and then I ALT-F4. I have seperated us by 15K and then through a lame stunt would then deny you the credit for a kill you earned.

If you wanted the kill, you would have to escort me down to the ground, however far down that might be.  In AH, we can often fly a plane for a long ways with a wing off.  You would not want to have to stay will your kill if other planes were around that would bounce you, but then neither would you want to abandon a kill.

The present policy of a disco equaling a kill can sometimes punish unfairly a bad connect, but I think it is better than allowing some boneheads the opportunity to crap on those that fought a good fight.

Dago
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eye

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Disconnections. Why they always affect K/D ratio?
« Reply #8 on: May 30, 2000, 06:54:00 PM »
What do i mean by better stats? Well a good k/d is worth more than say how fast you kill. A good kills per mission is worth more than high number of points. Being a good shot is worthless if you die every mission. The killboard while nice does not weight factors.Is a guy who flys 500 missions and gets 500 kills better than a guy who fly 30 and gets 90? Ive been flying 4 months here and i still don't see how they work that out.
Simply i have no answers but the current system does not work as well as it should. The highest i was ranked was my first camp i think i flew 500 missions and got 250 kills. A truely crap camp. Since i have flown fewer missions but have improved each camp but get ranked lower than the top 100 finish the first camp. Every stat i have is better than that first camp but im ranked lower now because i fly alot less it makes no sense. One more thing i have several squadies who are ranked higher than me but on every catigory im higher than them. Im ranked 600 their 115 because i wont drop a bomb. Thats Silly. Create a fighter bomber catigory or something. I know im not the only one who feels riped by the current wacky system. Oh btw im not seting myself up as a great player here who's getting jobed. I see there is a prob with the current system thats all.

Offline Pongo

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Disconnections. Why they always affect K/D ratio?
« Reply #9 on: May 30, 2000, 06:55:00 PM »
That happend here as well

Offline airspro

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Disconnections. Why they always affect K/D ratio?
« Reply #10 on: May 30, 2000, 08:50:00 PM »
Well eye I think I see were your coming from .

You want I high score cause you have a better K/D ratio or more kills . Makes some sense .

But that how it worked in FA . You would get a great score there bud . Just take off far away , stay high , and do no ground work . Fek they would move to whatever side had to biggest numbers to rack up the biggest score . Fek the country the were flying for . Didn't matter if the lost the war or not . Kills planes not tanks , get the best damned player to player score they could . How I know that u ask ?? Cause I done it , wasn't hard at all . The loving server would reset itself ever so ofter for no reason at all , kind of hard to take after u killed yourself bombing tanks and getting killed for 5 hours and game goes to toejam   .

It might go that way here too , when we can take bases with just ground stuff . But I see a little better class of players here thank God .


I have only been here about 7 weeks , already I got it figured out I think .

WIN THE WAR ! you get a nice score . Sorry that means not everyone can be a fighter jock all the time . Do some goon runs , one run droped me down 120 ranks from in the 300's to under 200 . Go figure ?? Na not hard , this is a flight sim , but its still a game . The game is to , "Win the War" not get the best K/D ratio or etc .  

Take care , hey have fun . It's what I do , or try .  

cheers spro

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air_rules = Play fair ....Don't worry about points......Keep a sense of humor......Drink Jim Beam......and don't let the fediddlein cat walk on the keyboard.......!!!


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eye

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Disconnections. Why they always affect K/D ratio?
« Reply #11 on: May 31, 2000, 11:57:00 AM »
Win the war? Impossible here or in any flight sim. All im saying is that the way the ranks are set up needs fixing. Most here are here for fighter vs fighter stuff. Frankly its tough to find a buff lately. Why ? because acm is the game its more fun. Flying high wont get you a good k/d. Haveing eyes in the back of your head will. Good tactics help too. The score board here should break down landed kills ,kills you die on and should list the people who killed you. It also should list the guys you got. The score board should also have a box that says if you are holding two accounts and if you are killing 1 of them it should say so too. I guess what im saying is that the board looks as if it tells you everything all those stats. It really only tells part of the story. Like i said its still in beta.

Offline Vermillion

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Disconnections. Why they always affect K/D ratio?
« Reply #12 on: May 31, 2000, 12:13:00 PM »
Eye, overall ranking is based on your individual ranking in 10 different categories, 5 in fighters and 5 in bombers. Very few of which (2) is determined by your total time in game, which are the points categories.

These are Fighters: Kill/Death, Kill/Sortie, Kill/Time, Hit %, & Fighter Points. Bombers: Damage/Death, Damage/Sortie, Field Captures, Hit %, & Bomber Points.  

Your individual ranking is pretty easy to figure out in most cases. For instance, ranking in hit percentage, is literally best to worst.

So you can be the best damn fighter pilot in the game, Ranked #1 in every fighter category, and if you totally ignore bombers, the best you can finish is right in the middle.

Thats how you can do better in fighters this tour, but be ranked lower.  You might be doing better in fighters, but overall there are more players than in previous tours and when you ignore the buffs, that means your bombers scores are even lower.

This system overall, will show who are the well rounded pilots, not necessarily who is the best fighter pilot or who is the best bomber pilot.

HTC is basically telling you, that if you want to be ranked very high, you must go out and perform all functions in the game, and do well at each and every one of them. Not just be the best in a single style of play.



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eskimo

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Disconnections. Why they always affect K/D ratio?
« Reply #13 on: May 31, 2000, 12:48:00 PM »
Verm said it the way it is.  The score system ranks pilots overall.  If you want to compare yourself as a fighter jock, just look at those categories, especially K/D.  There is at least one big advantage to the current scoring system; it encourages pilots to fly buffs and busses, tanks and guntrucks, which keeps the game from becoming stagnant.  
eskimo

Offline airspro

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Disconnections. Why they always affect K/D ratio?
« Reply #14 on: May 31, 2000, 05:43:00 PM »
Vermillion , eskimo thats just what I had figured .

Soon as I started doing it all , my rank just kept getting better .

Hey and you know what don't ya . I had wayyyyyyyyyy lotsssssss more fun to boot .

cu in the "air" hehe   spro
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