Methods:
offline
m3 parked south of target
.target xx command for range
My first target was a fuel tank but I found I couldn't guarantee a hit with each bullet at longer ranges due to dispersion.
I settled on the large square building as a target because each shot fired produced a hit sprite on target.
Either bullet KE does not decrease with range OR buildings are modeled with an 'amor value' so thin that a slower bullet will still damage. My 2nd question would shed light on this.
Course it does or 1k kills would be even more common!
This MAY be due to dispersion. Less rounds hitting = less damage.