Author Topic: WTFG ##!¤&%# knights  (Read 822 times)

Offline muckmaw

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« Reply #60 on: April 12, 2002, 06:10:17 PM »
Your right, Fariz. There is plenty of room for all types of gameplay in the MA. And the Flame Fest is a silly waste of time and energy. Think of all the porn I could download in the time it takes me to come up with a response to Lazs.

God Bless the Internet!:D

Offline Fariz

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« Reply #61 on: April 12, 2002, 06:13:41 PM »
Quote
Originally posted by muckmaw
Think of all the porn I could download in the time it takes me to come up with a response to Lazs.


So you can measure time you spend reading posts in tits.

"This thread was 5 tits worthy"... :D

Fariz

Offline muckmaw

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« Reply #62 on: April 12, 2002, 06:55:31 PM »
Just imagine what a great wall clock there would be if everyone measured time this way.

"I'm going to London to see Big Ben"

Offline lazs2

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« Reply #63 on: April 13, 2002, 09:39:37 AM »
"BTW Lazs-, Urchin: I'm not criticizing your points on the buff issue, just my two cents. Any buff that wants to take himself out of the game for 40 minutes or what ever it takes by climbing to 35k is fine with me. :-)



...-Gixer"

gixer... I think the difference is that I don't care if he wastes 40 minutes or an hour or even an entire day.   The amount of skill required is still the same...  zero.   I think that the
fluffs simply have too large an affect on gameplay for the miniscule amount of skill required.   If their whole gameplay and skill is patience then so be it... they should have a proportionate effect.

fluffs should be attacking larger targets and (or at least) not having much affect on airfields.   They shouldn't even be able to hit small targets on airfeilds and they certtainly shouldn't be able to hit ships with 4 engined bombers.    Killing fighter hangers shouldn't stop fighters from coming up.  

The other thing is..  when there are two close fields with a lot of action.. why kill one of em?   why not save em for last?   There are much better and more important fields to take on the map.    Are the fluffers lazy or just attention starved?   Do they thingk that they will be considered "one of the guys"  if they are where the action is and that we will  all ignore the fact that they are talentless gameplay spoilers flying the most embarassingly contrived planes in the game?  
lazs

Offline muckmaw

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« Reply #64 on: April 13, 2002, 10:33:42 AM »
I don't know, Lazs. Lack of skill? I flew a 26 at 10k into 45 when it was hot as hell last night with no escort.

I ran into 2 Me-262's, and managed to knock down one of them flown by one of the best pilots in the game, Tac. (Nice fight, BTW Tac )

The other 262 bugged out, and I went on to eliminate all the fuel and ammo at 45. Sorry if I ruined anyone's fun. Really, I feel terrible. I could'nt sleep last night because of it.

But you're right. This requires no skill what so ever.

So......

Sure, Lazs, whatever you say.

Offline bowser

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« Reply #65 on: April 13, 2002, 11:15:07 AM »
"...But you're right. This requires no skill what so ever...".

Congrats.  The first step in overcoming any deficiency is admitting the truth.  

bowser

Offline SlapShot

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« Reply #66 on: April 13, 2002, 12:27:16 PM »
The pinpoint accuracy of the bombers is probably due to the fact that HTC hasn't programmed (modeled) in very detailed blast radius methods for the bombs. You can drop a bomb within, what appears to be 30 feet of a target, and the blast effect does nothing. If a 1000lb bomb were to hit within 30-40 feet of an ack or gun emplacement, I would think that in reality that gun is gone. Think of the proximity damage a bomber with 14 1K bombs could do to a field if these characteristics were modeled.

If bombs were really modeled with more detail, I would think that any bomber could trash a base indiscriminately without having to really put the crosshair on a target. That could be messy and really get in the way of you having fun. Forcing pinpoint accuracy causes the bomber to have to make repeated passes on a base, increasing its chances of someone getting alt and taking it out. I have done this many times myself. The first pass I don't worry about, because there will only be limited damage. What I want, is to prevent repeated passes.

Maybe a better solution would be to add into the program, the higher a bomber flies, the less accurate the drop becomes. Might not be a trivial task, but could be done and would be more realistic. This would force all these 30k+ bombers to have to come down to an altitude that might have somebody waiting for them.

If you think about it, in reality, even for the real bombers, what type of skill was required to fly to the destination, drop your bombs, and then fly home. The real problem was the bombers getting bounced by the enemy. What we have here is that most of the fighter jocks don't want to cruise around at 25k+ and go bomber hunting, too boring, therefore the bombers come in untouched.

Lazs, why don't you rally some of the fighter jocks at the base that you are "having a good time" at and try to convince them to do 25K alt circles above the base so that your party isn't ruined by the "fluffs". If you find any, tell me who they are, I have a bridge for sale.

I fly the Arado when needed (don't like to waste time) and have never made a bombing run higher than 8K and have not been shot down yet (a little luck involved here). We can up an Arado group, and have, that can wipe out a whole base in one pass. We then return with fighters and whatever it takes to finish the job off. Why don't you try it sometime, or  would you have HT slow the Arado down so that you could catch it because its not fair and they are spoiling your fun ?

Lazs ... all I see from you is pissin' and moanin' ... no ideas or solutions. The motto in my programming group is never present a problem without a proposed solution.

Muck .. methinks that "bowser" is sarcastically challenged :D
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline muckmaw

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« Reply #67 on: April 13, 2002, 12:54:00 PM »
Nah, That's just bowser breaking my balls.

He knows sarcasm when he sees it.

Nice work at 45, BTW, Slap. I appreciate the CAP.

Offline lazs2

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« Reply #68 on: April 14, 2002, 09:13:23 AM »
slap said... "Lazs, why don't you rally some of the fighter jocks at the base that you are "having a good time" at and try to convince them to do 25K alt circles above the base so that your party isn't ruined by the "fluffs". If you find any, tell me who they are, I have a bridge for sale. "

exactly slap.   you have hit on it.   why would anyone circle at 25k while everyone else is down their having fun?   And... say he spots a
fluff so what?  Now he is not only bored but has to fight the biggest joke in the game.   all 10 guns aimed by one guy with a gawds view of the fight.   Now he is worse off than bored.   And... he knows that all his buds are down there having a great time.

Solution?  well... any solution would make fluffs effect on the game more realistic and any thing that made fluffs more realistic would also make em more rare.   people are flying em cause they can have such a huge affect without any real effort short of patience.

ultimately... there should be area targets like huge cities that took hundreds of bomber loads of bombs to kill and refineries with killer flack.   Airfields should not even be considered a target and they should be almost impossible for a 4 engined bomber to take out.   If the "war" ended when these huge cities were leveled and armor rolled into em.... so be it.   Great... you "won" the "war".   A lone bomber or three should have about zero effect on anything.
lazs

Offline Urchin

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« Reply #69 on: April 14, 2002, 05:34:37 PM »
Gotta say I agree with Lazs on that.  Give the 'strategic bombers' some 'strategic targets'.  The airfields can be targeted by fighter bombers, make it just about impossible for a level bomber above 20k or so to totally disable a field (either by dropping all the fighter hangars or fuel-porking it).

Offline Tac

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« Reply #70 on: April 14, 2002, 05:50:11 PM »
muckmaw.. I hate you :) Very very much.

I agree with lazs ONLY on the subject of buffs having it very easy with their turbolasers.

As far as bombing, HTC is working on dispersion and buff formations. You should know that by know lazs. And you know whats gonna be ever MORE funny when they do put that in?


Your fields will be under bomber attack so oftenly and your fuel and ammo will be knocked out so easily, you will be whining to bring the old buffs back. Why? Bombing missions will be more survivable. If you get 3 more people to go with you on a buff raid, you'd get a minimum of 9 (3 players with 2 AI buffs each) bombers flying close together. If those were lancs, thatd be 9X 9 1k bombs and 9X 4k bombs. Thats around 117,000 lbs of ordenance. Fly those things over any field, even with dispersion on their bombs (in fact, dispersion would actually HELP the buffs in this case, by hitting more targets with one pass), this flight of lancs can obliterate ANY field, maybe even 2 fields with 1 pass.

The best game ive seen with AI buffs was SWOTL.. and even with their awesome norden modelling and excellent dispersion coding, you could still PLASTER a target with ease. Now when AH puts the new buff code in, even if each players gets only 2 AI buffs to follow him, if you put them in a Vee or a half diamond formation, you can drop 3X the ord you dropped before and since you are dropping it on fields that usually have a fuel and ammo or 2 fuels close together AND only need 250lbs of ord to kill... and you will be dropping 4X 1k or more bombs .... the dispersion may avoid a direct hit, but the blast from those bombs will blow that fuel to pieces.

Same with hangars. Only the medium and small fields would be relatively hard to knock out, but a large base, with almost all its FH's close together, will be very easy to smack.

Offline Tac

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« Reply #71 on: April 14, 2002, 05:55:08 PM »
oh and btw, the buff guy is having HIS good time. And ironically, hes also helping his team by hampering the other team's ability to defend the field, so the OBJECTIVE of the game, to take fields, can be accomplished.

Why dont you go to CT? Or play H2H? Those are mostly furballs with little buffing (although in CT you get a lot of jabo'ing, which I guess you'll begin a campaign against them too).

Offline muckmaw

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« Reply #72 on: April 14, 2002, 06:43:28 PM »
Oh C'mon Tac. Don't be mad! You're my first "Celebrity" kill.

Seriously, when I saw the message on Channel 6, you should have heard me screaming of my Squad channel, "GUYS, I JUST GOT TAC IN HIS 262! I GOT TAC!!!!"

Must have sounded like a schoolgirl.

I you Tac, that 262 zipping around me gave me a 9 on the pucker scale.

Let's chalk it up to a lucky shot.:)

*BTW, who was the other 262 on that mission? I thought for sure he'd nail me, but once you got hit, it looked like he RTB'd*

Offline Tac

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« Reply #73 on: April 14, 2002, 06:59:38 PM »
*squeezes stress ball 100 times in 2 seconds*


This... *squeeze* little ball just *squeeze* saved your life *squeeze* *squeeze* ;)

The other 262 was CharlieB . He was critical on fuel at that point I think.

Offline Pepe

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« Reply #74 on: April 15, 2002, 10:58:16 AM »
I'll wait until 1.10 comes to resume my posting on buffs issue. Since buff work is ongoing, I'm taking current buffs as a "placeholder" for what they (I hope) should be.

Meanwhile, I found a way to vent my frustration on buffs.....Take a fast plane (G-10, La7 or Tiffie) and go goon hunting. Ruin that capture as long as you can! Of course I die a *LOT* but that does not bother me....and I'm starting to like HOing vulchers on my take off  :D

Cheers,

Pepe