Author Topic: Kill Per Time  (Read 546 times)

Offline MANDOBLE

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Kill Per Time
« Reply #15 on: April 16, 2002, 03:05:13 AM »
Well, none of you are understanding exactly what I mean.
Some EXCELENT and well known pilots and friends of mine are usually involved in long CAPs looking for buffs or hi cons (the real danger for any country). This is a more than respectable service for rookland but it is really risky bussiness. Fighting buffs usually ends in dissaster or engine damage, so, killing more than two hi buffs in a single sortie and surviving is almost a record. Using a lot of time in the CAPs and then RTB, rearrm and CAP again.
These pilots are awarded with K/Ts as low as 2 kills per hour and, of course, they are well above ranking 100.

While they are doing an excelent service they are getting less perks and much worse score (mainly cause K/T penalty) than any furballing spit.

The fact is that actual rules punish that kind of missions.

Offline Pepe

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« Reply #16 on: April 16, 2002, 05:46:33 AM »
Probably I'm the least qualified to make a point in this thread, as I don't care at all about score. I do (moderately) on the perk system, for this really affects gameplay, plane usage, and, ultimately, my fun online. With regards to Buff hunting and BARCAP missions, I don't think anything can be done until perk system undergoes some changes.

I could care less, anyway.

Buff hunting is, from my point of view, the least rewarding (*PERK POINT WISE*) job. The reasons are:

  • Buffs have the most powerful (both in terms of lethality and stability as gun platform) gun set in the game. This means low probability of returning alive.
  • Lone Buffs are scarce and not so easy to find, so LONG flight time. OTOH, Buff formations are *VERY* difficult to attack, and very hard to find these days. once saw a 20+ buff formation over rookland, remember that NDISLES Knit mission?>

  • It's really exceptional to find buffs under 15k, being average alt about 20k. Definitely a lot more over 25k (sheesh!) than under 15k. This situation force the buff hunter to use low ENY planes, if he wants to have a slight chance.
  • There is not a single weapon useful (not even Hispanos) until well inside Buff guns' range.


Having said that, I'm finding myself spending more and more time on Buff hunting task. Taters are hard to aim, but they do cause a lot of damage  :)

Basically, I think current settings cause Buffing to require zero skills and a lot of time/patience. Instead, Buff hunting require a lot of skill, basically the same amount of time/patience, and very limited appreciation for points. Of course these are my personal appreciations from my experience so far.

I'm starting to love the job.  :D

On the specific K/T statistic, hehehehe, I don't care. Same with the rest of the score magnitudes.  :)

Regards,

Offline straffo

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Kill Per Time
« Reply #17 on: April 16, 2002, 06:36:47 AM »
if (K/T > 10)
   for(i=0,100,i++) _fillmessagebufferwith("VULCHER !!!");

;)

Offline MANDOBLE

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« Reply #18 on: April 16, 2002, 06:40:35 AM »
LOL Pepe, I was thinking you were talking about whale hunting.
But I agree, hunting buffs should be much more profitable in perks for any plane, not only 109E.
« Last Edit: April 16, 2002, 07:13:44 AM by MANDOBLE »

Offline lazs2

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« Reply #19 on: April 16, 2002, 08:51:38 AM »
why not reward getting into the fight?   We do not need anymore stats that encourage timid flying in the arena.   We do not need 400 people all hiding from each other.
lazs

Offline MANDOBLE

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« Reply #20 on: April 16, 2002, 09:03:48 AM »
So now anti-buff patrols is "timid flying" ...

Offline Tac

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« Reply #21 on: April 16, 2002, 11:31:25 AM »
Yes, I still dont understand why killing buffs gives so low perks.

I shot a B17 in a spit 1 (pilot was in scope thank gawd) and 1 other fighter on a sortie, landed, and only got 8 perks.

I mean..cmon. A b17.. vs a spit 1... that in itself shouldve been like 15 perks. :)

Offline Pepe

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« Reply #22 on: April 16, 2002, 11:39:03 AM »
Tac,

B17 vs. Spit I, Spit I wins, that's a 262 quarter in my book  ;)

Cheers,

Pepe

Offline Dead Man Flying

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« Reply #23 on: April 16, 2002, 12:42:09 PM »
Quote
Originally posted by MANDOBLE
While they are doing an excelent service they are getting less perks and much worse score (mainly cause K/T penalty) than any furballing spit.


So?  The real measure of success shouldn't be their rank, but whether or not they're having fun doing what they do.  If the answer is yes, then why care about rank?  If the answer is no, then why are they wasting time hunting buffs when they could be doing something else?

Rank is overrated in any event.  If these guys become known as buff killers extraordinaire in the game, then they've developed positive reputations that outlast any kind of ranking.

-- Todd/Leviathn

Offline BNM

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Kill Per Time
« Reply #24 on: April 17, 2002, 11:02:37 AM »
Personally I don't think time should figure in anywhere. Who is the better pilot. One who jumps up gets 4 kills in furball near his AF, loses a wingtip and augers in 5 mins or one who flys his plane the way it should be flown gets 3 kills over 45 mins and lands his kills w/o damage? In the long run (ranking) will say the quaker is better.

Landing / living should be VERY important. It would completely change the face of the game too.

Multipliers:

Land = 2.0
Ditch = 0.2
Bail = 0.1
Die = 0.0

Doing it like this would change most peoples outlook. I'd like to see this AND add progression to landings ie:

1st Landing = 2.0
2nd   "    "   = 2.2
3rd    "    "   = 2.4

etc... That way you have even more incentive for flying right and landing your kills.

JMHO and $0.02

Offline Dead Man Flying

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« Reply #25 on: April 17, 2002, 12:22:24 PM »
Quote
Originally posted by BNM
Personally I don't think time should figure in anywhere. Who is the better pilot. One who jumps up gets 4 kills in furball near his AF, loses a wingtip and augers in 5 mins or one who flys his plane the way it should be flown gets 3 kills over 45 mins and lands his kills w/o damage? In the long run (ranking) will say the quaker is better.


Your problem is thinking that there is a way that a plane "should be flown" in AH.  This is an air combat sim with WWII airplanes.  It is not a WWII simulation.  The game rewards all different types of flying by making tradeoffs with one score or another.  If furballers have a higher K/T, conservative pilots almost certainly posess higher scores.

I challenge you to find me some "furball" players who consistently achieve four kills in five minutes.  You're not going to be able to... not in K/T, not in K/D, not in anything.

-- Todd/Leviathn

Offline Hooligan

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« Reply #26 on: April 17, 2002, 01:19:44 PM »
This sure looks like another thread based on the premise:  "Nobody appreciates what a hot pilot I am so the scoring system should be changed to give me a higher rank."

HTC can you please change the scoring system so that everybody is ranked #1.  I think your insensitivity is really harming the self-esteem of some people.

Hooligan

PS the scoring system really needs to weight sarcasm more highly!
« Last Edit: April 17, 2002, 01:36:13 PM by Hooligan »

Offline BNM

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« Reply #27 on: April 17, 2002, 02:32:13 PM »
I don't have a problem Levi. It was just an opinion. No need to be amazinhunk about it. Personally, I don't care much about points I'm just all for better gameplay and extending the life of AH. I thought these boards were here for folks to voice their opinions, I bow to the AH Gods Leviathn and Hooligan.

Offline Urchin

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« Reply #28 on: April 17, 2002, 02:47:16 PM »
No need to take offense man.  They were merely pointing out (albeit bluntly) that the way YOU think people should fly (carefully, and always try to RTB) isn't the way EVERYONE thinks people should fly.  

In my opinion, the ranking system is fine the way it is.  If you are a successful pilot (and somewhat careful) you WILL be ranked up there with people that care only for furballing and nothing else.  

I AM a careful pilot.  I'll break off combat to try to make it back to base if I run low on fuel.  I'll haul bellybutton if the odds are stacked against me (assuming the plane I am in is fast enough to haul ass).  Leviathn flies a really slow plane (SpitV), he CAN'T run away from a fight.  Therefore he fights, and he is very very good at it.  I think his K/D is lower than mine (didn't check it, so I can't be sure), our K/S is probably pretty similar.  His K/T will be much higher than mine.  Which way is the 'right' way to fly?  He enjoys flying his SpitV just as much as I enjoy flying a 109 or 190- so why penalize him and people like him because their plane is to slow to be able to run away from a fight to RTB?  
 
It all balances out in the end.  Leviathns strong points (for rank) will be K/T, K/S, and accuracy.  My strong points will be K/D and K/S.  If I score better than him in accuracy, we'll be ranked close together.  It doesn't matter that he doesn't have as good a K/D as me, nor does it matter that I've got a pitiful K/T compared to him.  We are equally strong in our areas of 'expertise'- and that is what matters.

Offline BNM

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Kill Per Time
« Reply #29 on: April 17, 2002, 03:05:51 PM »
I understand what you are saying Urchin. Your numbers show you are an experienced pilot who knows how to fly.

When the God said:"Your problem is thinking that there is a way that a plane "should be flown" in AH."

I took offense. Go figure. :)  Of course there are different ways different planes 'should be' flown. Spits, zekes are good turnfighters that could be used to b-n-z. The 190a8, f4u, etc.. are not good for turnfighting but better at b-n-z.

Ok lets say you take off in a Spit9 from AF and hit furball, get 3 kills and auger in 5 mins. You do this 9 times in 45 mins and get a total of 27 kills in 45 mins.

Ok I take off in F4 bounce around awhile and get 3 kills and auger in 45 mins.

Who will be higher ranked? See what I'm saying? The Spit9 was flown like it should be and the F4 was flown like it should be but the Spitty pilot will rank higher. Even though we both got 3 kills in one sortie flying our planes the "right" way.

Let me once again say, this is just my opinion. I don't care about points. Thanks for intelligent post Urchin.
« Last Edit: April 17, 2002, 03:11:29 PM by BNM »