Author Topic: Possible selective squelch on host channel?  (Read 152 times)

Offline Preon1

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Possible selective squelch on host channel?
« on: April 16, 2002, 08:27:08 AM »
Due to the growing numbers in Aces High, I've gotten more an more annoyed with the HOST channel filling my text buffer with useless "Victory 1 by newbieIdon'tknow" messages.  It's gotten to the point where text communication is VERY limited because your message stays in the large text buffer for only a few seconds.  I've started using ".squelch 6" so I can just get my kill, assist and capture information, but that means that I don't know how my fellow fliers are doing.  I'd like to be able to congratulate my buddies if they're flying especially good missions or the newbies in my squad on finally starting to get kills without being swamped with excess info.

Here's my request
Could we have a section of the setup menu directed towards "HOST feedback" or some similar title.  In it would be a number of radial buttons that you can select for feedback.  These would include "enemy", "country", "mission", and "squadron".  Selecting these buttons allows the HOST to send you the applicable messages while leaving them blank filters it.

I don't know how hard it would be to code, but it would be REALLY nice

Offline Ghosth

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Possible selective squelch on host channel?
« Reply #1 on: April 16, 2002, 09:27:41 AM »
PUNT!

Offline Taiaha

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Possible selective squelch on host channel?
« Reply #2 on: April 16, 2002, 11:15:08 AM »
I agree.  The numbers are creating an avalanche of kill messages at the moment.  I mean, do we really need to know every time someone waxes someone else?  I kinda liked the Warbirds system where it indicated who was rogering who, but it is still subject to the same problem (or would be if anyone was playing it in these kind of numbers).

Another option.  Host reports you your kills in private.  But kills only start showing up in the main public buffer when someone reaches a streak of, say, three (or whatever number).

Offline Preon1

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Possible selective squelch on host channel?
« Reply #3 on: April 16, 2002, 10:29:51 PM »
I always punt! my posts once

Offline Montezuma

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Possible selective squelch on host channel?
« Reply #4 on: April 17, 2002, 12:42:47 AM »
Quote
Originally posted by Taiaha
I agree.  The numbers are creating an avalanche of kill messages at the moment.  I mean, do we really need to know every time someone waxes someone else?  I kinda liked the Warbirds system where it indicated who was rogering who, but it is still subject to the same problem (or would be if anyone was playing it in these kind of numbers).

Another option.  Host reports you your kills in private.  But kills only start showing up in the main public buffer when someone reaches a streak of, say, three (or whatever number).


This relates back to BBs essay on shame and glory.

The WB system was the ultimate in 'shame and glory'.  Everyone knew who waxed who, great for building the hate.

In AW we only had the 'shame'.  You knew someone got shot down, but you didn't know who did it unless you saw it or they ran a macro...
/MUAHAHAHA SUCK IT DOWN!
That gets you twice the message traffic in the 3 line buffer.
Early versions of AW had a 'scream' feature.  When a friendly got killed near you, you heard a "AAAHEEEAAAHHH!" noise.

AH has the 'glory' system.  We see who got the kill, but we don't know the identity of the poor dweeb who got wacked.  You don't know if your wingman got nailed unless you see it or he tells you.  

Shame and glory aside, kill messages in the text buffer can help your SA in a fight, especially if you know who your opponents are.  The text buffer is also vital for the land grabbers and kill messages crowd out their pleas for help.  But with everyone hooked up on voice comms, these issues become less important.  Voice comms have certainly reduced the amount of text to read.

I am not sure what the solution is, the buffer is crowded but it is nice for people and squads to get recognition.  Perhaps kill messages could be restricted to 'room' range, but when you reach a five kill streak it gets announced to everyone.  Only air to air kills though :)