Deja, you do realize that flying a quake plane actually rewards the player with more perks per hour than a non-quake plane?
So using your "And why would you want to reward this specific behavior with cheaper perk rides?"
Why should those people be rewarded with more perks than those that fly to live? From my view this gives BOTH sides something to play for. One for fun (quake all they want with no care if they die) and those who like to RTB and land their sorties (rewarded with cheaper perk rides AND more perk points if they land it). Both lose something in return, the quakers dont get cheaper perk planes (but they can still get perks much faster than those that fly to live), and those that fly to live ONLY keep their cheaper perks as long as they retain their rank. And you KNOW some #$@# n1kdweeb will HO a Colonel at 25k if they can. And no, rank is NOT shown in the icon, only on roster and kill msgs.
"The military has rank simply to answer the question "why should I have to do what you say?" Why does Aces High need it?"
No one orders anyone Deja. Its just to give it a name. You could call them "Levels" for all I care.
"So... promote cowardly behavior to maintain rank. If it looks a bit hairy... bail before someone is in proximity kill range. Preserve your rank at all costs. Nah.. that wouldn't happen... people don't game a game"
So... promote quake/arcade behaviour. If it looks a bit hairy... HO before they get you. Get the kill at all costs. Nah.. that wouldnt happen.. people dont game a game.
"LOL! It kinda defeats the purpose of the whole thing."
No, it actually balances it. Its like having 2 personas in AH with 1 account. If you feel like quaking, uncheck it. Quake to your heart's delight.None of the kills you get or sorties you fly count towards your rank. If you want to build up your rank for the day when you can get a 262 at 50 perks... then check it and fly that sortie.. and dont die!.
""Ranking" is already done by each tour based on a wide variety of statistics. Perks are already awarded uniformly. What is quite simply outlandish is the concept that the better performing pilots deserve even more perks. Or that some type of applied "rank" needs to be assigned. Its an arena.. not a war'
Ranking as it is now only tells you what you are in relation to all others. That includes, the clueless newbs, the learning newbs, the quaking newbs, the quake crowds, the fly-a-certain-plane crowd, fly-axis/allied only crowd, the fight&rtb crowd and the scorepotato crowd.
The ranking Im proposing shows nothing of this. All it does is give a name to someone thats advancing his level (aka rank or whatever you want to call it).
The "better performing pilots" already get more perks, thats a moot point.
"The whole concept of rewarding one specific type of behavior with "rank" is both elitist and exclusionary"
Spare me. Both sides have access to the same chance at getting rank/level/whatchamacallit. Think that because someone flew 20 missions and shot down 50 people and rtb'd each and every one of them and earned his "colonel" or whatever rank is better than you in your n1k flying 20 missions, shooting down 90 people and dying 20 times JUST because of a stupid name/label? What are you really crying out against? the system or the naming?
"Give the cheap perks to people that are prone to only engage with an advantage... and make fun of those simply out to shoot down aircraft."
Both are out "simply to shoot down aircraft" deja..thats the whole point of the game. See above, right now the quake crowd can get more perks per hour than those that dont quake. You think thats fair? You think it promotes BOTH kinds of flying?
If you are strat minded and like to CAP your CV , or protect your HQ, or do anything besides furballing, you end up with little or no perks BUT you are helping your side win much more than the guy in the n1k creaming everyone in middle island while the homeland gets captured. You think its fair to see the strat guy starved for perks while the guy that didnt give a damn about the team drowns in them? At least with my system both sides get an equal chance to play either way. Those that get little perks per hour BUT land their sorties get their rank and thus cheaper perks.. those that get more perks per hour furballing and dont land their sorties will be at the same "perk plane purchasing power" than someone that has been flying "career" and get his perk rides cheaper.
Take a SpitV/IX or N1k or La7 and dive into a furball. Do it for an hour. See how many kills and how many perks you add up. Dying dont matter. Then grab a 190D9 or P51 and fly to live, see how many kills you get in an hour.. how many perks you get in return.
Just to give you an idea, spitV is 20 eny, SpitIX is 10 eny, P-51D is 12 eny. In a furball, you can get around 12 kills in 30 minutes with a spitV. In a non-furball situation.. like intercepting those 5 lancs otw to plaster your fields or HQ, the P-51D may shoot down 1 or 2 bombers in the same 30 minutes. Perks gained by spitV? Around 18+ total (more if it shot down n1ks and la7s) . Perks for P-51D? 6 perks or lower.