Author Topic: Wild Wed Terrain  (Read 245 times)

Offline Shane

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Wild Wed Terrain
« on: April 17, 2002, 09:25:36 PM »
can whomever made this terrain please remove the way too many cluttersheep blanketing the terrain - from a fps of high 50's fps drops to sub 10 when down low on the deck (which is where fights *will* end up) in all them white little blobs that don't even look very much like sheep.

they add nothing to the event, they detract from fps, favoring those who have monster machines.

til the cluttersheep are removed, or are at least significantly reduced in amount (maybe a few near each base if they *must* be left in), count me out for Wild Wednesdays, which is basically a fun event.

:(
« Last Edit: April 17, 2002, 09:30:18 PM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline skernsk

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Wild Wed Terrain
« Reply #1 on: April 17, 2002, 09:58:10 PM »
This terrain was completed just prior to the latest version of AH.  HTC was not able to do anything with the terrain or any terrain until after the latest version was released.

Now that it is out we'll see what we can do.

Offline Aub

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Wild Wed Terrain
« Reply #2 on: April 17, 2002, 10:05:14 PM »
Shane is persecuting sheep.

We can NOT let this stand!

Aub

Offline SirLoin

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Wild Wed Terrain
« Reply #3 on: April 17, 2002, 10:07:45 PM »
Last I heard Shane,you didn't mind sheep...
**JOKER'S JOKERS**

Offline pimpjoe

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Wild Wed Terrain
« Reply #4 on: April 17, 2002, 10:40:57 PM »
...but the sheep minded him:eek:

Offline SirLoin

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Wild Wed Terrain
« Reply #5 on: April 17, 2002, 10:41:19 PM »
...:D
**JOKER'S JOKERS**