Last night I was up with the squad for a ARD 234 mission. We arrived over target at 20k and found the field mostly down so moved on to a secondary target. About 2 min out of our primary, we heard that a fighter hanger had just come back up. SO...I turned back and salvoed my bombs on that FH. As I turned for home I watched the text screen for confirmation that I had hit the target. Thirty seconds later, I saw: "Fighter Hanger Destroyed" then the following line "You have been killed". A second later I was back in the tower trying to figure out what had happened to my 60 perk points. There weren't any cons around so unless HTC has added a new feature that randomly blows up your plane, I had to be the victum of killshooter. I hadn't seen any friendly aircraft on the field so I can only assume that a friendly ground vehicle was hiding out in or near the hanger I destroyed.
Now I can almost understand using kill shooter near air fields to prevent people from the other teams switching sides and blowing up friendlies as they attempt to take off. Killshooter prevents this kind of deliberate, planned killing of team members. However it seems silly to think that someone attempting to kill friendlies would do so from a bomber at 20k. You can't even see the GV icons from 20k.
Killshooter also can be credited for for shooting down bombers and their escorting fighters. I've seen the following senario many times: Bombers on the way to target get jumped by cons. Bomber escorts jump the attacking cons. As the cons move in on the bombers 6, both bomber gunners and escorts fire on the same con. Some of the shots hit the con but others miss and hit the team mate resulting, sometimes in both bomber and escort dying.
There is an EASY solution to this last problem, allow killshooter to be engaged or disengaged on an individual basis instead of arena wide. If a player engages killshooter, any team mate that shoots him, will themselves get shot as it happens now. BUT when a player disengages killshooter, they run a calculated risk that they'll die by friendly fire. (a risk i'll take with my squad mates) A solution to the first problem of the unseen GV is also easy. The GV that is dumb enough to hide on an enemy field under attack deserves to DIE, DIE, DIE. (ok so i'm still pissed about last night) At the very least no one should die from a bomb dropped at 20k, the same way no one dies when a fighter flys through friendly ack fire or when someone on a ship's gun starts blazing away at friendly PTs. So many folks are worried about Team Killers, but as is seen on most other on line games, team killers earn a reputation which usually results in no one wanting to play with them.
PLEASE FIX KILLSHOOTER!!!
Thanks.